/* * Copyright (C) 2012 Southern Storm Software, Pty Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include DMD display; // Running stick figure pictures are loosely based on those from this tutorial: // http://www.fluidanims.com/FAelite/phpBB3/viewtopic.php?f=10&t=102 byte const run1[] PROGMEM = { 16, 16, B00000000, B00001100, B00000000, B00011110, B00000111, B11111110, B00001111, B11111110, B00011100, B11111100, B00000001, B11111100, B00000001, B11110000, B00000011, B11111000, B00000111, B00011000, B00001110, B01110000, B00011100, B01100000, B00111000, B00000000, B01110000, B00000000, B01100000, B00000000, B01000000, B00000000, B00000000, B00000000 }; byte const run2[] PROGMEM = { 18, 16, B00000000, B01110011, B10000000, B00000000, B11111111, B10000000, B00000000, B00011111, B10000000, B00000000, B00111111, B11000000, B00000000, B01111011, B11000000, B00000000, B11110011, B10000000, B00000001, B11100000, B00000000, B00000011, B11100000, B00000000, B00000111, B01110000, B00000000, B01111110, B00111000, B00000000, B11111100, B00011100, B00000000, B00000000, B00001110, B00000000, B00000000, B00000111, B00000000, B00000000, B00000011, B10000000, B00000000, B00000001, B00000000, B00000000, B00000000, B00000000 }; byte const run3[] PROGMEM = { 18, 16, B00000000, B00110000, B00000000, B00000000, B01111000, B00000000, B00000000, B00011111, B00000000, B00000000, B00011111, B00000000, B00000000, B00111111, B10000000, B00000000, B01111111, B11000000, B00000000, B11100011, B10000000, B00000001, B11000000, B00000000, B00000011, B11100000, B00000000, B11111111, B01110000, B00000000, B11111110, B00111000, B00000000, B00000000, B00011000, B00000000, B00000000, B00011100, B00000000, B00000000, B00001110, B00000000, B00000000, B00000100, B00000000, B00000000, B00000000, B00000000 }; byte const run4[] PROGMEM = { 16, 16, B00000001, B11100000, B00000011, B11111100, B00000000, B00111110, B00000000, B01111110, B00000000, B11111100, B00000001, B10011111, B00000011, B00001110, B00000011, B00000000, B00000011, B10000000, B11111111, B10000000, B11111000, B11000000, B00000001, B11000000, B00000011, B10000000, B00000111, B00000000, B00000110, B00000000, B00000100, B00000000 }; byte const run5[] PROGMEM = { 13, 16, B00000000, B00000000, B00000000, B00110000, B00000111, B11111000, B00000111, B11111000, B00000111, B11110000, B00001111, B11100000, B00000111, B00000000, B00001111, B00000000, B00001111, B00000000, B00001111, B10000000, B00011100, B00000000, B00111000, B00000000, B01110000, B00000000, B11100000, B00000000, B11000000, B00000000, B10000000, B00000000 }; byte const run6[] PROGMEM = { 16, 16, B00000000, B00000000, B00000000, B00011100, B00000000, B00111110, B00000001, B11111110, B00000000, B11100000, B00000001, B11100000, B00000001, B11111000, B00000011, B00011100, B00000110, B00111000, B00000110, B01110000, B00001100, B00100000, B00111000, B00000000, B01100000, B00000000, B11000000, B00000000, B10000000, B00000000, B10000000, B00000000 }; byte const run7[] PROGMEM = { 18, 16, B00000000, B00000011, B10000000, B00000000, B01111011, B10000000, B00000000, B01111111, B10000000, B00000000, B00001111, B00100000, B00000000, B00011001, B11000000, B00000000, B00110000, B11000000, B00000000, B01110000, B00000000, B00000001, B11110000, B00000000, B11111111, B10111000, B00000000, B11111111, B00011100, B00000000, B00000000, B00001110, B00000000, B00000000, B00000111, B00000000, B00000000, B00000011, B10000000, B00000000, B00000001, B11000000, B00000000, B00000000, B01000000, B00000000, B00000000, B00000000 }; byte const run8[] PROGMEM = { 18, 16, B00000000, B00000110, B00000000, B00000001, B11101111, B00000000, B00000001, B11111111, B00000000, B00000000, B00111110, B00000000, B00000000, B01111111, B11000000, B00000000, B11100011, B10000000, B00000001, B11000000, B00000000, B00000011, B11100000, B00000000, B11111111, B01110000, B00000000, B11111110, B00111000, B00000000, B00000000, B00011100, B00000000, B00000000, B00000110, B00000000, B00000000, B00000110, B00000000, B00000000, B00000111, B00000000, B00000000, B00000011, B00000000, B00000000, B00000001, B00000000 }; byte const run9[] PROGMEM = { 16, 16, B00000000, B00000000, B00000000, B01001110, B00000001, B11101110, B00000011, B11111110, B00000011, B11111110, B00000001, B10111100, B00000011, B00000000, B00000111, B00000000, B11111111, B10000000, B11111100, B11000000, B00000000, B11000000, B00000000, B11000000, B00000000, B11000000, B00000000, B11000000, B00000000, B11000000, B00000000, B11000000 }; byte const run10[] PROGMEM = { 13, 16, B00000000, B00000000, B00000000, B00110000, B00000000, B01111000, B00000111, B11111000, B00001111, B11111000, B00000111, B11000000, B00001110, B00000000, B00001100, B00000000, B00001100, B00000000, B01111100, B00000000, B11111100, B00000000, B00011000, B00000000, B00110000, B00000000, B01110000, B00000000, B01100000, B00000000, B01000000, B00000000 }; Bitmap::ProgMem frames[] = { run1, run2, run3, run4, run5, run6, run7, run8, run9, run10 }; #define NUM_FRAMES (sizeof(frames) / sizeof(frames[0])) unsigned int frame = 0; #define ADVANCE_MS (1000 / NUM_FRAMES) ISR(TIMER1_OVF_vect) { display.refresh(); } void setup() { display.enableTimer1(); } void loop() { display.clear(); int x = (32 - pgm_read_byte(frames[frame])) / 2; display.drawBitmap(x, 0, frames[frame]); frame = (frame + 1) % NUM_FRAMES; delay(ADVANCE_MS); }