#ifndef Form_h #define Form_h #include "FreetronicsLCD.h" class Field; #define FORM_CHANGED 1 class Form { public: explicit Form(LiquidCrystal &lcd); ~Form(); int dispatch(int event); void nextField(); void prevField(); void defaultField(); void addField(Field *field); void removeField(Field *field); Field *currentField() const { return current; } void setCurrentField(Field *field); bool isCurrent(Field &field) const { return current == &field; } void show(); void hide(); bool isVisible() const { return visible; } private: LiquidCrystal *_lcd; Field *first; Field *last; Field *current; bool visible; friend class Field; }; #endif