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92 lines
1.9 KiB
Go
92 lines
1.9 KiB
Go
package adb
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import (
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"context"
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"time"
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)
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// CaptureSequence allows you to record a series of taps and swipes on the screen to replay later
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//
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// This function is useful if you need to run an obscure shell command or if
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// you require functionality not provided by the exposed functions here.
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// Instead of using Shell, please consider submitting a PR with the functionality
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// you require.
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type SequenceSleep struct {
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Duration time.Duration
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}
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func (s SequenceSleep) Play(d Device, ctx context.Context) error {
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// TODO check if context is expired
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time.Sleep(s.Duration)
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return nil
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}
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func (s SequenceSleep) Length() time.Duration {
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return s.Duration
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}
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type SequenceTap struct {
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X int
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Y int
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}
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func (s SequenceTap) Play(d Device, ctx context.Context) error {
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return d.Tap(ctx, s.X, s.Y)
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}
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func (s SequenceTap) Length() time.Duration {
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return 0
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}
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type SequenceSwipe struct {
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X1 int
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Y1 int
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X2 int
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Y2 int
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Duration time.Duration
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}
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func (s SequenceSwipe) Play(d Device, ctx context.Context) error {
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return d.Swipe(ctx, s.X1, s.Y1, s.X2, s.Y2, s.Duration)
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}
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func (s SequenceSwipe) Length() time.Duration {
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return s.Duration
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}
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type Input interface {
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Play(d Device, ctx context.Context) error
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Length() time.Duration
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}
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type TapSequence struct {
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Events []Input
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}
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// GetLength returns the length of all Input events inside of a given TapSequence
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//
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// This function is useful for devermining how long a context timeout should
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// last when calling ReplayTapSequence
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func (t TapSequence) GetLength() time.Duration {
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duration := time.Duration(0)
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for _, x := range t.Events {
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duration += x.Length()
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}
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return duration
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}
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func (d Device) ReplayTapSequence(ctx context.Context, t TapSequence) error {
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for _, e := range t.Events {
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err := e.Play(d, ctx)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (d Device) CaptureSequence(ctx context.Context) (t TapSequence, err error) {
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return TapSequence{}, nil
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}
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