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mirror of https://github.com/taigrr/JSPong synced 2025-01-18 04:33:12 -08:00

Added y-movement, y-bouncing, and preliminary 'AI'

This commit is contained in:
Tai Groot 2016-04-27 14:45:12 -07:00
parent 97191fbc11
commit 7fb064451c
3 changed files with 93 additions and 15 deletions

View File

@ -1,24 +1,30 @@
addShortcut(function(){
toggleFullScreen();
},[key.F]);
addShortcut(function(){
userDir=-1;
userDir=-1;
if(userSpeed<0)
{
userSpeed=0;
}
userTimerCount=0;
userSpeed-=.25;
},[key.UP]);
addRemovalShortcut(function(){
userDir=0;
userDir=0;
userTimerCount+=0.01;
},[key.UP]);
addRemovalShortcut(function(){
userDir=0;
},[key.DOWN]);
addShortcut(function(){
userDir=1;
},[key.DOWN]);
addRemovalShortcut(function(){
console.log(1);
},[key.DOWN]);
addShortcut(function(){
console.log(2);
userDir=1;
if(userSpeed>0)
{
userSpeed=0;
}
userTimerCount=0;
userSpeed+=.25;
},[key.DOWN]);

View File

@ -1,4 +1,5 @@
var score=0;
var difficulty=1;
var isMute = false;
//var kingAudio = new Audio('King.mp3'), knockAudio = new Audio('Knock.mp3'), matchAudio = new Audio('match.mp3');
@ -12,12 +13,27 @@ var userDir=0;
var compDir=0;
var gameSpeed=2;
var userSpeed=0;
var compSpeed=0;
var ballSpeed=0;
var userTimerCount=0;
var compTimerCount=0;
var userLoc, compLoc, ballXLoc, ballYLoc;
var gameLoop
var gameLoop;
function newGame()
{
ballDir=1;
userDir=0;
compDir=0;
gameSpeed=2;
userSpeed=0;
compSpeed=0;
ballSpeed=0;
userTimerCount=0;
compTimerCount=0;
canvas = document.getElementById("myCanvas");
canvas.width=screen.availWidth*.98;
canvas.height=screen.availHeight*.899;
@ -26,7 +42,7 @@ function newGame()
height = canvas.height;
userLoc = height*.45-10;
compLoc = height*.5-10;
ballXLoc = width*.06-10;
ballXLoc = width*.45-10;
ballYLoc = height*.5-10;
gameOver = false;
drawBoard();
@ -38,6 +54,7 @@ function newGame()
// isMute = false;
// multPossible = false;
// gameLoop= setInterval(move,5);
}
function toggleFullScreen()
@ -97,17 +114,54 @@ function drawUser()
function drawComp()
{
ctx.fillStyle = "#000000";
compLoc=compLoc+gameSpeed*difficulty/3*compDir;
if(compLoc>height*.95-175)
{
compLoc=height*.95-175;
}
else if(compLoc<height*.05)
{
compLoc=height*.05;
}
ctx.fillRect((width*.02),compLoc,50,175);
}
function drawBall()
{
if(userTimerCount>0.3)
{
userSpeed=0;
}
if(compTimerCount>0.3)
{
compSpeed=0;
}
ctx.fillStyle = "#000000";
if((ballYLoc-userLoc<=175&&userLoc-ballYLoc<=25&&Math.abs(ballXLoc-(width*.96-10))<3)||(ballYLoc-compLoc<=175&&compLoc-ballYLoc<=25&&Math.abs(ballXLoc-(width*.02+50))<3))
if((ballYLoc-userLoc<=175&&userLoc-ballYLoc<=25&&Math.abs(ballXLoc-(width*.96-10))<3))
{
ballDir*=-1;
ballSpeed+=userSpeed;
if(ballSpeed*userSpeed>=0)
{
// ballSpeed*=-1;
}
console.log(ballSpeed);
console.log(ballYLoc+ballSpeed);
}
else if((ballYLoc-compLoc<=175&&compLoc-ballYLoc<=25&&Math.abs(ballXLoc-(width*.02+50))<3))
{
ballDir*=-1;
ballSpeed+=compSpeed;
console.log(ballSpeed);
}
if(Math.abs(ballYLoc-height*.05)<25||Math.abs(ballYLoc-height*.95)<25)
{
ballSpeed*=-1;
}
ballXLoc=ballXLoc + gameSpeed*ballDir;
ballYLoc+=ballSpeed;
ctx.fillRect(ballXLoc,ballYLoc,25,25);
if(ballXLoc>width||ballXLoc<-10)
{
@ -122,7 +176,25 @@ function move()
// compDir=0;
// gameSpeed=5;
//requestAnimationFrame(move);
if(ballDir==-1)
{
moveAI();
}
else
{
compDir=0;
}
}
function moveAI()
{
if((ballYLoc>compLoc+175/2)&&(compLoc<height*.95-175))
{
compDir=1;
}
else if((ballYLoc<compLoc+175/2)&&(compLoc>height*.05-175))
{
compDir=-1;
}
}
function mute()
{

View File

@ -7,7 +7,7 @@
</head>
<link rel="stylesheet" type="text/css" href="gameStyles.css"/>
<center>
<canvas id="myCanvas" style="border:3px solid #98999A;">
<canvas id="myCanvas" style="border:3px solid #98999A;" onclick="toggleFullScreen();">
Your browser does not support the HTML5 canvas tag. <br>
Try using a more modern browser, like <a href="https://www.google.com/chrome/browser/">Google Chrome</a>,to play the game.
</canvas>