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Improved library for Freetronics LCD shield
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52
HelloWorld/HelloWorld.pde
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52
HelloWorld/HelloWorld.pde
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/*
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This example demonstrates how to use the FreetronicsLCD library, which extends the
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standard LiquidCrystal library to provide support for the Freetronics back light
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and Up/Down/Left/Right/Select buttons. More information on the shield here:
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http://www.freetronics.com/pages/16x2-lcd-shield-quickstart-guide
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*/
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// include the library code:
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#include <FreetronicsLCD.h>
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// initialize the library
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FreetronicsLCD lcd;
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// Note: if you are using the USBDroid and have reassigned pin D9 on the LCD shield to some
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// other pin (e.g. A1), then you will need to initialize the shield with something like:
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// FreetronicsLCD lcd(A1);
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// See also: http://www.freetronics.com/pages/combining-the-lcd-keypad-shield-and-the-usbdroid
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void setup() {
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// Enable the screen saver, which will automatically blank the screen after 10 seconds.
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// The screen will wake up again when a button is pressed or lcd.display() is called.
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lcd.enableScreenSaver();
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// Print a message to the LCD.
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lcd.print("hello, world!");
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}
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void loop() {
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// set the cursor to column 0, line 1
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// (note: line 1 is the second row, since counting begins with 0):
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lcd.setCursor(0, 1);
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// print the number of seconds since reset:
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lcd.print(millis()/1000);
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// print the name of the button that is currently pressed
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lcd.setCursor(8, 1);
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int button = lcd.getButton();
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if (button == LCD_BUTTON_LEFT)
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lcd.print("LEFT");
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else if (button == LCD_BUTTON_RIGHT)
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lcd.print("RIGHT");
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else if (button == LCD_BUTTON_UP)
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lcd.print("UP");
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else if (button == LCD_BUTTON_DOWN)
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lcd.print("DOWN");
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else if (button == LCD_BUTTON_SELECT)
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lcd.print("SELECT");
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else if (button < 0) // button release
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lcd.print(" ");
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}
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112
libraries/FreetronicsLCD/FreetronicsLCD.cpp
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112
libraries/FreetronicsLCD/FreetronicsLCD.cpp
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#include "FreetronicsLCD.h"
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#include <WProgram.h>
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#define LCD_BACK_LIGHT 3 // LCD backlight is on D3
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#define LCD_BUTTON_PIN A0 // Button state is on A0
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#define LCD_BUTTON_VALUE_GAP 10
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#define LCD_BUTTON_RIGHT_VALUE 0
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#define LCD_BUTTON_UP_VALUE 145
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#define LCD_BUTTON_DOWN_VALUE 329
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#define LCD_BUTTON_LEFT_VALUE 505
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#define LCD_BUTTON_SELECT_VALUE 741
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void FreetronicsLCD::init()
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{
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// The Freetronics display is 16x2.
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begin(16, 2);
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// Set the LCD back light to be initially on.
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pinMode(LCD_BACK_LIGHT, OUTPUT);
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digitalWrite(LCD_BACK_LIGHT, HIGH);
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// Initialise button input.
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pinMode(LCD_BUTTON_PIN, INPUT);
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digitalWrite(LCD_BUTTON_PIN, LOW);
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prevButton = LCD_BUTTON_NONE;
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eatRelease = false;
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// Initialize screen saver.
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timeout = 0;
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lastRestore = millis();
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screenSaved = false;
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}
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void FreetronicsLCD::display()
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{
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LiquidCrystal::display();
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digitalWrite(LCD_BACK_LIGHT, HIGH);
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screenSaved = false;
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lastRestore = millis();
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}
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void FreetronicsLCD::noDisplay()
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{
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LiquidCrystal::noDisplay();
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digitalWrite(LCD_BACK_LIGHT, LOW);
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screenSaved = true;
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}
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void FreetronicsLCD::enableScreenSaver(int timeoutSecs)
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{
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if (timeoutSecs < 0)
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timeout = 0;
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else
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timeout = ((unsigned long)timeoutSecs) * 1000;
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display();
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}
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void FreetronicsLCD::disableScreenSaver()
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{
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timeout = 0;
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display();
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}
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int FreetronicsLCD::getButton()
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{
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int value = analogRead(LCD_BUTTON_PIN);
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int button;
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if (value < (LCD_BUTTON_RIGHT_VALUE + LCD_BUTTON_VALUE_GAP))
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button = LCD_BUTTON_RIGHT;
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else if (value >= (LCD_BUTTON_UP_VALUE - LCD_BUTTON_VALUE_GAP) &&
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value <= (LCD_BUTTON_UP_VALUE + LCD_BUTTON_VALUE_GAP))
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button = LCD_BUTTON_UP;
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else if (value >= (LCD_BUTTON_DOWN_VALUE - LCD_BUTTON_VALUE_GAP) &&
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value <= (LCD_BUTTON_DOWN_VALUE + LCD_BUTTON_VALUE_GAP))
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button = LCD_BUTTON_DOWN;
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else if (value >= (LCD_BUTTON_LEFT_VALUE - LCD_BUTTON_VALUE_GAP) &&
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value <= (LCD_BUTTON_LEFT_VALUE + LCD_BUTTON_VALUE_GAP))
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button = LCD_BUTTON_LEFT;
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else if (value >= (LCD_BUTTON_SELECT_VALUE - LCD_BUTTON_VALUE_GAP) &&
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value <= (LCD_BUTTON_SELECT_VALUE + LCD_BUTTON_VALUE_GAP))
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button = LCD_BUTTON_SELECT;
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else
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button = LCD_BUTTON_NONE;
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if (prevButton == LCD_BUTTON_NONE && button != LCD_BUTTON_NONE) {
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prevButton = button;
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if (screenSaved) {
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// Button pressed when screen saver active.
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display();
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eatRelease = true;
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return LCD_BUTTON_NONE;
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}
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eatRelease = false;
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lastRestore = millis();
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return button;
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} else if (prevButton != LCD_BUTTON_NONE && button == LCD_BUTTON_NONE) {
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button = -prevButton;
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prevButton = LCD_BUTTON_NONE;
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lastRestore = millis();
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if (eatRelease) {
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eatRelease = false;
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return LCD_BUTTON_NONE;
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}
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return button;
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} else {
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if (!screenSaved && prevButton == LCD_BUTTON_NONE &&
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timeout != 0 && (millis() - lastRestore) >= timeout)
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noDisplay(); // Activate screen saver.
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return LCD_BUTTON_NONE;
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}
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}
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69
libraries/FreetronicsLCD/FreetronicsLCD.h
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69
libraries/FreetronicsLCD/FreetronicsLCD.h
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#ifndef FreetronicsLCD_h
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#define FreetronicsLCD_h
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// Extended version of the LiquidCrystal library that works specifically
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// with Freetronics' 16x2 LCD display, including support for the back
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// light and the Up/Down/Left/Right/Select buttons. More info:
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//
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// http://www.freetronics.com/pages/16x2-lcd-shield-quickstart-guide
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// Include a copy of the standard LiquidCrystal library so we can extend it.
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#include "utility/LiquidCrystal.h"
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// Button event codes.
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#define LCD_BUTTON_NONE 0
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#define LCD_BUTTON_LEFT 1
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#define LCD_BUTTON_RIGHT 2
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#define LCD_BUTTON_UP 3
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#define LCD_BUTTON_DOWN 4
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#define LCD_BUTTON_SELECT 5
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#define LCD_BUTTON_LEFT_RELEASED -1
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#define LCD_BUTTON_RIGHT_RELEASED -2
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#define LCD_BUTTON_UP_RELEASED -3
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#define LCD_BUTTON_DOWN_RELEASED -4
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#define LCD_BUTTON_SELECT_RELEASED -5
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class FreetronicsLCD : public LiquidCrystal {
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public:
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FreetronicsLCD() : LiquidCrystal(8, 9, 4, 5, 6, 7) { init(); }
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// For USBDroid where D9 needs to be reassigned to some other pin.
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FreetronicsLCD(uint8_t pin9) : LiquidCrystal(8, pin9, 4, 5, 6, 7) { init(); }
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// Turn on the display, including the back light and the text.
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// This will also reset the screen saver timeout.
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void display();
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// Turn off the display, including the back light and the text,
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// effectively forcing the screen saver to activate immediately.
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void noDisplay();
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// Enable the screen saver and activate it after timeout seconds
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// of inactivity on the buttons. Note: the screen saver is activated
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// during the call to getButton() so it must be polled regularly.
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void enableScreenSaver(int timeoutSecs = 10);
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// Disable the screen saver and turn the screen back on.
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void disableScreenSaver();
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// Determine if the screen saver is active.
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bool isScreenSaved() const { return screenSaved; }
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// Get the next button event, or LCD_BUTTON_NONE if no change
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// since the last event. If the screen saver is active, then
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// pressing a button will disable the screen saver and return
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// LCD_BUTTON_NONE as the button code. Thus, any button can
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// be used to wake up the screen.
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int getButton();
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private:
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int prevButton;
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unsigned long timeout;
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unsigned long lastRestore;
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bool screenSaved;
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bool eatRelease;
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void init();
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};
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#endif
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52
libraries/FreetronicsLCD/examples/HelloWorld/HelloWorld.pde
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52
libraries/FreetronicsLCD/examples/HelloWorld/HelloWorld.pde
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/*
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This example demonstrates how to use the FreetronicsLCD library, which extends the
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standard LiquidCrystal library to provide support for the Freetronics back light
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and Up/Down/Left/Right/Select buttons. More information on the shield here:
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http://www.freetronics.com/pages/16x2-lcd-shield-quickstart-guide
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*/
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// include the library code:
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#include <FreetronicsLCD.h>
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// initialize the library
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FreetronicsLCD lcd;
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// Note: if you are using the USBDroid and have reassigned pin D9 on the LCD shield to some
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// other pin (e.g. A1), then you will need to initialize the shield with something like:
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// FreetronicsLCD lcd(A1);
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// See also: http://www.freetronics.com/pages/combining-the-lcd-keypad-shield-and-the-usbdroid
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void setup() {
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// Enable the screen saver, which will automatically blank the screen after 10 seconds.
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// The screen will wake up again when a button is pressed or lcd.display() is called.
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lcd.enableScreenSaver();
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// Print a message to the LCD.
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lcd.print("hello, world!");
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}
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void loop() {
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// set the cursor to column 0, line 1
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// (note: line 1 is the second row, since counting begins with 0):
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lcd.setCursor(0, 1);
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// print the number of seconds since reset:
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lcd.print(millis()/1000);
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// print the name of the button that is currently pressed
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lcd.setCursor(8, 1);
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int button = lcd.getButton();
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if (button == LCD_BUTTON_LEFT)
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lcd.print("LEFT");
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else if (button == LCD_BUTTON_RIGHT)
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lcd.print("RIGHT");
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else if (button == LCD_BUTTON_UP)
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lcd.print("UP");
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else if (button == LCD_BUTTON_DOWN)
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lcd.print("DOWN");
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else if (button == LCD_BUTTON_SELECT)
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lcd.print("SELECT");
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else if (button < 0) // button release
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lcd.print(" ");
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}
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5
libraries/FreetronicsLCD/keywords.txt
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5
libraries/FreetronicsLCD/keywords.txt
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FreetronicsLCD KEYWORD1
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getButton KEYWORD2
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enableScreenSaver KEYWORD2
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disableScreenSaver KEYWORD2
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isScreenSaved KEYWORD2
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309
libraries/FreetronicsLCD/utility/LiquidCrystal.cpp
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309
libraries/FreetronicsLCD/utility/LiquidCrystal.cpp
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#include "LiquidCrystal.h"
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#include <stdio.h>
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#include <string.h>
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#include <inttypes.h>
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#include "WProgram.h"
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// When the display powers up, it is configured as follows:
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//
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// 1. Display clear
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// 2. Function set:
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// DL = 1; 8-bit interface data
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// N = 0; 1-line display
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// F = 0; 5x8 dot character font
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// 3. Display on/off control:
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// D = 0; Display off
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// C = 0; Cursor off
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// B = 0; Blinking off
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// 4. Entry mode set:
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// I/D = 1; Increment by 1
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// S = 0; No shift
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//
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// Note, however, that resetting the Arduino doesn't reset the LCD, so we
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// can't assume that its in that state when a sketch starts (and the
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// LiquidCrystal constructor is called).
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LiquidCrystal::LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
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uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
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uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7)
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{
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init(0, rs, rw, enable, d0, d1, d2, d3, d4, d5, d6, d7);
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}
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LiquidCrystal::LiquidCrystal(uint8_t rs, uint8_t enable,
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uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
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uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7)
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{
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init(0, rs, 255, enable, d0, d1, d2, d3, d4, d5, d6, d7);
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}
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LiquidCrystal::LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
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uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3)
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{
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init(1, rs, rw, enable, d0, d1, d2, d3, 0, 0, 0, 0);
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}
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LiquidCrystal::LiquidCrystal(uint8_t rs, uint8_t enable,
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uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3)
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{
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init(1, rs, 255, enable, d0, d1, d2, d3, 0, 0, 0, 0);
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}
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void LiquidCrystal::init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable,
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uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
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uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7)
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{
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_rs_pin = rs;
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_rw_pin = rw;
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_enable_pin = enable;
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_data_pins[0] = d0;
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_data_pins[1] = d1;
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_data_pins[2] = d2;
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_data_pins[3] = d3;
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_data_pins[4] = d4;
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_data_pins[5] = d5;
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_data_pins[6] = d6;
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_data_pins[7] = d7;
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pinMode(_rs_pin, OUTPUT);
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// we can save 1 pin by not using RW. Indicate by passing 255 instead of pin#
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if (_rw_pin != 255) {
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pinMode(_rw_pin, OUTPUT);
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}
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pinMode(_enable_pin, OUTPUT);
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if (fourbitmode)
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_displayfunction = LCD_4BITMODE | LCD_1LINE | LCD_5x8DOTS;
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else
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_displayfunction = LCD_8BITMODE | LCD_1LINE | LCD_5x8DOTS;
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begin(16, 1);
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}
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void LiquidCrystal::begin(uint8_t cols, uint8_t lines, uint8_t dotsize) {
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if (lines > 1) {
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_displayfunction |= LCD_2LINE;
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}
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_numlines = lines;
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_currline = 0;
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// for some 1 line displays you can select a 10 pixel high font
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if ((dotsize != 0) && (lines == 1)) {
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_displayfunction |= LCD_5x10DOTS;
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}
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// SEE PAGE 45/46 FOR INITIALIZATION SPECIFICATION!
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// according to datasheet, we need at least 40ms after power rises above 2.7V
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// before sending commands. Arduino can turn on way befer 4.5V so we'll wait 50
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delayMicroseconds(50000);
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// Now we pull both RS and R/W low to begin commands
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digitalWrite(_rs_pin, LOW);
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digitalWrite(_enable_pin, LOW);
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if (_rw_pin != 255) {
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digitalWrite(_rw_pin, LOW);
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}
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//put the LCD into 4 bit or 8 bit mode
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if (! (_displayfunction & LCD_8BITMODE)) {
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// this is according to the hitachi HD44780 datasheet
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// figure 24, pg 46
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// we start in 8bit mode, try to set 4 bit mode
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write4bits(0x03);
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delayMicroseconds(4500); // wait min 4.1ms
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// second try
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write4bits(0x03);
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delayMicroseconds(4500); // wait min 4.1ms
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// third go!
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write4bits(0x03);
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delayMicroseconds(150);
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// finally, set to 4-bit interface
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write4bits(0x02);
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} else {
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// this is according to the hitachi HD44780 datasheet
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// page 45 figure 23
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// Send function set command sequence
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command(LCD_FUNCTIONSET | _displayfunction);
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delayMicroseconds(4500); // wait more than 4.1ms
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// second try
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command(LCD_FUNCTIONSET | _displayfunction);
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delayMicroseconds(150);
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// third go
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command(LCD_FUNCTIONSET | _displayfunction);
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}
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// finally, set # lines, font size, etc.
|
||||
command(LCD_FUNCTIONSET | _displayfunction);
|
||||
|
||||
// turn the display on with no cursor or blinking default
|
||||
_displaycontrol = LCD_DISPLAYON | LCD_CURSOROFF | LCD_BLINKOFF;
|
||||
display();
|
||||
|
||||
// clear it off
|
||||
clear();
|
||||
|
||||
// Initialize to default text direction (for romance languages)
|
||||
_displaymode = LCD_ENTRYLEFT | LCD_ENTRYSHIFTDECREMENT;
|
||||
// set the entry mode
|
||||
command(LCD_ENTRYMODESET | _displaymode);
|
||||
|
||||
}
|
||||
|
||||
/********** high level commands, for the user! */
|
||||
void LiquidCrystal::clear()
|
||||
{
|
||||
command(LCD_CLEARDISPLAY); // clear display, set cursor position to zero
|
||||
delayMicroseconds(2000); // this command takes a long time!
|
||||
}
|
||||
|
||||
void LiquidCrystal::home()
|
||||
{
|
||||
command(LCD_RETURNHOME); // set cursor position to zero
|
||||
delayMicroseconds(2000); // this command takes a long time!
|
||||
}
|
||||
|
||||
void LiquidCrystal::setCursor(uint8_t col, uint8_t row)
|
||||
{
|
||||
int row_offsets[] = { 0x00, 0x40, 0x14, 0x54 };
|
||||
if ( row > _numlines ) {
|
||||
row = _numlines-1; // we count rows starting w/0
|
||||
}
|
||||
|
||||
command(LCD_SETDDRAMADDR | (col + row_offsets[row]));
|
||||
}
|
||||
|
||||
// Turn the display on/off (quickly)
|
||||
void LiquidCrystal::noDisplay() {
|
||||
_displaycontrol &= ~LCD_DISPLAYON;
|
||||
command(LCD_DISPLAYCONTROL | _displaycontrol);
|
||||
}
|
||||
void LiquidCrystal::display() {
|
||||
_displaycontrol |= LCD_DISPLAYON;
|
||||
command(LCD_DISPLAYCONTROL | _displaycontrol);
|
||||
}
|
||||
|
||||
// Turns the underline cursor on/off
|
||||
void LiquidCrystal::noCursor() {
|
||||
_displaycontrol &= ~LCD_CURSORON;
|
||||
command(LCD_DISPLAYCONTROL | _displaycontrol);
|
||||
}
|
||||
void LiquidCrystal::cursor() {
|
||||
_displaycontrol |= LCD_CURSORON;
|
||||
command(LCD_DISPLAYCONTROL | _displaycontrol);
|
||||
}
|
||||
|
||||
// Turn on and off the blinking cursor
|
||||
void LiquidCrystal::noBlink() {
|
||||
_displaycontrol &= ~LCD_BLINKON;
|
||||
command(LCD_DISPLAYCONTROL | _displaycontrol);
|
||||
}
|
||||
void LiquidCrystal::blink() {
|
||||
_displaycontrol |= LCD_BLINKON;
|
||||
command(LCD_DISPLAYCONTROL | _displaycontrol);
|
||||
}
|
||||
|
||||
// These commands scroll the display without changing the RAM
|
||||
void LiquidCrystal::scrollDisplayLeft(void) {
|
||||
command(LCD_CURSORSHIFT | LCD_DISPLAYMOVE | LCD_MOVELEFT);
|
||||
}
|
||||
void LiquidCrystal::scrollDisplayRight(void) {
|
||||
command(LCD_CURSORSHIFT | LCD_DISPLAYMOVE | LCD_MOVERIGHT);
|
||||
}
|
||||
|
||||
// This is for text that flows Left to Right
|
||||
void LiquidCrystal::leftToRight(void) {
|
||||
_displaymode |= LCD_ENTRYLEFT;
|
||||
command(LCD_ENTRYMODESET | _displaymode);
|
||||
}
|
||||
|
||||
// This is for text that flows Right to Left
|
||||
void LiquidCrystal::rightToLeft(void) {
|
||||
_displaymode &= ~LCD_ENTRYLEFT;
|
||||
command(LCD_ENTRYMODESET | _displaymode);
|
||||
}
|
||||
|
||||
// This will 'right justify' text from the cursor
|
||||
void LiquidCrystal::autoscroll(void) {
|
||||
_displaymode |= LCD_ENTRYSHIFTINCREMENT;
|
||||
command(LCD_ENTRYMODESET | _displaymode);
|
||||
}
|
||||
|
||||
// This will 'left justify' text from the cursor
|
||||
void LiquidCrystal::noAutoscroll(void) {
|
||||
_displaymode &= ~LCD_ENTRYSHIFTINCREMENT;
|
||||
command(LCD_ENTRYMODESET | _displaymode);
|
||||
}
|
||||
|
||||
// Allows us to fill the first 8 CGRAM locations
|
||||
// with custom characters
|
||||
void LiquidCrystal::createChar(uint8_t location, uint8_t charmap[]) {
|
||||
location &= 0x7; // we only have 8 locations 0-7
|
||||
command(LCD_SETCGRAMADDR | (location << 3));
|
||||
for (int i=0; i<8; i++) {
|
||||
write(charmap[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*********** mid level commands, for sending data/cmds */
|
||||
|
||||
inline void LiquidCrystal::command(uint8_t value) {
|
||||
send(value, LOW);
|
||||
}
|
||||
|
||||
inline void LiquidCrystal::write(uint8_t value) {
|
||||
send(value, HIGH);
|
||||
}
|
||||
|
||||
/************ low level data pushing commands **********/
|
||||
|
||||
// write either command or data, with automatic 4/8-bit selection
|
||||
void LiquidCrystal::send(uint8_t value, uint8_t mode) {
|
||||
digitalWrite(_rs_pin, mode);
|
||||
|
||||
// if there is a RW pin indicated, set it low to Write
|
||||
if (_rw_pin != 255) {
|
||||
digitalWrite(_rw_pin, LOW);
|
||||
}
|
||||
|
||||
if (_displayfunction & LCD_8BITMODE) {
|
||||
write8bits(value);
|
||||
} else {
|
||||
write4bits(value>>4);
|
||||
write4bits(value);
|
||||
}
|
||||
}
|
||||
|
||||
void LiquidCrystal::pulseEnable(void) {
|
||||
digitalWrite(_enable_pin, LOW);
|
||||
delayMicroseconds(1);
|
||||
digitalWrite(_enable_pin, HIGH);
|
||||
delayMicroseconds(1); // enable pulse must be >450ns
|
||||
digitalWrite(_enable_pin, LOW);
|
||||
delayMicroseconds(100); // commands need > 37us to settle
|
||||
}
|
||||
|
||||
void LiquidCrystal::write4bits(uint8_t value) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
pinMode(_data_pins[i], OUTPUT);
|
||||
digitalWrite(_data_pins[i], (value >> i) & 0x01);
|
||||
}
|
||||
|
||||
pulseEnable();
|
||||
}
|
||||
|
||||
void LiquidCrystal::write8bits(uint8_t value) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
pinMode(_data_pins[i], OUTPUT);
|
||||
digitalWrite(_data_pins[i], (value >> i) & 0x01);
|
||||
}
|
||||
|
||||
pulseEnable();
|
||||
}
|
104
libraries/FreetronicsLCD/utility/LiquidCrystal.h
Normal file
104
libraries/FreetronicsLCD/utility/LiquidCrystal.h
Normal file
@ -0,0 +1,104 @@
|
||||
#ifndef LiquidCrystal_h
|
||||
#define LiquidCrystal_h
|
||||
|
||||
#include <inttypes.h>
|
||||
#include "Print.h"
|
||||
|
||||
// commands
|
||||
#define LCD_CLEARDISPLAY 0x01
|
||||
#define LCD_RETURNHOME 0x02
|
||||
#define LCD_ENTRYMODESET 0x04
|
||||
#define LCD_DISPLAYCONTROL 0x08
|
||||
#define LCD_CURSORSHIFT 0x10
|
||||
#define LCD_FUNCTIONSET 0x20
|
||||
#define LCD_SETCGRAMADDR 0x40
|
||||
#define LCD_SETDDRAMADDR 0x80
|
||||
|
||||
// flags for display entry mode
|
||||
#define LCD_ENTRYRIGHT 0x00
|
||||
#define LCD_ENTRYLEFT 0x02
|
||||
#define LCD_ENTRYSHIFTINCREMENT 0x01
|
||||
#define LCD_ENTRYSHIFTDECREMENT 0x00
|
||||
|
||||
// flags for display on/off control
|
||||
#define LCD_DISPLAYON 0x04
|
||||
#define LCD_DISPLAYOFF 0x00
|
||||
#define LCD_CURSORON 0x02
|
||||
#define LCD_CURSOROFF 0x00
|
||||
#define LCD_BLINKON 0x01
|
||||
#define LCD_BLINKOFF 0x00
|
||||
|
||||
// flags for display/cursor shift
|
||||
#define LCD_DISPLAYMOVE 0x08
|
||||
#define LCD_CURSORMOVE 0x00
|
||||
#define LCD_MOVERIGHT 0x04
|
||||
#define LCD_MOVELEFT 0x00
|
||||
|
||||
// flags for function set
|
||||
#define LCD_8BITMODE 0x10
|
||||
#define LCD_4BITMODE 0x00
|
||||
#define LCD_2LINE 0x08
|
||||
#define LCD_1LINE 0x00
|
||||
#define LCD_5x10DOTS 0x04
|
||||
#define LCD_5x8DOTS 0x00
|
||||
|
||||
class LiquidCrystal : public Print {
|
||||
public:
|
||||
LiquidCrystal(uint8_t rs, uint8_t enable,
|
||||
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
|
||||
uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
|
||||
LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
|
||||
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
|
||||
uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
|
||||
LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
|
||||
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
|
||||
LiquidCrystal(uint8_t rs, uint8_t enable,
|
||||
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
|
||||
|
||||
void init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable,
|
||||
uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
|
||||
uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
|
||||
|
||||
void begin(uint8_t cols, uint8_t rows, uint8_t charsize = LCD_5x8DOTS);
|
||||
|
||||
void clear();
|
||||
void home();
|
||||
|
||||
void noDisplay();
|
||||
void display();
|
||||
void noBlink();
|
||||
void blink();
|
||||
void noCursor();
|
||||
void cursor();
|
||||
void scrollDisplayLeft();
|
||||
void scrollDisplayRight();
|
||||
void leftToRight();
|
||||
void rightToLeft();
|
||||
void autoscroll();
|
||||
void noAutoscroll();
|
||||
|
||||
void createChar(uint8_t, uint8_t[]);
|
||||
void setCursor(uint8_t, uint8_t);
|
||||
virtual void write(uint8_t);
|
||||
void command(uint8_t);
|
||||
private:
|
||||
void send(uint8_t, uint8_t);
|
||||
void write4bits(uint8_t);
|
||||
void write8bits(uint8_t);
|
||||
void pulseEnable();
|
||||
|
||||
uint8_t _rs_pin; // LOW: command. HIGH: character.
|
||||
uint8_t _rw_pin; // LOW: write to LCD. HIGH: read from LCD.
|
||||
uint8_t _enable_pin; // activated by a HIGH pulse.
|
||||
uint8_t _data_pins[8];
|
||||
|
||||
uint8_t _displayfunction;
|
||||
uint8_t _displaycontrol;
|
||||
uint8_t _displaymode;
|
||||
|
||||
uint8_t _initialized;
|
||||
|
||||
uint8_t _numlines,_currline;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user