Files
nats-server/server/events.go
Derek Collison 2d54fc3ee7 Account lookup failures, account and client limits, options reload.
Changed account lookup and validation failures to be more understandable by users.
Changed limits to be -1 for unlimited to match jwt pkg.

The limits changed exposed problems with options holding real objects causing issues with reload tests under race mode.
Longer term this code should be reworked such that options only hold config data, not real structs, etc.

Signed-off-by: Derek Collison <derek@nats.io>
2018-12-05 14:25:40 -08:00

834 lines
22 KiB
Go

// Copyright 2018 The NATS Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package server
import (
"encoding/json"
"fmt"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/nats-io/gnatsd/server/pse"
)
const (
connectEventSubj = "$SYS.ACCOUNT.%s.CONNECT"
disconnectEventSubj = "$SYS.ACCOUNT.%s.DISCONNECT"
accConnsReqSubj = "$SYS.REQ.ACCOUNT.%s.CONNS"
accUpdateEventSubj = "$SYS.ACCOUNT.%s.CLAIMS.UPDATE"
connsRespSubj = "$SYS._INBOX_.%s"
accConnsEventSubj = "$SYS.SERVER.ACCOUNT.%s.CONNS"
shutdownEventSubj = "$SYS.SERVER.%s.SHUTDOWN"
serverStatsSubj = "$SYS.SERVER.%s.STATSZ"
serverStatsReqSubj = "$SYS.REQ.SERVER.%s.STATSZ"
shutdownEventTokens = 4
serverSubjectIndex = 2
accUpdateTokens = 5
accUpdateAccIndex = 2
)
// Used to send and receive messages from inside the server.
type internal struct {
account *Account
client *client
seq uint64
sid uint64
servers map[string]*serverUpdate
sweeper *time.Timer
stmr *time.Timer
subs map[string]msgHandler
sendq chan *pubMsg
wg sync.WaitGroup
orphMax time.Duration
chkOrph time.Duration
statsz time.Duration
}
// ServerStatsMsg is sent periodically with stats updates.
type ServerStatsMsg struct {
Server ServerInfo `json:"server"`
Stats ServerStats `json:"statsz"`
}
// ConnectEventMsg is sent when a new connection is made that is part of an account.
type ConnectEventMsg struct {
Server ServerInfo `json:"server"`
Client ClientInfo `json:"client"`
}
// DisconnectEventMsg is sent when a new connection previously defined from a
// ConnectEventMsg is closed.
type DisconnectEventMsg struct {
Server ServerInfo `json:"server"`
Client ClientInfo `json:"client"`
Sent DataStats `json:"sent"`
Received DataStats `json:"received"`
Reason string `json:"reason"`
}
// accNumConns is an event that will be sent from a server that is tracking
// a given account when the number of connections changes. It will also HB
// updates in the absence of any changes.
type accNumConns struct {
Server ServerInfo `json:"server"`
Account string `json:"acc"`
Conns int `json:"conns"`
}
// accNumConnsReq is sent when we are starting to track an account for the first
// time. We will request others send info to us about their local state.
type accNumConnsReq struct {
Server ServerInfo `json:"server"`
Account string `json:"acc"`
}
type ServerInfo struct {
Host string `json:"host"`
ID string `json:"id"`
Seq uint64 `json:"seq"`
}
// ClientInfo is detailed information about the client forming a connection.
type ClientInfo struct {
Start time.Time `json:"start,omitempty"`
Host string `json:"host,omitempty"`
ID uint64 `json:"id"`
Account string `json:"acc"`
User string `json:"user,omitempty"`
Name string `json:"name,omitempty"`
Lang string `json:"lang,omitempty"`
Version string `json:"ver,omitempty"`
Stop *time.Time `json:"stop,omitempty"`
}
// Various statistics we will periodically send out.
type ServerStats struct {
Mem int64 `json:"mem"`
Cores int `json:"cores"`
CPU float64 `json:"cpu"`
Connections int `json:"connections"`
TotalConnections uint64 `json:"total_connections"`
ActiveAccounts int `json:"active_accounts"`
NumSubs uint32 `json:"subscriptions"`
Sent DataStats `json:"sent"`
Received DataStats `json:"received"`
SlowConsumers int64 `json:"slow_consumers"`
Routes []*RouteStat `json:"routes,omitempty"`
Gateways []*GatewayStat `json:"gateways,omitempty"`
}
type RouteStat struct {
ID uint64 `json:"rid"`
Sent DataStats `json:"sent"`
Received DataStats `json:"received"`
Pending int `json:"pending"`
}
type GatewayStat struct {
ID uint64 `json:"gwid"`
Name string `json:"name"`
Sent DataStats `json:"sent"`
Received DataStats `json:"received"`
NumInbound int `json:"inbound_connections"`
}
// DataStats reports how may msg and bytes. Applicable for both sent and received.
type DataStats struct {
Msgs int64 `json:"msgs"`
Bytes int64 `json:"bytes"`
}
// Used for internally queueing up messages that the server wants to send.
type pubMsg struct {
sub string
rply string
si *ServerInfo
msg interface{}
last bool
}
// Used to track server updates.
type serverUpdate struct {
seq uint64
ltime time.Time
}
// internalSendLoop will be responsible for serializing all messages that
// a server wants to send.
func (s *Server) internalSendLoop(wg *sync.WaitGroup) {
defer wg.Done()
s.mu.Lock()
if s.sys == nil || s.sys.sendq == nil {
s.mu.Unlock()
return
}
c := s.sys.client
sendq := s.sys.sendq
id := s.info.ID
host := s.info.Host
seqp := &s.sys.seq
s.mu.Unlock()
for s.eventsRunning() {
// Setup information for next message
seq := atomic.AddUint64(seqp, 1)
select {
case pm := <-sendq:
if pm.si != nil {
pm.si.Host = host
pm.si.ID = id
pm.si.Seq = seq
}
var b []byte
if pm.msg != nil {
b, _ = json.MarshalIndent(pm.msg, _EMPTY_, " ")
}
// Prep internal structures needed to send message.
c.pa.subject = []byte(pm.sub)
c.pa.size = len(b)
c.pa.szb = []byte(strconv.FormatInt(int64(len(b)), 10))
c.pa.reply = []byte(pm.rply)
// Add in NL
b = append(b, _CRLF_...)
c.processInboundClientMsg(b)
c.flushClients()
// See if we are doing graceful shutdown.
if pm.last {
return
}
case <-s.quitCh:
return
}
}
}
// Will send a shutdown message.
func (s *Server) sendShutdownEvent() {
s.mu.Lock()
if s.sys == nil || s.sys.sendq == nil {
s.mu.Unlock()
return
}
subj := fmt.Sprintf(shutdownEventSubj, s.info.ID)
sendq := s.sys.sendq
// Stop any more messages from queueing up.
s.sys.sendq = nil
// Unhook all msgHandlers. Normal client cleanup will deal with subs, etc.
s.sys.subs = nil
s.mu.Unlock()
// Send to the internal queue and mark as last.
sendq <- &pubMsg{subj, _EMPTY_, nil, nil, true}
}
// This will queue up a message to be sent.
// Assumes lock is held on entry.
func (s *Server) sendInternalMsg(sub, rply string, si *ServerInfo, msg interface{}) {
if s.sys == nil || s.sys.sendq == nil {
return
}
sendq := s.sys.sendq
// Don't hold lock while placing on the channel.
s.mu.Unlock()
sendq <- &pubMsg{sub, rply, si, msg, false}
s.mu.Lock()
}
// Locked version of checking if events system running. Also checks server.
func (s *Server) eventsRunning() bool {
s.mu.Lock()
defer s.mu.Unlock()
return s.running && s.eventsEnabled()
}
func (s *Server) eventsEnabled() bool {
return s.sys != nil && s.sys.client != nil && s.sys.account != nil
}
// Check for orphan servers who may have gone away without notification.
// This should be wrapChk() to setup common locking.
func (s *Server) checkRemoteServers() {
now := time.Now()
for sid, su := range s.sys.servers {
if now.Sub(su.ltime) > s.sys.orphMax {
s.Debugf("Detected orphan remote server: %q", sid)
// Simulate it going away.
s.processRemoteServerShutdown(sid)
delete(s.sys.servers, sid)
}
}
if s.sys.sweeper != nil {
s.sys.sweeper.Reset(s.sys.chkOrph)
}
}
// Grab RSS and PCPU
func updateServerUsage(v *ServerStats) {
var rss, vss int64
var pcpu float64
pse.ProcUsage(&pcpu, &rss, &vss)
v.Mem = rss
v.CPU = pcpu
v.Cores = numCores
}
// Generate a route stat for our statz update.
func routeStat(r *client) *RouteStat {
if r == nil {
return nil
}
r.mu.Lock()
rs := &RouteStat{
ID: r.cid,
Sent: DataStats{
Msgs: atomic.LoadInt64(&r.outMsgs),
Bytes: atomic.LoadInt64(&r.outBytes),
},
Received: DataStats{
Msgs: atomic.LoadInt64(&r.inMsgs),
Bytes: atomic.LoadInt64(&r.inBytes),
},
Pending: int(r.out.pb),
}
r.mu.Unlock()
return rs
}
// Actual send method for statz updates.
// Lock should be held.
func (s *Server) sendStatsz(subj string) {
m := ServerStatsMsg{}
updateServerUsage(&m.Stats)
m.Stats.Connections = len(s.clients)
m.Stats.TotalConnections = s.totalClients
m.Stats.ActiveAccounts = s.activeAccounts
m.Stats.Received.Msgs = atomic.LoadInt64(&s.inMsgs)
m.Stats.Received.Bytes = atomic.LoadInt64(&s.inBytes)
m.Stats.Sent.Msgs = atomic.LoadInt64(&s.outMsgs)
m.Stats.Sent.Bytes = atomic.LoadInt64(&s.outBytes)
m.Stats.SlowConsumers = atomic.LoadInt64(&s.slowConsumers)
m.Stats.NumSubs = s.gacc.sl.Count()
for _, r := range s.routes {
m.Stats.Routes = append(m.Stats.Routes, routeStat(r))
}
if s.gateway.enabled {
gw := s.gateway
gw.RLock()
for name, c := range gw.out {
gs := &GatewayStat{Name: name}
c.mu.Lock()
gs.ID = c.cid
gs.Sent = DataStats{
Msgs: atomic.LoadInt64(&c.outMsgs),
Bytes: atomic.LoadInt64(&c.outBytes),
}
c.mu.Unlock()
// Gather matching inbound connections
gs.Received = DataStats{}
for _, c := range gw.in {
c.mu.Lock()
if c.gw.name == name {
gs.Received.Msgs += atomic.LoadInt64(&c.inMsgs)
gs.Received.Bytes += atomic.LoadInt64(&c.inBytes)
gs.NumInbound++
}
c.mu.Unlock()
}
m.Stats.Gateways = append(m.Stats.Gateways, gs)
}
gw.RUnlock()
}
s.sendInternalMsg(subj, _EMPTY_, &m.Server, &m)
}
// Send out our statz update.
// This should be wrapChk() to setup common locking.
func (s *Server) heartbeatStatsz() {
if s.sys.stmr != nil {
s.sys.stmr.Reset(s.sys.statsz)
}
s.sendStatsz(fmt.Sprintf(serverStatsSubj, s.info.ID))
}
// This should be wrapChk() to setup common locking.
func (s *Server) startStatszTimer() {
s.sys.stmr = time.AfterFunc(s.sys.statsz, s.wrapChk(s.heartbeatStatsz))
}
// Start a ticker that will fire periodically and check for orphaned servers.
// This should be wrapChk() to setup common locking.
func (s *Server) startRemoteServerSweepTimer() {
s.sys.sweeper = time.AfterFunc(s.sys.chkOrph, s.wrapChk(s.checkRemoteServers))
}
// This will setup our system wide tracking subs.
// For now we will setup one wildcard subscription to
// monitor all accounts for changes in number of connections.
// We can make this on a per account tracking basis if needed.
// Tradeoff is subscription and interest graph events vs connect and
// disconnect events, etc.
func (s *Server) initEventTracking() {
if !s.eventsEnabled() {
return
}
subject := fmt.Sprintf(accConnsEventSubj, "*")
if _, err := s.sysSubscribe(subject, s.remoteConnsUpdate); err != nil {
s.Errorf("Error setting up internal tracking: %v", err)
}
// This will be for responses for account info that we send out.
subject = fmt.Sprintf(connsRespSubj, s.info.ID)
if _, err := s.sysSubscribe(subject, s.remoteConnsUpdate); err != nil {
s.Errorf("Error setting up internal tracking: %v", err)
}
// Listen for broad requests to respond with account info.
subject = fmt.Sprintf(accConnsReqSubj, "*")
if _, err := s.sysSubscribe(subject, s.connsRequest); err != nil {
s.Errorf("Error setting up internal tracking: %v", err)
}
// Listen for all server shutdowns.
subject = fmt.Sprintf(shutdownEventSubj, "*")
if _, err := s.sysSubscribe(subject, s.remoteServerShutdown); err != nil {
s.Errorf("Error setting up internal tracking: %v", err)
}
// Listen for account claims updates.
subject = fmt.Sprintf(accUpdateEventSubj, "*")
if _, err := s.sysSubscribe(subject, s.accountClaimUpdate); err != nil {
s.Errorf("Error setting up internal tracking: %v", err)
}
// Listen for requests for our statz
subject = fmt.Sprintf(serverStatsReqSubj, s.info.ID)
if _, err := s.sysSubscribe(subject, s.statszReq); err != nil {
s.Errorf("Error setting up internal tracking: %v", err)
}
}
// accountClaimUpdate will receive claim updates for accounts.
func (s *Server) accountClaimUpdate(sub *subscription, subject, reply string, msg []byte) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.eventsEnabled() {
return
}
toks := strings.Split(subject, tsep)
if len(toks) < accUpdateTokens {
s.Debugf("Received account claims update on bad subject %q", subject)
return
}
accName := toks[accUpdateAccIndex]
s.updateAccountWithClaimJWT(s.accounts[accName], string(msg))
}
// processRemoteServerShutdown will update any affected accounts.
// Will upidate the remote count for clients.
// Lock assume held.
func (s *Server) processRemoteServerShutdown(sid string) {
for _, a := range s.accounts {
a.mu.Lock()
prev := a.strack[sid]
delete(a.strack, sid)
a.nrclients -= prev
a.mu.Unlock()
}
}
// remoteServerShutdownEvent is called when we get an event from another server shutting down.
func (s *Server) remoteServerShutdown(sub *subscription, subject, reply string, msg []byte) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.eventsEnabled() {
return
}
toks := strings.Split(subject, tsep)
if len(toks) < shutdownEventTokens {
s.Debugf("Received remote server shutdown on bad subject %q", subject)
return
}
sid := toks[serverSubjectIndex]
su := s.sys.servers[sid]
if su != nil {
s.processRemoteServerShutdown(sid)
}
}
// updateRemoteServer is called when we have an update from a remote server.
// This allows us to track remote servers, respond to shutdown messages properly,
// make sure that messages are ordered, and allow us to prune dead servers.
// Lock should be held upon entry.
func (s *Server) updateRemoteServer(ms *ServerInfo) {
su := s.sys.servers[ms.ID]
if su == nil {
s.sys.servers[ms.ID] = &serverUpdate{ms.Seq, time.Now()}
} else {
if ms.Seq <= su.seq {
s.Errorf("Received out of order remote server update from: %q", ms.ID)
return
}
if ms.Seq != su.seq+1 {
s.Errorf("Missed [%d] remote server updates from: %q", ms.Seq-su.seq+1, ms.ID)
}
su.seq = ms.Seq
su.ltime = time.Now()
}
}
// shutdownEventing will clean up all eventing state.
func (s *Server) shutdownEventing() {
if !s.eventsRunning() {
return
}
s.mu.Lock()
clearTimer(&s.sys.sweeper)
clearTimer(&s.sys.stmr)
s.mu.Unlock()
// We will queue up a shutdown event and wait for the
// internal send loop to exit.
s.sendShutdownEvent()
s.sys.wg.Wait()
s.mu.Lock()
defer s.mu.Unlock()
// Whip through all accounts.
for _, a := range s.accounts {
a.mu.Lock()
a.nrclients = 0
// Now clear state
if a.etmr != nil {
a.etmr.Stop()
a.etmr = nil
}
if a.ctmr != nil {
a.ctmr.Stop()
a.ctmr = nil
}
a.clients = nil
a.strack = nil
a.mu.Unlock()
}
// Turn everything off here.
s.sys = nil
}
// Request for our local connection count.
func (s *Server) connsRequest(sub *subscription, subject, reply string, msg []byte) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.eventsEnabled() {
return
}
m := accNumConnsReq{}
if err := json.Unmarshal(msg, &m); err != nil {
s.sys.client.Errorf("Error unmarshalling account connections request message: %v", err)
return
}
acc, _ := s.lookupAccount(m.Account)
if acc == nil {
return
}
if nlc := acc.NumLocalConnections(); nlc > 0 {
s.sendAccConnsUpdate(acc, reply)
}
}
// statszReq is a request for us to respond with current statz.
func (s *Server) statszReq(sub *subscription, subject, reply string, msg []byte) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.eventsEnabled() || reply == _EMPTY_ {
return
}
s.sendStatsz(reply)
}
// remoteConnsUpdate gets called when we receive a remote update from another server.
func (s *Server) remoteConnsUpdate(sub *subscription, subject, reply string, msg []byte) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.eventsEnabled() {
return
}
m := accNumConns{}
if err := json.Unmarshal(msg, &m); err != nil {
s.sys.client.Errorf("Error unmarshalling account connection event message: %v", err)
return
}
// Double check that this is not us, should never happen, so error if it does.
if m.Server.ID == s.info.ID {
s.sys.client.Errorf("Processing our own account connection event message: ignored")
return
}
// See if we have the account registered, if not drop it.
acc, _ := s.lookupAccount(m.Account)
if acc == nil {
s.sys.client.Debugf("Received account connection event for unknown account: %s", m.Account)
return
}
// If we are here we have interest in tracking this account. Update our accounting.
acc.mu.Lock()
if acc.strack == nil {
acc.strack = make(map[string]int)
}
// This does not depend on receiving all updates since each one is idempotent.
prev := acc.strack[m.Server.ID]
acc.strack[m.Server.ID] = m.Conns
acc.nrclients += (m.Conns - prev)
acc.mu.Unlock()
s.updateRemoteServer(&m.Server)
}
// Setup tracking for this account. This allows us to track globally
// account activity.
// Lock should be held on entry.
func (s *Server) enableAccountTracking(a *Account) {
if a == nil || !s.eventsEnabled() || a == s.sys.account {
return
}
// TODO(ik): Generate payload although message may not be sent.
// May need to ensure we do so only if there is a known interest.
// This can get complicated with gateways.
subj := fmt.Sprintf(accConnsReqSubj, a.Name)
reply := fmt.Sprintf(connsRespSubj, s.info.ID)
m := accNumConnsReq{Account: a.Name}
s.sendInternalMsg(subj, reply, &m.Server, &m)
}
// FIXME(dlc) - make configurable.
const eventsHBInterval = 30 * time.Second
// sendAccConnsUpdate is called to send out our information on the
// account's local connections.
// Lock should be held on entry.
func (s *Server) sendAccConnsUpdate(a *Account, subj string) {
if !s.eventsEnabled() || a == nil || a == s.sys.account || a == s.gacc {
return
}
// Update timer first
a.mu.Lock()
// Check to see if we have an HB running and update.
if a.ctmr == nil {
a.etmr = time.AfterFunc(eventsHBInterval, func() { s.accConnsUpdate(a) })
} else {
a.etmr.Reset(eventsHBInterval)
}
// If no limits set, don't update, no need to.
if a.mconns == 0 {
a.mu.Unlock()
return
}
// Build event with account name and number of local clients.
m := accNumConns{
Account: a.Name,
Conns: len(a.clients),
}
a.mu.Unlock()
s.sendInternalMsg(subj, "", &m.Server, &m)
}
// accConnsUpdate is called whenever there is a change to the account's
// number of active connections, or during a heartbeat.
func (s *Server) accConnsUpdate(a *Account) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.eventsEnabled() || a == nil || a == s.sys.account {
return
}
subj := fmt.Sprintf(accConnsEventSubj, a.Name)
s.sendAccConnsUpdate(a, subj)
}
// accountConnectEvent will send an account client connect event if there is interest.
// This is a billing event.
func (s *Server) accountConnectEvent(c *client) {
s.mu.Lock()
if !s.eventsEnabled() {
s.mu.Unlock()
return
}
s.mu.Unlock()
subj := fmt.Sprintf(connectEventSubj, c.acc.Name)
c.mu.Lock()
m := ConnectEventMsg{
Client: ClientInfo{
Start: c.start,
Host: c.host,
ID: c.cid,
Account: c.acc.Name,
User: nameForClient(c),
Name: c.opts.Name,
Lang: c.opts.Lang,
Version: c.opts.Version,
},
}
c.mu.Unlock()
s.mu.Lock()
s.sendInternalMsg(subj, "", &m.Server, &m)
s.mu.Unlock()
}
// accountDisconnectEvent will send an account client disconnect event if there is interest.
// This is a billing event.
func (s *Server) accountDisconnectEvent(c *client, now time.Time, reason string) {
s.mu.Lock()
if !s.eventsEnabled() {
s.mu.Unlock()
return
}
s.mu.Unlock()
subj := fmt.Sprintf(disconnectEventSubj, c.acc.Name)
c.mu.Lock()
m := DisconnectEventMsg{
Client: ClientInfo{
Start: c.start,
Stop: &now,
Host: c.host,
ID: c.cid,
Account: c.acc.Name,
User: nameForClient(c),
Name: c.opts.Name,
Lang: c.opts.Lang,
Version: c.opts.Version,
},
Sent: DataStats{
Msgs: c.inMsgs,
Bytes: c.inBytes,
},
Received: DataStats{
Msgs: c.outMsgs,
Bytes: c.outBytes,
},
Reason: reason,
}
c.mu.Unlock()
s.mu.Lock()
s.sendInternalMsg(subj, "", &m.Server, &m)
s.mu.Unlock()
}
// Internal message callback. If the msg is needed past the callback it is
// required to be copied.
type msgHandler func(sub *subscription, subject, reply string, msg []byte)
func (s *Server) deliverInternalMsg(sub *subscription, subject, reply, msg []byte) {
s.mu.Lock()
if !s.eventsEnabled() || s.sys.subs == nil {
s.mu.Unlock()
return
}
cb := s.sys.subs[string(sub.sid)]
s.mu.Unlock()
if cb != nil {
cb(sub, string(subject), string(reply), msg)
}
}
// Create an internal subscription. No support for queue groups atm.
func (s *Server) sysSubscribe(subject string, cb msgHandler) (*subscription, error) {
if !s.eventsEnabled() {
return nil, ErrNoSysAccount
}
if cb == nil {
return nil, fmt.Errorf("Undefined message handler")
}
s.mu.Lock()
sid := strconv.FormatInt(int64(s.sys.sid), 10)
s.sys.subs[sid] = cb
s.sys.sid++
c := s.sys.client
s.mu.Unlock()
// Now create the subscription
if err := c.processSub([]byte(subject + " " + sid)); err != nil {
return nil, err
}
c.mu.Lock()
sub := c.subs[sid]
c.mu.Unlock()
return sub, nil
}
func (s *Server) sysUnsubscribe(sub *subscription) {
if sub == nil || !s.eventsEnabled() {
return
}
s.mu.Lock()
acc := s.sys.account
c := s.sys.client
delete(s.sys.subs, string(sub.sid))
s.mu.Unlock()
c.unsubscribe(acc, sub, true)
}
// flushClients will make sure toi flush any clients we may have
// sent to during sendInternalMsg.
func (c *client) flushClients() {
last := time.Now()
for cp := range c.pcd {
// Queue up a flush for those in the set
cp.mu.Lock()
// Update last activity for message delivery
cp.last = last
cp.out.fsp--
cp.flushSignal()
cp.mu.Unlock()
delete(c.pcd, cp)
}
}
// Helper to grab name for a client.
func nameForClient(c *client) string {
if c.user != nil {
return c.user.Nkey
}
return "N/A"
}
// Helper to clear timers.
func clearTimer(tp **time.Timer) {
if t := *tp; t != nil {
t.Stop()
*tp = nil
}
}
// Helper function to wrap functions with common test
// to lock server and return if events not enabled.
func (s *Server) wrapChk(f func()) func() {
return func() {
s.mu.Lock()
defer s.mu.Unlock()
if !s.eventsEnabled() {
return
}
f()
}
}