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Document StarTrek example
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@@ -688,7 +688,7 @@ EXAMPLE_RECURSIVE = NO
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# directories that contain image that are included in the documentation (see
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# the \image command).
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IMAGE_PATH = ../libraries/BlinkLED/examples/Cylon ../libraries/BlinkLED/examples/Cylon4
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IMAGE_PATH = ../libraries/BlinkLED/examples/Cylon ../libraries/BlinkLED/examples/Cylon4 ../libraries/BlinkLED/examples/StarTrek
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# The INPUT_FILTER tag can be used to specify a program that doxygen should
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# invoke to filter for each input file. Doxygen will invoke the filter program
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165
doc/blink-startrek.dox
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165
doc/blink-startrek.dox
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@@ -0,0 +1,165 @@
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/*
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* Copyright (C) 2012 Southern Storm Software, Pty Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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\file blink-startrek.dox
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\page blink_startrek Star Trek Example
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This example shows how to use the BlinkLED and ChaseLEDs classes to
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simulate the running lights on the starship Enterprise from Star Trek.
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This can be used as the basis for lighting a model kit. It is
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recommended that you read the \ref blink_blink "Blink" and
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\ref blink_cylon "Cylon" tutorials first.
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There are four categories of lights on the Enterprise:
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\li Static lights in windows, engines, and the deflector dish.
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We don't handle those in this example as we assume that they are
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connected directly to the power supply with no computer control.
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\li Red and green navigation lights on the left and right of the saucer,
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and on the left and right warp nacelles, typically with a 1 second period.
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The red light is on the left as viewed from the back of the model.
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\li White strobe light behind the bridge and on the warp nacelles
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that comes on briefly every second.
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\li Nacelle lights that perform a circular LED chase in the front of the
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nacelles to create the warp engine twirl effect.
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Different models of the Enterprise have the lights in different places,
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and the period of flashing can vary from TV show to show, and sometimes
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from episode to episode. There isn't a definitive set of blink timings
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or number of LED's in the nacelle chase. The sketch has a number of
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configurable parameters that gives the user the freedom to choose which
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show and/or episode they wish to treat as "canonical" for their model.
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We start by building a test circuit with a small number of LED's for
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each of the three categories (navigation, strobe, and nacelles):
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\image html StarTrek.png
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This won't be the final circuit for the model, but building it on a
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breadboard will help with the initial prototyping stages and choosing
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the appropriate blink timings:
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\image html StarTrekBreadboard.png
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Alternatively, the test circuit can be built on a prototyping shield
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with the chase LED's in a circular arrangement to simulate how they will
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look when placed in the front of the model's warp nacelles:
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\image html StarTrekShield.png
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Now that we have a circuit, let's configure the red navigation LED on AOUT2
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using the BlinkLED class, to blink with a period of 1000 milliseconds on,
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1000 milliseconds off:
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\dontinclude BlinkLED/examples/StarTrek/StarTrek.pde
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\skip <BlinkLED.h>
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\until <BlinkLED.h>
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\skip NAV_LIGHTS
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\until NAV_LIGHTS
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\skip NAV_LIGHTS_ON
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\until NAV_LIGHTS_OFF
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\skip navLights
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\until navLights
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We repeat the process for the strobe LED on AOUT3, with a period of
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70 milliseconds on, and 830 milliseconds off:
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\dontinclude BlinkLED/examples/StarTrek/StarTrek.pde
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\skip STROBE_LIGHT
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\until STROBE_LIGHT
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\skip STROBE_LIGHT_ON
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\until STROBE_LIGHT_OFF
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\skip strobeLight
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\until strobeLight
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We also need to arrange for BlinkLED::loop() to be called from the
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application's main <tt>loop()</tt> function:
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\code
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void loop() {
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navLights.loop();
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strobeLight.loop();
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}
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\endcode
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If you run the sketch at this point, you should see the navigation and
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strobe LED's blink with the selected rates.
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Next is the twirl effect in the warp nacelles, using the ChaseLEDs
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class. We are actually going to inherit from ChaseLEDs to create a
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custom LED chaser that reads the chase rate from AIN0 and uses PWM
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outputs to create a trailing flame effect. See the
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\ref blink_cylon "Cylon" example for more information on creating
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custom effects with ChaseLEDs.
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\dontinclude BlinkLED/examples/StarTrek/StarTrek.pde
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\skip NACELLE_CHASE_LEN
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\until NacelleChaseLEDs nacelleChase
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We also need to add a call to ChaseLEDs::loop() to the application's
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main loop:
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\dontinclude BlinkLED/examples/StarTrek/StarTrek.pde
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\skip loop()
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\until }
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Running the sketch now should cause the six LED's in the nacelle
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sequence to chase, in addition to the navigation and strobe LED's.
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The 10K potentiometer can be used to select the desired chase rate.
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This completes the test circuit, and will allow you to fiddle with
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the blink timings and chase rate until you are happy with the result.
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We've made provision in this sketch for six outputs in the chase,
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but some models may only use three or five. The <tt>NACELLE_CHASE_LEN</tt>
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parameter controls the length of the chase.
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With three outputs, the LED's can be arranged in opposite pairs,
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lighting two LED's at a time. The following circuit demonstrates
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how three outputs can be used to drive six LED's:
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\image html ThreeChase.png
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You will need two of these circuits, for the left and right warp nacelles.
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The transistor drivers reduce the current load on the Arduino CPU and
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provide the option to drive the LED's from 12V instead of 5V.
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It is recommended that you use transistor drivers for the navigation and
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strobe lights as well as there will be multiple LED's on each output in a
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real model. For example, there will be at least three each of the red
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and green navigation lights: the top of the saucer section, the bottom of
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the saucer section, and the top of the warp nacelle. Using a 12V supply
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will make it easier to string lots of LED's together in series.
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Other nacelle effects are possible by modifying the <tt>advance()</tt> method
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in the sketch. For example, the "opposite pairs" effect with 3 outputs
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can also be done with 6 outputs and the following modification to the sketch:
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\dontinclude BlinkLED/examples/StarTrek2/StarTrek2.pde
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\skip advance(byte
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\until }
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The full source code for the example, including the "opposite pairs"
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effect, follows:
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\include BlinkLED/examples/StarTrek2/StarTrek2.pde
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*/
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@@ -44,5 +44,7 @@ over several output pins.
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\li \ref blink_blink "Blink" example of using BlinkLED.
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\li \ref blink_cylon "Cylon" example of using ChaseLEDs to simulate
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the Cylon eye effect from Battlestar Galactica.
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\li \ref blink_startrek "StarTrek" example for lighting a starship
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Enterprise model kit.
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*/
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