Files
nats-server/server/server.go
Derek Collison 0ee714ce28 Add JWT support for users, accounts and import activations.
Add in trusted keys options and binary stamp
User JWT and Account fetch with AccountResolver
Account and User expiration
Account Imports/Exports w/ updates
Import activation expiration

Signed-off-by: Derek Collison <derek@nats.io>
2018-11-21 10:36:32 -08:00

1841 lines
46 KiB
Go

// Copyright 2012-2018 The NATS Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package server
import (
"bytes"
"crypto/tls"
"encoding/json"
"flag"
"fmt"
"io/ioutil"
"math/rand"
"net"
"net/http"
"os"
"path/filepath"
"runtime"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
// Allow dynamic profiling.
_ "net/http/pprof"
"github.com/nats-io/gnatsd/logger"
"github.com/nats-io/jwt"
"github.com/nats-io/nkeys"
)
// Time to wait before starting closing clients when in LD mode.
const lameDuckModeDefaultInitialDelay = int64(time.Second)
// Make this a variable so that we can change during tests
var lameDuckModeInitialDelay = int64(lameDuckModeDefaultInitialDelay)
// Info is the information sent to clients to help them understand information
// about this server.
type Info struct {
ID string `json:"server_id"`
Version string `json:"version"`
Proto int `json:"proto"`
GitCommit string `json:"git_commit,omitempty"`
GoVersion string `json:"go"`
Host string `json:"host"`
Port int `json:"port"`
AuthRequired bool `json:"auth_required,omitempty"`
TLSRequired bool `json:"tls_required,omitempty"`
TLSVerify bool `json:"tls_verify,omitempty"`
MaxPayload int `json:"max_payload"`
IP string `json:"ip,omitempty"`
CID uint64 `json:"client_id,omitempty"`
Nonce string `json:"nonce,omitempty"`
ClientConnectURLs []string `json:"connect_urls,omitempty"` // Contains URLs a client can connect to.
// Route Specific
Import *SubjectPermission `json:"import,omitempty"`
Export *SubjectPermission `json:"export,omitempty"`
}
// Server is our main struct.
type Server struct {
gcid uint64
stats
mu sync.Mutex
prand *rand.Rand
info Info
configFile string
optsMu sync.RWMutex
opts *Options
running bool
shutdown bool
listener net.Listener
gacc *Account
accounts map[string]*Account
activeAccounts int
accResolver AccountResolver
clients map[uint64]*client
routes map[uint64]*client
remotes map[string]*client
users map[string]*User
nkeys map[string]*NkeyUser
totalClients uint64
closed *closedRingBuffer
done chan bool
start time.Time
http net.Listener
httpHandler http.Handler
profiler net.Listener
httpReqStats map[string]uint64
routeListener net.Listener
routeInfo Info
routeInfoJSON []byte
quitCh chan struct{}
// Tracking Go routines
grMu sync.Mutex
grTmpClients map[uint64]*client
grRunning bool
grWG sync.WaitGroup // to wait on various go routines
cproto int64 // number of clients supporting async INFO
configTime time.Time // last time config was loaded
logging struct {
sync.RWMutex
logger Logger
trace int32
debug int32
}
clientConnectURLs []string
// Used internally for quick look-ups.
clientConnectURLsMap map[string]struct{}
lastCURLsUpdate int64
// These store the real client/cluster listen ports. They are
// required during config reload to reset the Options (after
// reload) to the actual listen port values.
clientActualPort int
clusterActualPort int
// Use during reload
oldClusterPerms *RoutePermissions
// Used by tests to check that http.Servers do
// not set any timeout.
monitoringServer *http.Server
profilingServer *http.Server
// LameDuck mode
ldm bool
ldmCh chan bool
// Trusted public operator keys.
trustedNkeys []string
}
// Make sure all are 64bits for atomic use
type stats struct {
inMsgs int64
outMsgs int64
inBytes int64
outBytes int64
slowConsumers int64
}
// New will setup a new server struct after parsing the options.
func New(opts *Options) *Server {
processOptions(opts)
// Process TLS options, including whether we require client certificates.
tlsReq := opts.TLSConfig != nil
verify := (tlsReq && opts.TLSConfig.ClientAuth == tls.RequireAndVerifyClientCert)
info := Info{
ID: genID(),
Version: VERSION,
Proto: PROTO,
GitCommit: gitCommit,
GoVersion: runtime.Version(),
Host: opts.Host,
Port: opts.Port,
AuthRequired: false,
TLSRequired: tlsReq,
TLSVerify: verify,
MaxPayload: opts.MaxPayload,
}
now := time.Now()
s := &Server{
configFile: opts.ConfigFile,
info: info,
prand: rand.New(rand.NewSource(time.Now().UnixNano())),
opts: opts,
done: make(chan bool, 1),
start: now,
configTime: now,
}
// ProcessTrustedNkeys
if !s.processTrustedNkeys() {
return nil
}
s.mu.Lock()
defer s.mu.Unlock()
// This is normally done in the AcceptLoop, once the
// listener has been created (possibly with random port),
// but since some tests may expect the INFO to be properly
// set after New(), let's do it now.
s.setInfoHostPortAndGenerateJSON()
// Used internally for quick look-ups.
s.clientConnectURLsMap = make(map[string]struct{})
// For tracking accounts
s.accounts = make(map[string]*Account)
// Create global account.
s.gacc = &Account{Name: globalAccountName}
s.registerAccount(s.gacc)
// For tracking clients
s.clients = make(map[uint64]*client)
// For tracking closed clients.
s.closed = newClosedRingBuffer(opts.MaxClosedClients)
// For tracking connections that are not yet registered
// in s.routes, but for which readLoop has started.
s.grTmpClients = make(map[uint64]*client)
// For tracking routes and their remote ids
s.routes = make(map[uint64]*client)
s.remotes = make(map[string]*client)
// Used to kick out all go routines possibly waiting on server
// to shutdown.
s.quitCh = make(chan struct{})
// Used to setup Accounts.
s.configureAccounts()
// Used to setup Authorization.
s.configureAuthorization()
// Start signal handler
s.handleSignals()
return s
}
func (s *Server) getOpts() *Options {
s.optsMu.RLock()
opts := s.opts
s.optsMu.RUnlock()
return opts
}
func (s *Server) setOpts(opts *Options) {
s.optsMu.Lock()
s.opts = opts
s.optsMu.Unlock()
}
func (s *Server) configureAccounts() {
// Check opts and walk through them. Making sure to create SLs.
for _, acc := range s.opts.Accounts {
s.registerAccount(acc)
}
}
func (s *Server) generateRouteInfoJSON() {
// New proto wants a nonce.
var raw [nonceLen]byte
nonce := raw[:]
s.generateNonce(nonce)
s.routeInfo.Nonce = string(nonce)
b, _ := json.Marshal(s.routeInfo)
pcs := [][]byte{[]byte("INFO"), b, []byte(CR_LF)}
s.routeInfoJSON = bytes.Join(pcs, []byte(" "))
}
// isTrustedIssuer will check that the issuer is a trusted public key.
// This is used to make sure and account was signed by a trusted operator.
func (s *Server) isTrustedIssuer(issuer string) bool {
s.mu.Lock()
defer s.mu.Unlock()
for _, tk := range s.trustedNkeys {
if tk == issuer {
return true
}
}
return false
}
// processTrustedNkeys will process stamped and option based
// trusted nkeys. Returns success.
func (s *Server) processTrustedNkeys() bool {
if trustedNkeys != "" && !s.initStampedTrustedNkeys() {
return false
} else if s.opts.TrustedNkeys != nil {
for _, key := range s.opts.TrustedNkeys {
if !nkeys.IsValidPublicOperatorKey([]byte(key)) {
return false
}
s.trustedNkeys = s.opts.TrustedNkeys
}
}
return true
}
// checkTrustedNkeyString will check that the string is a valid array
// of public operator nkeys.
func checkTrustedNkeyString(keys string) []string {
tks := strings.Fields(keys)
if len(tks) == 0 {
return nil
}
// Walk all the keys and make sure they are valid.
for _, key := range tks {
if !nkeys.IsValidPublicOperatorKey([]byte(key)) {
return nil
}
}
return tks
}
// initStampedTrustedNkeys will check the stamped trusted keys
// and will set the server field 'trustedNkeys'. Returns whether
// it succeeded or not.
func (s *Server) initStampedTrustedNkeys() bool {
tks := checkTrustedNkeyString(trustedNkeys)
if len(tks) == 0 {
return false
}
// Check to see if we have an override in options, which will
// cause us to fail also.
if len(s.opts.TrustedNkeys) > 0 {
return false
}
s.trustedNkeys = tks
return true
}
// PrintAndDie is exported for access in other packages.
func PrintAndDie(msg string) {
fmt.Fprintf(os.Stderr, "%s\n", msg)
os.Exit(1)
}
// PrintServerAndExit will print our version and exit.
func PrintServerAndExit() {
fmt.Printf("nats-server version %s\n", VERSION)
os.Exit(0)
}
// ProcessCommandLineArgs takes the command line arguments
// validating and setting flags for handling in case any
// sub command was present.
func ProcessCommandLineArgs(cmd *flag.FlagSet) (showVersion bool, showHelp bool, err error) {
if len(cmd.Args()) > 0 {
arg := cmd.Args()[0]
switch strings.ToLower(arg) {
case "version":
return true, false, nil
case "help":
return false, true, nil
default:
return false, false, fmt.Errorf("unrecognized command: %q", arg)
}
}
return false, false, nil
}
// Protected check on running state
func (s *Server) isRunning() bool {
s.mu.Lock()
defer s.mu.Unlock()
return s.running
}
func (s *Server) logPid() error {
pidStr := strconv.Itoa(os.Getpid())
return ioutil.WriteFile(s.getOpts().PidFile, []byte(pidStr), 0660)
}
// NewAccountsAllowed returns whether or not new accounts can be created on the fly.
func (s *Server) NewAccountsAllowed() bool {
s.mu.Lock()
defer s.mu.Unlock()
return s.opts.AllowNewAccounts
}
// numReservedAccounts will return the number of reserved accounts configured in the server.
// Currently this is 1 for the global default service.
func (s *Server) numReservedAccounts() int {
return 1
}
// NumActiveAccounts reports number of active accounts on this server.
func (s *Server) NumActiveAccounts() int {
s.mu.Lock()
defer s.mu.Unlock()
return s.activeAccounts
}
// incActiveAccounts() just adds one under lock.
func (s *Server) incActiveAccounts() {
s.mu.Lock()
s.activeAccounts++
s.mu.Unlock()
}
// dev=cActiveAccounts() just subtracts one under lock.
func (s *Server) decActiveAccounts() {
s.mu.Lock()
s.activeAccounts--
s.mu.Unlock()
}
// LookupOrRegisterAccount will return the given account if known or create a new entry.
func (s *Server) LookupOrRegisterAccount(name string) (account *Account, isNew bool) {
s.mu.Lock()
defer s.mu.Unlock()
if acc, ok := s.accounts[name]; ok {
return acc, false
}
acc := &Account{
Name: name,
sl: NewSublist(),
}
s.registerAccount(acc)
return acc, true
}
// RegisterAccount will register an account. The account must be new
// or this call will fail.
func (s *Server) RegisterAccount(name string) (*Account, error) {
s.mu.Lock()
defer s.mu.Unlock()
if _, ok := s.accounts[name]; ok {
return nil, ErrAccountExists
}
acc := &Account{Name: name}
s.registerAccount(acc)
return acc, nil
}
// Place common account setup here.
func (s *Server) registerAccount(acc *Account) {
if acc.sl == nil {
acc.sl = NewSublist()
}
if acc.maxnae == 0 {
acc.maxnae = DEFAULT_MAX_ACCOUNT_AE_RESPONSE_MAPS
}
if acc.maxaettl == 0 {
acc.maxaettl = DEFAULT_TTL_AE_RESPONSE_MAP
}
if acc.clients == nil {
acc.clients = make(map[*client]*client)
}
// If we are capable of routing we will track subscription
// information for efficient interest propagation.
// During config reload, it is possible that account was
// already created (global account), so use locking and
// make sure we create only if needed.
acc.mu.Lock()
if acc.rm == nil && s.opts != nil && s.opts.Cluster.Port != 0 {
acc.rm = make(map[string]*rme, 256)
}
acc.mu.Unlock()
s.accounts[acc.Name] = acc
}
// LookupAccount is a public function to return the account structure
// associated with name.
func (s *Server) LookupAccount(name string) *Account {
s.mu.Lock()
defer s.mu.Unlock()
acc := s.accounts[name]
if acc != nil {
// If we are expired and we have a resolver, then
// return the latest information from the resolver.
if s.accResolver != nil && acc.IsExpired() {
s.UpdateAccount(acc)
}
return acc
}
// If we have a resolver see if it can fetch the account.
return s.FetchAccount(name)
}
// This will fetch new claims and if found update the account with new claims.
func (s *Server) UpdateAccount(acc *Account) bool {
// TODO(dlc) - Make configurable
if time.Since(acc.updated) < time.Second {
s.Debugf("Requested account update for [%s] ignored, too soon", acc.Name)
return false
}
claimJWT, err := s.fetchRawAccountClaims(acc.Name)
if err != nil {
return false
}
acc.updated = time.Now()
if acc.claimJWT != "" && acc.claimJWT == claimJWT {
s.Debugf("Requested account update for [%s], same claims detected", acc.Name)
return false
}
accClaims, err := s.verifyAccountClaims(claimJWT)
if err == nil && accClaims != nil {
s.UpdateAccountClaims(acc, accClaims)
return true
}
return false
}
// fetchRawAccountClaims will grab raw account claims iff we have a resolver.
func (s *Server) fetchRawAccountClaims(name string) (string, error) {
accResolver := s.accResolver
if accResolver == nil {
return "", ErrNoAccountResolver
}
// Need to do actual Fetch without the lock.
s.mu.Unlock()
claimJWT, err := accResolver.Fetch(name)
s.mu.Lock()
if err != nil {
return "", err
}
return claimJWT, nil
}
// fetchAccountClaims will attempt to fetch new claims if a resolver is present.
func (s *Server) fetchAccountClaims(name string) (*jwt.AccountClaims, error) {
claimJWT, err := s.fetchRawAccountClaims(name)
if err != nil {
return nil, err
}
return s.verifyAccountClaims(claimJWT)
}
// verifyAccountClaims will decode and validate any account claims.
func (s *Server) verifyAccountClaims(claimJWT string) (*jwt.AccountClaims, error) {
if accClaims, err := jwt.DecodeAccountClaims(claimJWT); err != nil {
return nil, err
} else {
vr := jwt.CreateValidationResults()
accClaims.Validate(vr)
if vr.IsBlocking(true) {
return nil, ErrAccountValidation
}
return accClaims, nil
}
}
// This will fetch an account from a resolver if defined.
// Lock should be held.
func (s *Server) FetchAccount(name string) *Account {
if accClaims, _ := s.fetchAccountClaims(name); accClaims != nil {
if acc := s.buildInternalAccount(accClaims); acc != nil {
s.registerAccount(acc)
return acc
}
}
return nil
}
// Start up the server, this will block.
// Start via a Go routine if needed.
func (s *Server) Start() {
s.Noticef("Starting nats-server version %s", VERSION)
s.Debugf("Go build version %s", s.info.GoVersion)
gc := gitCommit
if gc == "" {
gc = "not set"
}
s.Noticef("Git commit [%s]", gc)
// Check for insecure configurations.op
s.checkAuthforWarnings()
// Avoid RACE between Start() and Shutdown()
s.mu.Lock()
s.running = true
s.mu.Unlock()
s.grMu.Lock()
s.grRunning = true
s.grMu.Unlock()
// Snapshot server options.
opts := s.getOpts()
// Log the pid to a file
if opts.PidFile != _EMPTY_ {
if err := s.logPid(); err != nil {
PrintAndDie(fmt.Sprintf("Could not write pidfile: %v\n", err))
}
}
// Start monitoring if needed
if err := s.StartMonitoring(); err != nil {
s.Fatalf("Can't start monitoring: %v", err)
return
}
// The Routing routine needs to wait for the client listen
// port to be opened and potential ephemeral port selected.
clientListenReady := make(chan struct{})
// Start up routing as well if needed.
if opts.Cluster.Port != 0 {
s.startGoRoutine(func() {
s.StartRouting(clientListenReady)
})
}
// Pprof http endpoint for the profiler.
if opts.ProfPort != 0 {
s.StartProfiler()
}
if opts.PortsFileDir != _EMPTY_ {
s.logPorts()
}
// Wait for clients.
s.AcceptLoop(clientListenReady)
}
// Shutdown will shutdown the server instance by kicking out the AcceptLoop
// and closing all associated clients.
func (s *Server) Shutdown() {
s.mu.Lock()
// Prevent issues with multiple calls.
if s.shutdown {
s.mu.Unlock()
return
}
s.Noticef("Server Exiting..")
opts := s.getOpts()
s.shutdown = true
s.running = false
s.grMu.Lock()
s.grRunning = false
s.grMu.Unlock()
conns := make(map[uint64]*client)
// Copy off the clients
for i, c := range s.clients {
conns[i] = c
}
// Copy off the connections that are not yet registered
// in s.routes, but for which the readLoop has started
s.grMu.Lock()
for i, c := range s.grTmpClients {
conns[i] = c
}
s.grMu.Unlock()
// Copy off the routes
for i, r := range s.routes {
r.setRouteNoReconnectOnClose()
conns[i] = r
}
// Number of done channel responses we expect.
doneExpected := 0
// Kick client AcceptLoop()
if s.listener != nil {
doneExpected++
s.listener.Close()
s.listener = nil
}
// Kick route AcceptLoop()
if s.routeListener != nil {
doneExpected++
s.routeListener.Close()
s.routeListener = nil
}
// Kick HTTP monitoring if its running
if s.http != nil {
doneExpected++
s.http.Close()
s.http = nil
}
// Kick Profiling if its running
if s.profiler != nil {
doneExpected++
s.profiler.Close()
}
s.mu.Unlock()
// Release go routines that wait on that channel
close(s.quitCh)
// Close client and route connections
for _, c := range conns {
c.closeConnection(ServerShutdown)
}
// Block until the accept loops exit
for doneExpected > 0 {
<-s.done
doneExpected--
}
// Wait for go routines to be done.
s.grWG.Wait()
if opts.PortsFileDir != _EMPTY_ {
s.deletePortsFile(opts.PortsFileDir)
}
// Close logger if applicable. It allows tests on Windows
// to be able to do proper cleanup (delete log file).
s.logging.RLock()
log := s.logging.logger
s.logging.RUnlock()
if log != nil {
if l, ok := log.(*logger.Logger); ok {
l.Close()
}
}
}
// AcceptLoop is exported for easier testing.
func (s *Server) AcceptLoop(clr chan struct{}) {
// If we were to exit before the listener is setup properly,
// make sure we close the channel.
defer func() {
if clr != nil {
close(clr)
}
}()
// Snapshot server options.
opts := s.getOpts()
hp := net.JoinHostPort(opts.Host, strconv.Itoa(opts.Port))
l, e := net.Listen("tcp", hp)
if e != nil {
s.Fatalf("Error listening on port: %s, %q", hp, e)
return
}
s.Noticef("Listening for client connections on %s",
net.JoinHostPort(opts.Host, strconv.Itoa(l.Addr().(*net.TCPAddr).Port)))
// Alert of TLS enabled.
if opts.TLSConfig != nil {
s.Noticef("TLS required for client connections")
}
s.Debugf("Server id is %s", s.info.ID)
s.Noticef("Server is ready")
// Setup state that can enable shutdown
s.mu.Lock()
s.listener = l
// If server was started with RANDOM_PORT (-1), opts.Port would be equal
// to 0 at the beginning this function. So we need to get the actual port
if opts.Port == 0 {
// Write resolved port back to options.
opts.Port = l.Addr().(*net.TCPAddr).Port
}
// Keep track of actual listen port. This will be needed in case of
// config reload.
s.clientActualPort = opts.Port
// Now that port has been set (if it was set to RANDOM), set the
// server's info Host/Port with either values from Options or
// ClientAdvertise. Also generate the JSON byte array.
if err := s.setInfoHostPortAndGenerateJSON(); err != nil {
s.Fatalf("Error setting server INFO with ClientAdvertise value of %s, err=%v", s.opts.ClientAdvertise, err)
s.mu.Unlock()
return
}
// Keep track of client connect URLs. We may need them later.
s.clientConnectURLs = s.getClientConnectURLs()
s.mu.Unlock()
// Let the caller know that we are ready
close(clr)
clr = nil
tmpDelay := ACCEPT_MIN_SLEEP
for s.isRunning() {
conn, err := l.Accept()
if err != nil {
if s.isLameDuckMode() {
// Signal that we are not accepting new clients
s.ldmCh <- true
// Now wait for the Shutdown...
<-s.quitCh
return
}
if ne, ok := err.(net.Error); ok && ne.Temporary() {
s.Errorf("Temporary Client Accept Error (%v), sleeping %dms",
ne, tmpDelay/time.Millisecond)
time.Sleep(tmpDelay)
tmpDelay *= 2
if tmpDelay > ACCEPT_MAX_SLEEP {
tmpDelay = ACCEPT_MAX_SLEEP
}
} else if s.isRunning() {
s.Errorf("Client Accept Error: %v", err)
}
continue
}
tmpDelay = ACCEPT_MIN_SLEEP
s.startGoRoutine(func() {
s.createClient(conn)
s.grWG.Done()
})
}
s.done <- true
}
// This function sets the server's info Host/Port based on server Options.
// Note that this function may be called during config reload, this is why
// Host/Port may be reset to original Options if the ClientAdvertise option
// is not set (since it may have previously been).
// The function then generates the server infoJSON.
func (s *Server) setInfoHostPortAndGenerateJSON() error {
// When this function is called, opts.Port is set to the actual listen
// port (if option was originally set to RANDOM), even during a config
// reload. So use of s.opts.Port is safe.
if s.opts.ClientAdvertise != "" {
h, p, err := parseHostPort(s.opts.ClientAdvertise, s.opts.Port)
if err != nil {
return err
}
s.info.Host = h
s.info.Port = p
} else {
s.info.Host = s.opts.Host
s.info.Port = s.opts.Port
}
return nil
}
// StartProfiler is called to enable dynamic profiling.
func (s *Server) StartProfiler() {
// Snapshot server options.
opts := s.getOpts()
port := opts.ProfPort
// Check for Random Port
if port == -1 {
port = 0
}
hp := net.JoinHostPort(opts.Host, strconv.Itoa(port))
l, err := net.Listen("tcp", hp)
s.Noticef("profiling port: %d", l.Addr().(*net.TCPAddr).Port)
if err != nil {
s.Fatalf("error starting profiler: %s", err)
}
srv := &http.Server{
Addr: hp,
Handler: http.DefaultServeMux,
MaxHeaderBytes: 1 << 20,
}
s.mu.Lock()
s.profiler = l
s.profilingServer = srv
s.mu.Unlock()
go func() {
// if this errors out, it's probably because the server is being shutdown
err := srv.Serve(l)
if err != nil {
s.mu.Lock()
shutdown := s.shutdown
s.mu.Unlock()
if !shutdown {
s.Fatalf("error starting profiler: %s", err)
}
}
s.done <- true
}()
}
// StartHTTPMonitoring will enable the HTTP monitoring port.
// DEPRECATED: Should use StartMonitoring.
func (s *Server) StartHTTPMonitoring() {
s.startMonitoring(false)
}
// StartHTTPSMonitoring will enable the HTTPS monitoring port.
// DEPRECATED: Should use StartMonitoring.
func (s *Server) StartHTTPSMonitoring() {
s.startMonitoring(true)
}
// StartMonitoring starts the HTTP or HTTPs server if needed.
func (s *Server) StartMonitoring() error {
// Snapshot server options.
opts := s.getOpts()
// Specifying both HTTP and HTTPS ports is a misconfiguration
if opts.HTTPPort != 0 && opts.HTTPSPort != 0 {
return fmt.Errorf("can't specify both HTTP (%v) and HTTPs (%v) ports", opts.HTTPPort, opts.HTTPSPort)
}
var err error
if opts.HTTPPort != 0 {
err = s.startMonitoring(false)
} else if opts.HTTPSPort != 0 {
if opts.TLSConfig == nil {
return fmt.Errorf("TLS cert and key required for HTTPS")
}
err = s.startMonitoring(true)
}
return err
}
// HTTP endpoints
const (
RootPath = "/"
VarzPath = "/varz"
ConnzPath = "/connz"
RoutezPath = "/routez"
SubszPath = "/subsz"
StackszPath = "/stacksz"
)
// Start the monitoring server
func (s *Server) startMonitoring(secure bool) error {
// Snapshot server options.
opts := s.getOpts()
// Used to track HTTP requests
s.httpReqStats = map[string]uint64{
RootPath: 0,
VarzPath: 0,
ConnzPath: 0,
RoutezPath: 0,
SubszPath: 0,
}
var (
hp string
err error
httpListener net.Listener
port int
)
monitorProtocol := "http"
if secure {
monitorProtocol += "s"
port = opts.HTTPSPort
if port == -1 {
port = 0
}
hp = net.JoinHostPort(opts.HTTPHost, strconv.Itoa(port))
config := opts.TLSConfig.Clone()
config.ClientAuth = tls.NoClientCert
httpListener, err = tls.Listen("tcp", hp, config)
} else {
port = opts.HTTPPort
if port == -1 {
port = 0
}
hp = net.JoinHostPort(opts.HTTPHost, strconv.Itoa(port))
httpListener, err = net.Listen("tcp", hp)
}
if err != nil {
return fmt.Errorf("can't listen to the monitor port: %v", err)
}
s.Noticef("Starting %s monitor on %s", monitorProtocol,
net.JoinHostPort(opts.HTTPHost, strconv.Itoa(httpListener.Addr().(*net.TCPAddr).Port)))
mux := http.NewServeMux()
// Root
mux.HandleFunc(RootPath, s.HandleRoot)
// Varz
mux.HandleFunc(VarzPath, s.HandleVarz)
// Connz
mux.HandleFunc(ConnzPath, s.HandleConnz)
// Routez
mux.HandleFunc(RoutezPath, s.HandleRoutez)
// Subz
mux.HandleFunc(SubszPath, s.HandleSubsz)
// Subz alias for backwards compatibility
mux.HandleFunc("/subscriptionsz", s.HandleSubsz)
// Stacksz
mux.HandleFunc(StackszPath, s.HandleStacksz)
// Do not set a WriteTimeout because it could cause cURL/browser
// to return empty response or unable to display page if the
// server needs more time to build the response.
srv := &http.Server{
Addr: hp,
Handler: mux,
MaxHeaderBytes: 1 << 20,
}
s.mu.Lock()
s.http = httpListener
s.httpHandler = mux
s.monitoringServer = srv
s.mu.Unlock()
go func() {
srv.Serve(httpListener)
srv.Handler = nil
s.mu.Lock()
s.httpHandler = nil
s.mu.Unlock()
s.done <- true
}()
return nil
}
// HTTPHandler returns the http.Handler object used to handle monitoring
// endpoints. It will return nil if the server is not configured for
// monitoring, or if the server has not been started yet (Server.Start()).
func (s *Server) HTTPHandler() http.Handler {
s.mu.Lock()
defer s.mu.Unlock()
return s.httpHandler
}
// Perform a conditional deep copy due to reference nature of ClientConnectURLs.
// If updates are made to Info, this function should be consulted and updated.
// Assume lock is held.
func (s *Server) copyInfo() Info {
info := s.info
if info.ClientConnectURLs != nil {
info.ClientConnectURLs = make([]string, len(s.info.ClientConnectURLs))
copy(info.ClientConnectURLs, s.info.ClientConnectURLs)
}
if s.nonceRequired() {
// Nonce handling
var raw [nonceLen]byte
nonce := raw[:]
s.generateNonce(nonce)
info.Nonce = string(nonce)
}
return info
}
func (s *Server) createClient(conn net.Conn) *client {
// Snapshot server options.
opts := s.getOpts()
maxPay := int64(opts.MaxPayload)
maxSubs := opts.MaxSubs
now := time.Now()
c := &client{srv: s, nc: conn, opts: defaultOpts, mpay: maxPay, msubs: maxSubs, start: now, last: now}
c.registerWithAccount(s.gacc)
// Grab JSON info string
s.mu.Lock()
info := s.copyInfo()
c.nonce = []byte(info.Nonce)
s.totalClients++
s.mu.Unlock()
// Grab lock
c.mu.Lock()
// Initialize
c.initClient()
c.Debugf("Client connection created")
// Send our information.
c.sendInfo(c.generateClientInfoJSON(info))
// Unlock to register
c.mu.Unlock()
// Register with the server.
s.mu.Lock()
// If server is not running, Shutdown() may have already gathered the
// list of connections to close. It won't contain this one, so we need
// to bail out now otherwise the readLoop started down there would not
// be interrupted. Skip also if in lame duck mode.
if !s.running || s.ldm {
s.mu.Unlock()
return c
}
// If there is a max connections specified, check that adding
// this new client would not push us over the max
if opts.MaxConn > 0 && len(s.clients) >= opts.MaxConn {
s.mu.Unlock()
c.maxConnExceeded()
return nil
}
s.clients[c.cid] = c
s.mu.Unlock()
// Re-Grab lock
c.mu.Lock()
// Check for TLS
if info.TLSRequired {
c.Debugf("Starting TLS client connection handshake")
c.nc = tls.Server(c.nc, opts.TLSConfig)
conn := c.nc.(*tls.Conn)
// Setup the timeout
ttl := secondsToDuration(opts.TLSTimeout)
time.AfterFunc(ttl, func() { tlsTimeout(c, conn) })
conn.SetReadDeadline(time.Now().Add(ttl))
// Force handshake
c.mu.Unlock()
if err := conn.Handshake(); err != nil {
c.Errorf("TLS handshake error: %v", err)
c.closeConnection(TLSHandshakeError)
return nil
}
// Reset the read deadline
conn.SetReadDeadline(time.Time{})
// Re-Grab lock
c.mu.Lock()
// Indicate that handshake is complete (used in monitoring)
c.flags.set(handshakeComplete)
}
// The connection may have been closed
if c.nc == nil {
c.mu.Unlock()
return c
}
// Check for Auth. We schedule this timer after the TLS handshake to avoid
// the race where the timer fires during the handshake and causes the
// server to write bad data to the socket. See issue #432.
if info.AuthRequired {
c.setAuthTimer(secondsToDuration(opts.AuthTimeout))
}
// Do final client initialization
// Set the Ping timer
c.setPingTimer()
// Spin up the read loop.
s.startGoRoutine(c.readLoop)
// Spin up the write loop.
s.startGoRoutine(c.writeLoop)
if info.TLSRequired {
c.Debugf("TLS handshake complete")
cs := c.nc.(*tls.Conn).ConnectionState()
c.Debugf("TLS version %s, cipher suite %s", tlsVersion(cs.Version), tlsCipher(cs.CipherSuite))
}
c.mu.Unlock()
return c
}
// This will save off a closed client in a ring buffer such that
// /connz can inspect. Useful for debugging, etc.
func (s *Server) saveClosedClient(c *client, nc net.Conn, reason ClosedState) {
now := time.Now()
c.mu.Lock()
cc := &closedClient{}
cc.fill(c, nc, now)
cc.Stop = &now
cc.Reason = reason.String()
// Do subs, do not place by default in main ConnInfo
if len(c.subs) > 0 {
cc.subs = make([]string, 0, len(c.subs))
for _, sub := range c.subs {
cc.subs = append(cc.subs, string(sub.subject))
}
}
// Hold user as well.
cc.user = c.opts.Username
c.mu.Unlock()
// Place in the ring buffer
s.mu.Lock()
if s.closed != nil {
s.closed.append(cc)
}
s.mu.Unlock()
}
// Adds the given array of urls to the server's INFO.ClientConnectURLs
// array. The server INFO JSON is regenerated.
// Note that a check is made to ensure that given URLs are not
// already present. So the INFO JSON is regenerated only if new ULRs
// were added.
// If there was a change, an INFO protocol is sent to registered clients
// that support async INFO protocols.
func (s *Server) addClientConnectURLsAndSendINFOToClients(urls []string) {
s.updateServerINFOAndSendINFOToClients(urls, true)
}
// Removes the given array of urls from the server's INFO.ClientConnectURLs
// array. The server INFO JSON is regenerated if needed.
// If there was a change, an INFO protocol is sent to registered clients
// that support async INFO protocols.
func (s *Server) removeClientConnectURLsAndSendINFOToClients(urls []string) {
s.updateServerINFOAndSendINFOToClients(urls, false)
}
// Updates the server's Info object with the given array of URLs and re-generate
// the infoJSON byte array, then send an (async) INFO protocol to clients that
// support it.
func (s *Server) updateServerINFOAndSendINFOToClients(urls []string, add bool) {
s.mu.Lock()
defer s.mu.Unlock()
// Will be set to true if we alter the server's Info object.
wasUpdated := false
remove := !add
for _, url := range urls {
_, present := s.clientConnectURLsMap[url]
if add && !present {
s.clientConnectURLsMap[url] = struct{}{}
wasUpdated = true
} else if remove && present {
delete(s.clientConnectURLsMap, url)
wasUpdated = true
}
}
if wasUpdated {
// Recreate the info.ClientConnectURL array from the map
s.info.ClientConnectURLs = s.info.ClientConnectURLs[:0]
// Add this server client connect ULRs first...
s.info.ClientConnectURLs = append(s.info.ClientConnectURLs, s.clientConnectURLs...)
for url := range s.clientConnectURLsMap {
s.info.ClientConnectURLs = append(s.info.ClientConnectURLs, url)
}
// Update the time of this update
s.lastCURLsUpdate = time.Now().UnixNano()
// Send to all registered clients that support async INFO protocols.
s.sendAsyncInfoToClients()
}
}
// Handle closing down a connection when the handshake has timedout.
func tlsTimeout(c *client, conn *tls.Conn) {
c.mu.Lock()
nc := c.nc
c.mu.Unlock()
// Check if already closed
if nc == nil {
return
}
cs := conn.ConnectionState()
if !cs.HandshakeComplete {
c.Errorf("TLS handshake timeout")
c.sendErr("Secure Connection - TLS Required")
c.closeConnection(TLSHandshakeError)
}
}
// Seems silly we have to write these
func tlsVersion(ver uint16) string {
switch ver {
case tls.VersionTLS10:
return "1.0"
case tls.VersionTLS11:
return "1.1"
case tls.VersionTLS12:
return "1.2"
}
return fmt.Sprintf("Unknown [%x]", ver)
}
// We use hex here so we don't need multiple versions
func tlsCipher(cs uint16) string {
name, present := cipherMapByID[cs]
if present {
return name
}
return fmt.Sprintf("Unknown [%x]", cs)
}
// Remove a client or route from our internal accounting.
func (s *Server) removeClient(c *client) {
var rID string
c.mu.Lock()
cid := c.cid
typ := c.typ
r := c.route
if r != nil {
rID = r.remoteID
}
updateProtoInfoCount := false
if typ == CLIENT && c.opts.Protocol >= ClientProtoInfo {
updateProtoInfoCount = true
}
c.mu.Unlock()
s.mu.Lock()
switch typ {
case CLIENT:
delete(s.clients, cid)
if updateProtoInfoCount {
s.cproto--
}
case ROUTER:
delete(s.routes, cid)
if r != nil {
rc, ok := s.remotes[rID]
// Only delete it if it is us..
if ok && c == rc {
delete(s.remotes, rID)
}
}
// Remove from temporary map in case it is there.
s.grMu.Lock()
delete(s.grTmpClients, cid)
s.grMu.Unlock()
}
s.mu.Unlock()
}
/////////////////////////////////////////////////////////////////
// These are some helpers for accounting in functional tests.
/////////////////////////////////////////////////////////////////
// NumRoutes will report the number of registered routes.
func (s *Server) NumRoutes() int {
s.mu.Lock()
nr := len(s.routes)
s.mu.Unlock()
return nr
}
// NumRemotes will report number of registered remotes.
func (s *Server) NumRemotes() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.remotes)
}
// NumClients will report the number of registered clients.
func (s *Server) NumClients() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.clients)
}
// getClient will return the client associated with cid.
func (s *Server) getClient(cid uint64) *client {
s.mu.Lock()
defer s.mu.Unlock()
return s.clients[cid]
}
// NumSubscriptions will report how many subscriptions are active.
func (s *Server) NumSubscriptions() uint32 {
s.mu.Lock()
var subs int
for _, acc := range s.accounts {
if acc.sl != nil {
subs += acc.TotalSubs()
}
}
s.mu.Unlock()
return uint32(subs)
}
// NumSlowConsumers will report the number of slow consumers.
func (s *Server) NumSlowConsumers() int64 {
return atomic.LoadInt64(&s.slowConsumers)
}
// ConfigTime will report the last time the server configuration was loaded.
func (s *Server) ConfigTime() time.Time {
s.mu.Lock()
defer s.mu.Unlock()
return s.configTime
}
// Addr will return the net.Addr object for the current listener.
func (s *Server) Addr() net.Addr {
s.mu.Lock()
defer s.mu.Unlock()
if s.listener == nil {
return nil
}
return s.listener.Addr()
}
// MonitorAddr will return the net.Addr object for the monitoring listener.
func (s *Server) MonitorAddr() *net.TCPAddr {
s.mu.Lock()
defer s.mu.Unlock()
if s.http == nil {
return nil
}
return s.http.Addr().(*net.TCPAddr)
}
// ClusterAddr returns the net.Addr object for the route listener.
func (s *Server) ClusterAddr() *net.TCPAddr {
s.mu.Lock()
defer s.mu.Unlock()
if s.routeListener == nil {
return nil
}
return s.routeListener.Addr().(*net.TCPAddr)
}
// ProfilerAddr returns the net.Addr object for the route listener.
func (s *Server) ProfilerAddr() *net.TCPAddr {
s.mu.Lock()
defer s.mu.Unlock()
if s.profiler == nil {
return nil
}
return s.profiler.Addr().(*net.TCPAddr)
}
// ReadyForConnections returns `true` if the server is ready to accept client
// and, if routing is enabled, route connections. If after the duration
// `dur` the server is still not ready, returns `false`.
func (s *Server) ReadyForConnections(dur time.Duration) bool {
// Snapshot server options.
opts := s.getOpts()
end := time.Now().Add(dur)
for time.Now().Before(end) {
s.mu.Lock()
ok := s.listener != nil && (opts.Cluster.Port == 0 || s.routeListener != nil)
s.mu.Unlock()
if ok {
return true
}
time.Sleep(25 * time.Millisecond)
}
return false
}
// ID returns the server's ID
func (s *Server) ID() string {
s.mu.Lock()
defer s.mu.Unlock()
return s.info.ID
}
func (s *Server) startGoRoutine(f func()) {
s.grMu.Lock()
if s.grRunning {
s.grWG.Add(1)
go f()
}
s.grMu.Unlock()
}
func (s *Server) numClosedConns() int {
s.mu.Lock()
defer s.mu.Unlock()
return s.closed.len()
}
func (s *Server) totalClosedConns() uint64 {
s.mu.Lock()
defer s.mu.Unlock()
return s.closed.totalConns()
}
func (s *Server) closedClients() []*closedClient {
s.mu.Lock()
defer s.mu.Unlock()
return s.closed.closedClients()
}
// getClientConnectURLs returns suitable URLs for clients to connect to the listen
// port based on the server options' Host and Port. If the Host corresponds to
// "any" interfaces, this call returns the list of resolved IP addresses.
// If ClientAdvertise is set, returns the client advertise host and port.
// The server lock is assumed held on entry.
func (s *Server) getClientConnectURLs() []string {
// Snapshot server options.
opts := s.getOpts()
urls := make([]string, 0, 1)
// short circuit if client advertise is set
if opts.ClientAdvertise != "" {
// just use the info host/port. This is updated in s.New()
urls = append(urls, net.JoinHostPort(s.info.Host, strconv.Itoa(s.info.Port)))
} else {
sPort := strconv.Itoa(opts.Port)
ipAddr, err := net.ResolveIPAddr("ip", opts.Host)
// If the host is "any" (0.0.0.0 or ::), get specific IPs from available
// interfaces.
if err == nil && ipAddr.IP.IsUnspecified() {
var ip net.IP
ifaces, _ := net.Interfaces()
for _, i := range ifaces {
addrs, _ := i.Addrs()
for _, addr := range addrs {
switch v := addr.(type) {
case *net.IPNet:
ip = v.IP
case *net.IPAddr:
ip = v.IP
}
// Skip non global unicast addresses
if !ip.IsGlobalUnicast() || ip.IsUnspecified() {
ip = nil
continue
}
urls = append(urls, net.JoinHostPort(ip.String(), sPort))
}
}
}
if err != nil || len(urls) == 0 {
// We are here if s.opts.Host is not "0.0.0.0" nor "::", or if for some
// reason we could not add any URL in the loop above.
// We had a case where a Windows VM was hosed and would have err == nil
// and not add any address in the array in the loop above, and we
// ended-up returning 0.0.0.0, which is problematic for Windows clients.
// Check for 0.0.0.0 or :: specifically, and ignore if that's the case.
if opts.Host == "0.0.0.0" || opts.Host == "::" {
s.Errorf("Address %q can not be resolved properly", opts.Host)
} else {
urls = append(urls, net.JoinHostPort(opts.Host, sPort))
}
}
}
return urls
}
// if the ip is not specified, attempt to resolve it
func resolveHostPorts(addr net.Listener) []string {
hostPorts := make([]string, 0)
hp := addr.Addr().(*net.TCPAddr)
port := strconv.Itoa(hp.Port)
if hp.IP.IsUnspecified() {
var ip net.IP
ifaces, _ := net.Interfaces()
for _, i := range ifaces {
addrs, _ := i.Addrs()
for _, addr := range addrs {
switch v := addr.(type) {
case *net.IPNet:
ip = v.IP
hostPorts = append(hostPorts, net.JoinHostPort(ip.String(), port))
case *net.IPAddr:
ip = v.IP
hostPorts = append(hostPorts, net.JoinHostPort(ip.String(), port))
default:
continue
}
}
}
} else {
hostPorts = append(hostPorts, net.JoinHostPort(hp.IP.String(), port))
}
return hostPorts
}
// format the address of a net.Listener with a protocol
func formatURL(protocol string, addr net.Listener) []string {
hostports := resolveHostPorts(addr)
for i, hp := range hostports {
hostports[i] = fmt.Sprintf("%s://%s", protocol, hp)
}
return hostports
}
// Ports describes URLs that the server can be contacted in
type Ports struct {
Nats []string `json:"nats,omitempty"`
Monitoring []string `json:"monitoring,omitempty"`
Cluster []string `json:"cluster,omitempty"`
Profile []string `json:"profile,omitempty"`
}
// PortsInfo attempts to resolve all the ports. If after maxWait the ports are not
// resolved, it returns nil. Otherwise it returns a Ports struct
// describing ports where the server can be contacted
func (s *Server) PortsInfo(maxWait time.Duration) *Ports {
if s.readyForListeners(maxWait) {
opts := s.getOpts()
s.mu.Lock()
info := s.copyInfo()
listener := s.listener
httpListener := s.http
clusterListener := s.routeListener
profileListener := s.profiler
s.mu.Unlock()
ports := Ports{}
if listener != nil {
natsProto := "nats"
if info.TLSRequired {
natsProto = "tls"
}
ports.Nats = formatURL(natsProto, listener)
}
if httpListener != nil {
monProto := "http"
if opts.HTTPSPort != 0 {
monProto = "https"
}
ports.Monitoring = formatURL(monProto, httpListener)
}
if clusterListener != nil {
clusterProto := "nats"
if opts.Cluster.TLSConfig != nil {
clusterProto = "tls"
}
ports.Cluster = formatURL(clusterProto, clusterListener)
}
if profileListener != nil {
ports.Profile = formatURL("http", profileListener)
}
return &ports
}
return nil
}
// Returns the portsFile. If a non-empty dirHint is provided, the dirHint
// path is used instead of the server option value
func (s *Server) portFile(dirHint string) string {
dirname := s.getOpts().PortsFileDir
if dirHint != "" {
dirname = dirHint
}
if dirname == _EMPTY_ {
return _EMPTY_
}
return filepath.Join(dirname, fmt.Sprintf("%s_%d.ports", filepath.Base(os.Args[0]), os.Getpid()))
}
// Delete the ports file. If a non-empty dirHint is provided, the dirHint
// path is used instead of the server option value
func (s *Server) deletePortsFile(hintDir string) {
portsFile := s.portFile(hintDir)
if portsFile != "" {
if err := os.Remove(portsFile); err != nil {
s.Errorf("Error cleaning up ports file %s: %v", portsFile, err)
}
}
}
// Writes a file with a serialized Ports to the specified ports_file_dir.
// The name of the file is `exename_pid.ports`, typically gnatsd_pid.ports.
// if ports file is not set, this function has no effect
func (s *Server) logPorts() {
opts := s.getOpts()
portsFile := s.portFile(opts.PortsFileDir)
if portsFile != _EMPTY_ {
go func() {
info := s.PortsInfo(5 * time.Second)
if info == nil {
s.Errorf("Unable to resolve the ports in the specified time")
return
}
data, err := json.Marshal(info)
if err != nil {
s.Errorf("Error marshaling ports file: %v", err)
return
}
if err := ioutil.WriteFile(portsFile, data, 0666); err != nil {
s.Errorf("Error writing ports file (%s): %v", portsFile, err)
return
}
}()
}
}
// waits until a calculated list of listeners is resolved or a timeout
func (s *Server) readyForListeners(dur time.Duration) bool {
end := time.Now().Add(dur)
for time.Now().Before(end) {
s.mu.Lock()
listeners := s.serviceListeners()
s.mu.Unlock()
if len(listeners) == 0 {
return false
}
ok := true
for _, l := range listeners {
if l == nil {
ok = false
break
}
}
if ok {
return true
}
select {
case <-s.quitCh:
return false
case <-time.After(25 * time.Millisecond):
// continue - unable to select from quit - we are still running
}
}
return false
}
// returns a list of listeners that are intended for the process
// if the entry is nil, the interface is yet to be resolved
func (s *Server) serviceListeners() []net.Listener {
listeners := make([]net.Listener, 0)
opts := s.getOpts()
listeners = append(listeners, s.listener)
if opts.Cluster.Port != 0 {
listeners = append(listeners, s.routeListener)
}
if opts.HTTPPort != 0 || opts.HTTPSPort != 0 {
listeners = append(listeners, s.http)
}
if opts.ProfPort != 0 {
listeners = append(listeners, s.profiler)
}
return listeners
}
// Returns true if in lame duck mode.
func (s *Server) isLameDuckMode() bool {
s.mu.Lock()
defer s.mu.Unlock()
return s.ldm
}
// This function will close the client listener then close the clients
// at some interval to avoid a reconnecting storm.
func (s *Server) lameDuckMode() {
s.mu.Lock()
// Check if there is actually anything to do
if s.shutdown || s.ldm || s.listener == nil {
s.mu.Unlock()
return
}
s.Noticef("Entering lame duck mode, stop accepting new clients")
s.ldm = true
s.ldmCh = make(chan bool, 1)
s.listener.Close()
s.listener = nil
s.mu.Unlock()
// Wait for accept loop to be done to make sure that no new
// client can connect
<-s.ldmCh
s.mu.Lock()
// Need to recheck few things
if s.shutdown || len(s.clients) == 0 {
s.mu.Unlock()
// If there is no client, we need to call Shutdown() to complete
// the LDMode. If server has been shutdown while lock was released,
// calling Shutdown() should be no-op.
s.Shutdown()
return
}
dur := int64(s.getOpts().LameDuckDuration)
numClients := int64(len(s.clients))
batch := 1
// Sleep interval between each client connection close.
si := dur / numClients
if si < 1 {
// Should not happen (except in test with very small LD duration), but
// if there are too many clients, batch the number of close and
// use a tiny sleep interval that will result in yield likely.
si = 1
batch = int(numClients / dur)
}
// Now capture all clients
clients := make([]*client, 0, len(s.clients))
for _, client := range s.clients {
clients = append(clients, client)
}
s.mu.Unlock()
t := time.NewTimer(time.Duration(atomic.LoadInt64(&lameDuckModeInitialDelay)))
// Delay start of closing of client connections in case
// we have several servers that we want to signal to enter LD mode
// and not have their client reconnect to each other.
select {
case <-t.C:
s.Noticef("Closing existing clients")
case <-s.quitCh:
return
}
for i, client := range clients {
client.closeConnection(ServerShutdown)
if batch == 1 || i%batch == 0 {
// We pick a random interval which will be at least si/2
v := rand.Int63n(si)
if v < si/2 {
v = si / 2
}
t.Reset(time.Duration(v))
// Sleep for given interval or bail out if kicked by Shutdown().
select {
case <-t.C:
case <-s.quitCh:
t.Stop()
return
}
}
}
s.Shutdown()
}