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Library for using Freetronics dot matrix displays
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144
libraries/DMD/examples/Demo/Demo.pde
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144
libraries/DMD/examples/Demo/Demo.pde
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/*
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This example demonstrates how to use the DMD and related classes to
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draw things on a Freetronics Large Dot Matrix Display.
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This example is placed into the public domain.
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*/
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#include <DMD.h>
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#include <DejaVuSans9.h>
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#include <DejaVuSansBold9.h>
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#include <DejaVuSansItalic9.h>
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#include <Mono5x7.h>
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DMD display;
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ISR(TIMER1_OVF_vect)
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{
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display.refresh();
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}
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void setup() {
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display.enableTimer1();
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}
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void loop() {
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drawShapes();
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delay(1000);
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drawBricks();
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delay(1000);
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drawStickFigures();
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delay(1000);
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drawText();
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delay(1000);
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drawBoldText();
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delay(1000);
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drawItalicText();
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delay(1000);
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drawMonoText();
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delay(1000);
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drawMarquee();
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delay(500);
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}
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void drawShapes()
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{
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display.clear();
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display.drawCircle(6, 8, 3);
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display.drawFilledCircle(16, 8, 3);
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display.drawLine(22, 5, 28, 11);
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display.drawLine(28, 5, 22, 11);
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display.drawRect(0, 0, display.width() - 1, display.height() - 1);
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}
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void drawBricks()
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{
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static const uint8_t bricks[] PROGMEM = {
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16, 6,
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B11111111, B11111111,
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B10000000, B10000000,
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B10000000, B10000000,
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B11111111, B11111111,
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B00001000, B00001000,
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B00001000, B00001000
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};
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display.fill(0, 0, display.width(), display.height(), bricks);
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}
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void drawStickFigures()
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{
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static const uint8_t stickFigure[] PROGMEM = {
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9, 13,
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B00111110, B00000000,
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B01000001, B00000000,
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B01000001, B00000000,
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B00111110, B00000000,
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B00001000, B00000000,
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B00001000, B00000000,
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B11111111, B10000000,
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B00001000, B00000000,
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B00001000, B00000000,
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B00010100, B00000000,
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B00100010, B00000000,
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B01000001, B00000000,
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B10000000, B10000000
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};
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display.clear();
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display.drawBitmap(2, 1, stickFigure);
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display.drawInvertedBitmap(12, 1, stickFigure);
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display.drawBitmap(22, 1, stickFigure);
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}
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void drawText()
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{
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display.clear();
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display.setFont(DejaVuSans9);
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display.drawText(0, 0, "Hello");
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display.drawText(9, 8, "World");
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}
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void drawBoldText()
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{
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display.clear();
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display.setFont(DejaVuSansBold9);
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display.drawText(0, 0, "Hello");
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display.drawText(4, 8, "World");
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}
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void drawItalicText()
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{
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display.clear();
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display.setFont(DejaVuSansItalic9);
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display.drawText(0, 0, "Hello");
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display.drawText(2, 8, "World");
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}
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void drawMonoText()
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{
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display.clear();
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display.setFont(Mono5x7);
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display.drawText(0, 0, "Hello");
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display.drawText(3, 8, "World");
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}
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static const char message[] = "Eat at Joes!";
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void drawMarquee()
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{
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int width = display.width();
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display.setFont(DejaVuSans9);
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int msgWidth = display.textWidth(message);
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int fullScroll = msgWidth + width + 1;
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for (int x = 0; x < fullScroll; ++x) {
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display.clear();
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display.drawText(width - x, 3, message);
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delay(50);
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}
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}
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