1
0
mirror of https://github.com/taigrr/arduinolibs synced 2025-01-18 04:33:12 -08:00

Complete the RunningFigure example

This commit is contained in:
Rhys Weatherley 2012-05-30 10:55:53 +10:00
parent 081aab987b
commit c7d87fd98c
4 changed files with 485 additions and 5 deletions

View File

@ -0,0 +1,84 @@
/*
* Copyright (C) 2012 Southern Storm Software, Pty Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
\file dmd-running-figure.dox
\page dmd_running_figure Running figure example
This example demonstrates how to draw animated bitmaps to
<a href="http://www.freetronics.com/dmd">Freetronics Large Dot
Matrix Displays</a>. These displays have 512 LED's arranged in a
32x16 matrix and controlled by an SPI interface. The displays are
available in red, blue, green, yellow, and white variations.
The first step is to initialize the display:
\dontinclude DMD/examples/RunningFigure/RunningFigure.pde
\skip #include
\until DMD display;
We will also need some bitmaps to animate the running figure. We will use
static bitmaps stored in program memory. The first frame of the 10-frame
animation is:
\dontinclude DMD/examples/RunningFigure/RunningFigure.pde
\skip run1
\until };
As can be seen, the bitmap is made up of 0's and 1's; a 1 bit indicates that
the corresponding LED will be lit when it is drawn to the dot matrix display.
The first two bytes are the width and height of the bitmap in pixels.
In this case, the first frame is 16x16 pixels. Other frames in the animation
are 18x16 and 13x16.
We store pointers to all of the frames in a common array:
\dontinclude DMD/examples/RunningFigure/RunningFigure.pde
\skip frames[]
\until frame = 0
All that remains is to run the animation loop:
\dontinclude DMD/examples/RunningFigure/RunningFigure.pde
\skip ADVANCE_MS
\until display.loop()
\until }
Each time \c ADVANCE_MS milliseconds expires, we clear the display and
draw a bitmap centered on the screen. To help with the centering, we read
the width value from the bitmap for the current frame (the height is
always 16). We must also call DMD::loop() repeatedly from the application's
main <tt>loop()</tt> function to ensure that the display is kept refreshed.
Sometimes it can be inconvenient to arrange for DMD::loop() to be called
regularly. An alternative is to use Timer1 and
\ref dmd_interrupts "interrupt-driven display refresh":
\dontinclude DMD/examples/RunningFigureISR/RunningFigureISR.pde
\skip ADVANCE_MS
\until loop()
\until }
The full source code for the example follows:
\include DMD/examples/RunningFigure/RunningFigure.pde
*/

View File

@ -42,6 +42,13 @@ LCD shield.
\li \ref lcd_hello_world "Hello World" example for the Freetronics LCD shield.
\li \ref lcd_form "Form" example for LCD displays.
\section main_DMD Freetronics Large Dot Matrix Display (DMD)
\li DMD class to manage the initialize of the display.
\li Bitmap class to manage drawing to in-memory bitmaps and the DMD display.
\li \ref dmd_running_figure "RunningFigure" example that demonstrates how
to draw and animate bitmaps.
\section main_BlinkLED BlinkLED Utility Library
\li BlinkLED class that simplifies the process of blinking a LED connected

View File

@ -107,29 +107,155 @@ byte const run4[] PROGMEM = {
B00000100, B00000000
};
byte const run5[] PROGMEM = {
13, 16,
B00000000, B00000000,
B00000000, B00110000,
B00000111, B11111000,
B00000111, B11111000,
B00000111, B11110000,
B00001111, B11100000,
B00000111, B00000000,
B00001111, B00000000,
B00001111, B00000000,
B00001111, B10000000,
B00011100, B00000000,
B00111000, B00000000,
B01110000, B00000000,
B11100000, B00000000,
B11000000, B00000000,
B10000000, B00000000
};
byte const run6[] PROGMEM = {
16, 16,
B00000000, B00000000,
B00000000, B00011100,
B00000000, B00111110,
B00000001, B11111110,
B00000000, B11100000,
B00000001, B11100000,
B00000001, B11111000,
B00000011, B00011100,
B00000110, B00111000,
B00000110, B01110000,
B00001100, B00100000,
B00111000, B00000000,
B01100000, B00000000,
B11000000, B00000000,
B10000000, B00000000,
B10000000, B00000000
};
byte const run7[] PROGMEM = {
18, 16,
B00000000, B00000011, B10000000,
B00000000, B01111011, B10000000,
B00000000, B01111111, B10000000,
B00000000, B00001111, B00100000,
B00000000, B00011001, B11000000,
B00000000, B00110000, B11000000,
B00000000, B01110000, B00000000,
B00000001, B11110000, B00000000,
B11111111, B10111000, B00000000,
B11111111, B00011100, B00000000,
B00000000, B00001110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B10000000,
B00000000, B00000001, B11000000,
B00000000, B00000000, B01000000,
B00000000, B00000000, B00000000
};
byte const run8[] PROGMEM = {
18, 16,
B00000000, B00000110, B00000000,
B00000001, B11101111, B00000000,
B00000001, B11111111, B00000000,
B00000000, B00111110, B00000000,
B00000000, B01111111, B11000000,
B00000000, B11100011, B10000000,
B00000001, B11000000, B00000000,
B00000011, B11100000, B00000000,
B11111111, B01110000, B00000000,
B11111110, B00111000, B00000000,
B00000000, B00011100, B00000000,
B00000000, B00000110, B00000000,
B00000000, B00000110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B00000000,
B00000000, B00000001, B00000000
};
byte const run9[] PROGMEM = {
16, 16,
B00000000, B00000000,
B00000000, B01001110,
B00000001, B11101110,
B00000011, B11111110,
B00000011, B11111110,
B00000001, B10111100,
B00000011, B00000000,
B00000111, B00000000,
B11111111, B10000000,
B11111100, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000
};
byte const run10[] PROGMEM = {
13, 16,
B00000000, B00000000,
B00000000, B00110000,
B00000000, B01111000,
B00000111, B11111000,
B00001111, B11111000,
B00000111, B11000000,
B00001110, B00000000,
B00001100, B00000000,
B00001100, B00000000,
B01111100, B00000000,
B11111100, B00000000,
B00011000, B00000000,
B00110000, B00000000,
B01110000, B00000000,
B01100000, B00000000,
B01000000, B00000000
};
const prog_uint8_t *frames[] = {
run1,
run2,
run3,
run4
run4,
run5,
run6,
run7,
run8,
run9,
run10
};
#define NUM_FRAMES (sizeof(frames) / sizeof(frames[0]))
#define ADVANCE_MS (1000 / NUM_FRAMES)
unsigned int frame = 0;
#define ADVANCE_MS (1000 / NUM_FRAMES)
unsigned long lastFrame;
void setup() {
display.drawBitmap(8, 0, run1);
lastFrame = millis();
lastFrame = millis() - ADVANCE_MS;
}
void loop() {
if ((millis() - lastFrame) >= ADVANCE_MS) {
frame = (frame + 1) % NUM_FRAMES;
display.clear();
int x = (32 - pgm_read_byte(frames[frame])) / 2;
display.drawBitmap(x, 0, frames[frame]);
lastFrame += ADVANCE_MS;
frame = (frame + 1) % NUM_FRAMES;
}
display.loop();
}

View File

@ -0,0 +1,263 @@
/*
* Copyright (C) 2012 Southern Storm Software, Pty Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <DMD.h>
DMD display;
// Running stick figure pictures are loosely based on those from this tutorial:
// http://www.fluidanims.com/FAelite/phpBB3/viewtopic.php?f=10&t=102
byte const run1[] PROGMEM = {
16, 16,
B00000000, B00001100,
B00000000, B00011110,
B00000111, B11111110,
B00001111, B11111110,
B00011100, B11111100,
B00000001, B11111100,
B00000001, B11110000,
B00000011, B11111000,
B00000111, B00011000,
B00001110, B01110000,
B00011100, B01100000,
B00111000, B00000000,
B01110000, B00000000,
B01100000, B00000000,
B01000000, B00000000,
B00000000, B00000000
};
byte const run2[] PROGMEM = {
18, 16,
B00000000, B01110011, B10000000,
B00000000, B11111111, B10000000,
B00000000, B00011111, B10000000,
B00000000, B00111111, B11000000,
B00000000, B01111011, B11000000,
B00000000, B11110011, B10000000,
B00000001, B11100000, B00000000,
B00000011, B11100000, B00000000,
B00000111, B01110000, B00000000,
B01111110, B00111000, B00000000,
B11111100, B00011100, B00000000,
B00000000, B00001110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B10000000,
B00000000, B00000001, B00000000,
B00000000, B00000000, B00000000
};
byte const run3[] PROGMEM = {
18, 16,
B00000000, B00110000, B00000000,
B00000000, B01111000, B00000000,
B00000000, B00011111, B00000000,
B00000000, B00011111, B00000000,
B00000000, B00111111, B10000000,
B00000000, B01111111, B11000000,
B00000000, B11100011, B10000000,
B00000001, B11000000, B00000000,
B00000011, B11100000, B00000000,
B11111111, B01110000, B00000000,
B11111110, B00111000, B00000000,
B00000000, B00011000, B00000000,
B00000000, B00011100, B00000000,
B00000000, B00001110, B00000000,
B00000000, B00000100, B00000000,
B00000000, B00000000, B00000000
};
byte const run4[] PROGMEM = {
16, 16,
B00000001, B11100000,
B00000011, B11111100,
B00000000, B00111110,
B00000000, B01111110,
B00000000, B11111100,
B00000001, B10011111,
B00000011, B00001110,
B00000011, B00000000,
B00000011, B10000000,
B11111111, B10000000,
B11111000, B11000000,
B00000001, B11000000,
B00000011, B10000000,
B00000111, B00000000,
B00000110, B00000000,
B00000100, B00000000
};
byte const run5[] PROGMEM = {
13, 16,
B00000000, B00000000,
B00000000, B00110000,
B00000111, B11111000,
B00000111, B11111000,
B00000111, B11110000,
B00001111, B11100000,
B00000111, B00000000,
B00001111, B00000000,
B00001111, B00000000,
B00001111, B10000000,
B00011100, B00000000,
B00111000, B00000000,
B01110000, B00000000,
B11100000, B00000000,
B11000000, B00000000,
B10000000, B00000000
};
byte const run6[] PROGMEM = {
16, 16,
B00000000, B00000000,
B00000000, B00011100,
B00000000, B00111110,
B00000001, B11111110,
B00000000, B11100000,
B00000001, B11100000,
B00000001, B11111000,
B00000011, B00011100,
B00000110, B00111000,
B00000110, B01110000,
B00001100, B00100000,
B00111000, B00000000,
B01100000, B00000000,
B11000000, B00000000,
B10000000, B00000000,
B10000000, B00000000
};
byte const run7[] PROGMEM = {
18, 16,
B00000000, B00000011, B10000000,
B00000000, B01111011, B10000000,
B00000000, B01111111, B10000000,
B00000000, B00001111, B00100000,
B00000000, B00011001, B11000000,
B00000000, B00110000, B11000000,
B00000000, B01110000, B00000000,
B00000001, B11110000, B00000000,
B11111111, B10111000, B00000000,
B11111111, B00011100, B00000000,
B00000000, B00001110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B10000000,
B00000000, B00000001, B11000000,
B00000000, B00000000, B01000000,
B00000000, B00000000, B00000000
};
byte const run8[] PROGMEM = {
18, 16,
B00000000, B00000110, B00000000,
B00000001, B11101111, B00000000,
B00000001, B11111111, B00000000,
B00000000, B00111110, B00000000,
B00000000, B01111111, B11000000,
B00000000, B11100011, B10000000,
B00000001, B11000000, B00000000,
B00000011, B11100000, B00000000,
B11111111, B01110000, B00000000,
B11111110, B00111000, B00000000,
B00000000, B00011100, B00000000,
B00000000, B00000110, B00000000,
B00000000, B00000110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B00000000,
B00000000, B00000001, B00000000
};
byte const run9[] PROGMEM = {
16, 16,
B00000000, B00000000,
B00000000, B01001110,
B00000001, B11101110,
B00000011, B11111110,
B00000011, B11111110,
B00000001, B10111100,
B00000011, B00000000,
B00000111, B00000000,
B11111111, B10000000,
B11111100, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000
};
byte const run10[] PROGMEM = {
13, 16,
B00000000, B00000000,
B00000000, B00110000,
B00000000, B01111000,
B00000111, B11111000,
B00001111, B11111000,
B00000111, B11000000,
B00001110, B00000000,
B00001100, B00000000,
B00001100, B00000000,
B01111100, B00000000,
B11111100, B00000000,
B00011000, B00000000,
B00110000, B00000000,
B01110000, B00000000,
B01100000, B00000000,
B01000000, B00000000
};
const prog_uint8_t *frames[] = {
run1,
run2,
run3,
run4,
run5,
run6,
run7,
run8,
run9,
run10
};
#define NUM_FRAMES (sizeof(frames) / sizeof(frames[0]))
unsigned int frame = 0;
#define ADVANCE_MS (1000 / NUM_FRAMES)
ISR(TIMER1_OVF_vect)
{
display.refresh();
}
void setup() {
display.enableTimer1();
}
void loop() {
display.clear();
int x = (32 - pgm_read_byte(frames[frame])) / 2;
display.drawBitmap(x, 0, frames[frame]);
frame = (frame + 1) % NUM_FRAMES;
delay(ADVANCE_MS);
}