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https://github.com/taigrr/JSCheckers
synced 2025-01-18 04:33:13 -08:00
Some turn optimizations
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@ -7,6 +7,9 @@ var knockAudio = new Audio('Knock.mp3');
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var matchAudio = new Audio('match.mp3');
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var arrSquares;
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var gameOver;
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var multPossible = false;
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var lastUsed;
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var lastPlayer="null";
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function newGame()
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{
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@ -158,16 +161,19 @@ function movePiece(idName, XCoor, YCoor)
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if(((arrSquares[fromRow][fromCol].type)!='empty')&&(arrSquares[toRow][toCol].type=='empty') && (((toCol+toRow)%2)==0))
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{
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if((Math.abs(toRow-fromRow)<2)&&(Math.abs(toCol-fromCol)<2))
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if((Math.abs(toRow-fromRow)<2)&&(Math.abs(toCol-fromCol)<2)&&(fromType.substring(0,1)!=lastPlayer.substring(0,1)))
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{
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if(!(((fromType=='red')&&(toRow<fromRow))||((fromType=='black')&&(toRow>fromRow))))
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{
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arrSquares[toRow][toCol].type = arrSquares[fromRow][fromCol].type;
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arrSquares[fromRow][fromCol].type = 'empty';
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playSound('Knock');
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lastUsed = toCoorString;
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lastPlayer = arrSquares[toRow][toCol].type;
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multPossible=false;
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}
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}
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else if((Math.abs(toRow-fromRow)<3)&&(Math.abs(toCol-fromCol)<3)&&((avType=='red')||(avType=='redK')||(avType=='black')||(avType=='blackK')))
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else if(((multPossible&&(lastUsed==(fromCol+'a'+fromRow)))||((fromType).substring(0,1)!=lastPlayer.substring(0,1)))&&(Math.abs(toRow-fromRow)<3)&&(Math.abs(toCol-fromCol)<3)&&((avType=='red')||(avType=='redK')||(avType=='black')||(avType=='blackK')))
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{
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if(fromType=='black'||fromType=='blackK')
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{
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@ -178,6 +184,9 @@ function movePiece(idName, XCoor, YCoor)
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arrSquares[toRow][toCol].type = arrSquares[fromRow][fromCol].type;
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arrSquares[fromRow][fromCol].type = 'empty';
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playSound('Knock');
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lastUsed = toCoorString;
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lastPlayer = arrSquares[toRow][toCol].type;
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multPossible = true;
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}
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else
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{
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@ -188,6 +197,9 @@ function movePiece(idName, XCoor, YCoor)
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arrSquares[toRow][toCol].type = arrSquares[fromRow][fromCol].type;
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arrSquares[fromRow][fromCol].type = 'empty';
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playSound('Knock');
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lastUsed = toCoorString;
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lastPlayer = arrSquares[toRow][toCol].type;
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multPossible=true;
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}
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}
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}
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