#ifndef FreetronicsLCD_h #define FreetronicsLCD_h // Extended version of the LiquidCrystal library that works specifically // with Freetronics' 16x2 LCD display, including support for the back // light and the Up/Down/Left/Right/Select buttons. More info: // // http://www.freetronics.com/pages/16x2-lcd-shield-quickstart-guide // Include a copy of the standard LiquidCrystal library so we can extend it. #include "utility/LiquidCrystal.h" // Button event codes. #define LCD_BUTTON_NONE 0 #define LCD_BUTTON_LEFT 1 #define LCD_BUTTON_RIGHT 2 #define LCD_BUTTON_UP 3 #define LCD_BUTTON_DOWN 4 #define LCD_BUTTON_SELECT 5 #define LCD_BUTTON_LEFT_RELEASED -1 #define LCD_BUTTON_RIGHT_RELEASED -2 #define LCD_BUTTON_UP_RELEASED -3 #define LCD_BUTTON_DOWN_RELEASED -4 #define LCD_BUTTON_SELECT_RELEASED -5 class FreetronicsLCD : public LiquidCrystal { public: FreetronicsLCD() : LiquidCrystal(8, 9, 4, 5, 6, 7) { init(); } FreetronicsLCD(uint8_t pin9) : LiquidCrystal(8, pin9, 4, 5, 6, 7) { init(); } void display(); void noDisplay(); void enableScreenSaver(int timeoutSecs = 10); void disableScreenSaver(); bool isScreenSaved() const { return screenSaved; } int getButton(); private: int prevButton; unsigned long timeout; unsigned long lastRestore; bool screenSaved; bool eatRelease; void init(); }; #endif