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https://github.com/taigrr/arduinolibs
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Provide Timer2 as an alternative to Timer1 for DMD
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@ -70,7 +70,7 @@ always 16). We must also call DMD::loop() repeatedly from the application's
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main <tt>loop()</tt> function to ensure that the display is kept refreshed.
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Sometimes it can be inconvenient to arrange for DMD::loop() to be called
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regularly. An alternative is to use Timer1 and
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regularly. An alternative is to use Timer1 or Timer2 and
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\ref dmd_interrupts "interrupt-driven display refresh":
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\dontinclude DMD/examples/RunningFigureISR/RunningFigureISR.pde
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@ -78,6 +78,9 @@ regularly. An alternative is to use Timer1 and
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\until loop()
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\until }
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In the case of Timer2, \c TIMER2_OVF_vect and \ref DMD::enableTimer2() "enableTimer2()"
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would be used in place of \c TIMER1_OVF_vect and \ref DMD::enableTimer1() "enableTimer1()".
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The full source code for the example follows:
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\include DMD/examples/RunningFigure/RunningFigure.pde
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@ -95,6 +95,24 @@
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* }
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* \endcode
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*
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* If Timer1 is already in use by some other part of your application,
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* then Timer2 can be used as an alternative interrupt source:
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*
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* \code
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* #include <DMD.h>
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*
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* DMD display;
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*
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* ISR(TIMER2_OVF_vect)
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* {
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* display.refresh();
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* }
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*
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* void setup() {
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* display.enableTimer2();
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* }
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* \endcode
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*
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* DMD can also be used with third-party timer libraries such as
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* <a href="http://code.google.com/p/arduino-timerone/downloads/list">TimerOne</a>:
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*
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@ -540,7 +558,7 @@ void DMD::refresh()
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* If timer interrupts are being used to update the display, then it is
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* unnecessary to call loop().
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*
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* \sa refresh(), disableTimer1(), setDoubleBuffer()
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* \sa refresh(), disableTimer1(), enableTimer2(), setDoubleBuffer()
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*/
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void DMD::enableTimer1()
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{
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@ -599,6 +617,66 @@ void DMD::disableTimer1()
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TIMSK1 &= ~_BV(TOIE1);
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}
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/**
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* \brief Enables Timer2 overflow interrupts for updating this display.
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*
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* The application must also provide an interrupt service routine for
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* Timer2 that calls refresh():
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*
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* \code
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* #include <DMD.h>
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*
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* DMD display;
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*
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* ISR(TIMER2_OVF_vect)
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* {
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* display.refresh();
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* }
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*
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* void setup() {
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* display.enableTimer2();
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* }
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* \endcode
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*
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* If timer interrupts are being used to update the display, then it is
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* unnecessary to call loop().
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*
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* \sa refresh(), disableTimer2(), enableTimer1(), setDoubleBuffer()
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*/
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void DMD::enableTimer2()
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{
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// Configure Timer2 for the period we want. With the prescaler set
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// to 128, then 256 increments of Timer2 gives roughly 4 ms between
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// overflows on a system with a 16 MHz clock. We adjust the prescaler
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// accordingly for other clock frequencies.
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TCCR2A = 0;
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if (F_CPU >= 32000000)
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TCCR2B = _BV(CS22) | _BV(CS21); // Prescaler = 256
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else if (F_CPU >= 16000000)
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TCCR2B = _BV(CS22) | _BV(CS20); // Prescaler = 128
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else if (F_CPU >= 8000000)
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TCCR2B = _BV(CS22); // Prescaler = 64
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else
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TCCR2B = _BV(CS21) | _BV(CS20); // Prescaler = 32
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// Reset Timer2 to kick off the process.
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TCNT2 = 0;
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// Turn on the Timer2 overflow interrupt (also turn off OCIE2A and OCIE2B).
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TIMSK2 = _BV(TOIE2);
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}
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/**
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* \brief Disables Timer2 overflow interrupts.
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*
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* \sa enableTimer2()
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*/
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void DMD::disableTimer2()
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{
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// Turn off the Timer2 overflow interrupt.
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TIMSK2 &= ~_BV(TOIE2);
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}
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/**
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* \brief Converts an RGB value into a pixel color value.
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*
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@ -42,6 +42,9 @@ public:
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void enableTimer1();
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void disableTimer1();
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void enableTimer2();
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void disableTimer2();
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static Color fromRGB(uint8_t r, uint8_t g, uint8_t b);
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private:
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