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LCD
LCD.h
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/*
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* Copyright (C) 2012 Southern Storm Software, Pty Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef LCD_h
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#define LCD_h
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// Extended version of the LiquidCrystal library that works specifically
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// with Freetronics' 16x2 LCD display, including support for the back
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// light and the Up/Down/Left/Right/Select buttons. More info:
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//
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// http://www.freetronics.com/pages/16x2-lcd-shield-quickstart-guide
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// Include a copy of the standard LiquidCrystal library so we can extend it.
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#include "utility/LiquidCrystal.h"
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// Button event codes.
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#define LCD_BUTTON_NONE 0
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#define LCD_BUTTON_LEFT 1
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#define LCD_BUTTON_RIGHT 2
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#define LCD_BUTTON_UP 3
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#define LCD_BUTTON_DOWN 4
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#define LCD_BUTTON_SELECT 5
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#define LCD_BUTTON_LEFT_RELEASED -1
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#define LCD_BUTTON_RIGHT_RELEASED -2
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#define LCD_BUTTON_UP_RELEASED -3
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#define LCD_BUTTON_DOWN_RELEASED -4
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#define LCD_BUTTON_SELECT_RELEASED -5
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class
LCD
:
public
LiquidCrystal {
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public
:
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LCD
() : LiquidCrystal(8, 9, 4, 5, 6, 7) { init(); }
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LCD
(uint8_t pin9) : LiquidCrystal(8, pin9, 4, 5, 6, 7) { init(); }
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uint8_t
backlightPin
()
const
{
return
_backlightPin; }
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void
setBacklightPin
(uint8_t pin);
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void
display
();
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void
noDisplay
();
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enum
ScreenSaverMode
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{
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DisplayOff
,
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BacklightOff
,
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BacklightOnSelect
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};
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ScreenSaverMode
screenSaverMode
()
const
{
return
mode; }
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void
setScreenSaverMode
(
ScreenSaverMode
mode);
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void
enableScreenSaver
(
int
timeoutSecs = 10);
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void
disableScreenSaver
();
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bool
isScreenSaved
()
const
{
return
screenSaved; }
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int
getButton
();
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private
:
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uint8_t _backlightPin;
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bool
backlightInit;
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int
prevButton;
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int
debounceButton;
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unsigned
long
timeout;
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unsigned
long
lastRestore;
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unsigned
long
lastDebounce;
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bool
screenSaved;
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bool
eatRelease;
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ScreenSaverMode
mode;
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void
init();
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};
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#endif
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