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Document the BlinkLED and ChaseLEDs examples
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@@ -688,7 +688,7 @@ EXAMPLE_RECURSIVE = NO
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# directories that contain image that are included in the documentation (see
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# the \image command).
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IMAGE_PATH =
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IMAGE_PATH = ../libraries/BlinkLED/examples/Cylon ../libraries/BlinkLED/examples/Cylon4
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# The INPUT_FILTER tag can be used to specify a program that doxygen should
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# invoke to filter for each input file. Doxygen will invoke the filter program
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80
doc/blink-blink.dox
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80
doc/blink-blink.dox
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@@ -0,0 +1,80 @@
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/*
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* Copyright (C) 2012 Southern Storm Software, Pty Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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\file blink-blink.dox
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\page blink_blink Blinking LED Example
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The BlinkLED class provides support logic for blinking a LED connected
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to an output pin. The traditional way to blink a LED uses a delay loop:
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\code
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void loop() {
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digitalWrite(13, HIGH);
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delay(1000);
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digitalWrite(13, LOW);
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delay(1000);
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}
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\endcode
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The problem with this code is that the entire application is blocked
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during the <tt>delay()</tt>. No other activities can be serviced.
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BlinkLED provides a re-entrant timer-based implementation that is
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simple to use in any application and which won't block other activities.
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We start this example by including the BlinkLED class and instantiating an
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object instance:
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\dontinclude BlinkLED/examples/Blink/Blink.pde
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\skip #include
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\until statusBlink
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In this example we have specified that the LED is on pin D13, the LED
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should be on for 70 milliseconds, and off for 930 milliseconds. This
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will cause the status LED to "strobe" once per second. The LED will
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be initially off for 930 milliseconds after device reset. To start
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with the LED on, use the following initialization code instead:
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\code
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BlinkLED statusBlink(13, 70, 930, true);
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\endcode
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The remaining code we need is a call to BlinkLED::loop() every time around
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the main application loop:
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\dontinclude BlinkLED/examples/Blink/Blink.pde
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\skip loop()
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\until }
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As can be seen, BlinkLED simplifies the process of blinking a LED quite
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considerably. It is also possible to \ref BlinkLED::pause() "pause()"
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and \ref BlinkLED::resume() "resume()" the blinking. This is useful in
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applications where a blinking LED indicates a certain state such as
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an error condition or a long-running operation that is in progress;
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with the LED off at other times. The on/off blink rate can be modified at
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runtime using BlinkLED::setBlinkRate(), and the LED can be set to a
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specific value using BlinkLED::setState().
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The full source code for the example follows:
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\include BlinkLED/examples/Blink/Blink.pde
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*/
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101
doc/blink-cylon.dox
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101
doc/blink-cylon.dox
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/*
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* Copyright (C) 2012 Southern Storm Software, Pty Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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\file blink-cylon.dox
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\page blink_cylon Cylon Eyes Example
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This example shows how to use the ChaseLEDs class to simulate the Cylon
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eye effect from Battlestar Galactica. Digital outputs are used to drive
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six LED's in a back and forth motion, using the following schematic:
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\image html Cylon.png
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We start by including the ChaseLEDs class:
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\dontinclude BlinkLED/examples/Cylon/Cylon.pde
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\skip ChaseLEDs.h
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\until ChaseLEDs.h
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The next step is to define the pins that the chase will run over:
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\dontinclude BlinkLED/examples/Cylon/Cylon.pde
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\skip byte pins
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\until cylonEyes
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The chase runs from the first pin to the sixth pin and back again,
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with each LED lit for 100 milliseconds before moving onto the next one.
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To complete the example, we need to call ChaseLEDs::loop() each time
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around our main loop to cause the chase to run:
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\dontinclude BlinkLED/examples/Cylon/Cylon.pde
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\skip loop()
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\until }
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While this example uses only six pins, it can be easily extended to any
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number of pins by modifying the \c pins array and altering the schematic
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accordingly.
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So far we are chasing only a single LED. We could change this to chase
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two adjacent LED's instead by defining a new \c CylonChase class that
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inherits from ChaseLEDs:
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\dontinclude BlinkLED/examples/Cylon2/Cylon2.pde
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\skip class CylonChase
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\until };
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The important part is the implementation of the <tt>advance()</tt> method,
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which overrides ChaseLEDs::advance() to provide our own scheme for lighting
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the LED's each time the chase advances. We use ChaseLEDs::previousPin() to
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get the pin that is 2 steps back in the sequence, set it to LOW, and then
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set the previous pin (1 step back) and the next pin to HIGH. All that
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remains is to change our chase initialization to use the new class:
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\dontinclude BlinkLED/examples/Cylon2/Cylon2.pde
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\skip byte pins
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\until cylonEyes
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We can do even better than this. Instead of fully lighting both LED's,
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we could instead use the PWM outputs to dim the previous pin, creating a
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kind of "trailing flame" effect:
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\dontinclude BlinkLED/examples/Cylon3/Cylon3.pde
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\skip advance(
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\until }
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The current chase is fixed at 100 milliseconds per LED, which takes a full
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second to run the sequence. An alternative to hard-wiring the chase
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rate is to hook up a 10K potentiometer to the A0 analog input:
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\image html Cylon4.png
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We then modify the <tt>advance()</tt> method to read the new chase rate
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from the potentiometer each time the LED advances:
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\dontinclude BlinkLED/examples/Cylon4/Cylon4.pde
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\skip advance(
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\until }
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The full source code for the final version of the example follows:
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\include BlinkLED/examples/Cylon4/Cylon4.pde
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*/
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@@ -35,4 +35,14 @@ LCD shield.
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\li \ref lcd_hello_world "Hello World" example for the Freetronics LCD shield.
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\li \ref lcd_form "Form" example for LCD displays.
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\section main_BlinkLED BlinkLED Utility Library
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\li BlinkLED class that simplifies the process of blinking a LED connected
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to a output pin.
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\li ChaseLEDs class that simplifies the process of performing a LED chase
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over several output pins.
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\li \ref blink_blink "Blink" example of using BlinkLED.
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\li \ref blink_cylon "Cylon" example of using ChaseLEDs to simulate
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the Cylon eye effect from Battlestar Galactica.
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*/
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