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120 lines
3.4 KiB
Go
120 lines
3.4 KiB
Go
package adb
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import (
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"context"
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"net"
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"os"
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)
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type Serial string
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type Connection int
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const (
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USB Connection = iota
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Network
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)
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// Create a Device with Connect() or a slice with Devices()
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//
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// Device contains the information necessary to connect to and
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// communicate with a device
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type Device struct {
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SerialNo Serial
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ConnType Connection
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IP net.IPAddr
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FileHandle string // TODO change this to a discrete type
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}
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// Provides a connection string for Connect()
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type ConnOptions struct {
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Address net.IPAddr
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SerialNo Serial
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}
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// Connect to a device by serial number or IP.
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//
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// This will return a Device struct, which can be used to call other methods.
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// If the connection fails or cannot complete on time, Connect will return an error.
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func Connect(ctx context.Context, opts ConnOptions) (Device, error) {
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return Device{}, nil
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}
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// Connect to a previously discovered device.
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//
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// This function is helpful when connecting to a device found from the Devices call
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// or when reconnecting to a previously connected device.
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func (d Device) Connect(ctx context.Context) (Device, error) {
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return d, nil
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}
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// Equivalent to running `adb devices`.
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//
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// This function returns a list of discovered devices, but note that they may not be connected.
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// It is recommended to call IsConnected() against the device you're interested in using and connect
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// if not already connected before proceeding.
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func Devices(ctx context.Context) ([]Device, error) {
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return []Device{}, nil
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}
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// Disconnect from a device.
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//
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// If a device is already disconnected or otherwise not found, returns an error.
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func (d Device) Disconnect(ctx context.Context) error {
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return nil
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}
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// Kill the ADB Server
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//
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// Warning, this function call may cause inconsostency if not used properly.
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// Killing the ADB server shouldn't ever technically be necessary, but if you do
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// decide to use this function. note that it may invalidate all existing device structs.
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// Older versions of Android don't play nicely with kill-server, and some may
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// refuse following connection attempts if you don't disconnect from them before
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// calling this function.
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func KillServer(ctx context.Context) error {
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return nil
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}
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// Push a file to a Device.
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//
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// Returns an error if src does not exist or there is an error copying the file.
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func (d Device) Push(ctx context.Context, src, dest string) error {
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_, err := os.Stat(src)
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if err != nil {
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return err
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}
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stdout, stderr, errcode, err := execute(ctx, []string{"push", src, dest})
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if err != nil {
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return err
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}
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// TODO check the return strings of the output to determine if the file copy succeeded
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return nil
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}
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// Pulls a file from a Device
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//
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// Returns an error if src does not exist, or if dest already exists or cannot be created
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func (d Device) Pull(ctx context.Context, src, dest string) error {
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return nil
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}
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// Attempts to reboot the device
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//
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// Once the device reboots, you must manually reconnect.
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// Returns an error if the device cannot be contacted
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func (d Device) Reboot(ctx context.Context) error {
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return nil
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}
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// Attempt to relaunch adb as root on the Device.
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//
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// Note, this may not be possible on most devices.
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// Returns an error if it can't be done.
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// The device connection will stay established.
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// Once adb is relaunched as root, it will stay root until rebooted.
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// returns true if the device successfully relaunched as root
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func (d Device) Root(ctx context.Context) (success bool, err error) {
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return true, nil
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}
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