#ifndef FreetronicsLCD_h #define FreetronicsLCD_h // Extended version of the LiquidCrystal library that works specifically // with Freetronics' 16x2 LCD display, including support for the back // light and the Up/Down/Left/Right/Select buttons. More info: // // http://www.freetronics.com/pages/16x2-lcd-shield-quickstart-guide // Include a copy of the standard LiquidCrystal library so we can extend it. #include "utility/LiquidCrystal.h" // Button event codes. #define LCD_BUTTON_NONE 0 #define LCD_BUTTON_LEFT 1 #define LCD_BUTTON_RIGHT 2 #define LCD_BUTTON_UP 3 #define LCD_BUTTON_DOWN 4 #define LCD_BUTTON_SELECT 5 #define LCD_BUTTON_LEFT_RELEASED -1 #define LCD_BUTTON_RIGHT_RELEASED -2 #define LCD_BUTTON_UP_RELEASED -3 #define LCD_BUTTON_DOWN_RELEASED -4 #define LCD_BUTTON_SELECT_RELEASED -5 class FreetronicsLCD : public LiquidCrystal { public: FreetronicsLCD() : LiquidCrystal(8, 9, 4, 5, 6, 7) { init(); } // For USBDroid where D9 needs to be reassigned to some other pin. FreetronicsLCD(uint8_t pin9) : LiquidCrystal(8, pin9, 4, 5, 6, 7) { init(); } // Turn on the display, including the back light and the text. // This will also reset the screen saver timeout. void display(); // Turn off the display, including the back light and the text, // effectively forcing the screen saver to activate immediately. void noDisplay(); // Enable the screen saver and activate it after timeout seconds // of inactivity on the buttons. Note: the screen saver is activated // during the call to getButton() so it must be polled regularly. void enableScreenSaver(int timeoutSecs = 10); // Disable the screen saver and turn the screen back on. void disableScreenSaver(); // Determine if the screen saver is active. bool isScreenSaved() const { return screenSaved; } // Get the next button event, or LCD_BUTTON_NONE if no change // since the last event. If the screen saver is active, then // pressing a button will disable the screen saver and return // LCD_BUTTON_NONE as the button code. Thus, any button can // be used to wake up the screen. int getButton(); private: int prevButton; unsigned long timeout; unsigned long lastRestore; bool screenSaved; bool eatRelease; void init(); }; #endif