Files
bubbletea/standard_renderer.go
Christian Muehlhaeuser c29912c179 Enable ANSI compressor
With this change all ANSI output will be piped through an ANSI compressor that
eliminates redundant ANSI sequences. As such the compressor can be considered
"lossless".
2021-10-28 09:45:43 -04:00

439 lines
12 KiB
Go

package tea
import (
"bytes"
"io"
"strings"
"sync"
"time"
"github.com/muesli/ansi/compressor"
"github.com/muesli/reflow/truncate"
)
const (
// defaultFramerate specifies the maximum interval at which we should
// update the view.
defaultFramerate = time.Second / 60
)
// standardRenderer is a framerate-based terminal renderer, updating the view
// at a given framerate to avoid overloading the terminal emulator.
//
// In cases where very high performance is needed the renderer can be told
// to exclude ranges of lines, allowing them to be written to directly.
type standardRenderer struct {
out io.WriteCloser
buf bytes.Buffer
framerate time.Duration
ticker *time.Ticker
mtx *sync.Mutex
done chan struct{}
lastRender string
linesRendered int
// essentially whether or not we're using the full size of the terminal
altScreenActive bool
// renderer dimensions; usually the size of the window
width int
height int
// lines explicitly set not to render
ignoreLines map[int]struct{}
}
// newRenderer creates a new renderer. Normally you'll want to initialize it
// with os.Stdout as the first argument.
func newRenderer(out io.Writer, mtx *sync.Mutex) renderer {
return &standardRenderer{
out: &compressor.Writer{Forward: out},
mtx: mtx,
framerate: defaultFramerate,
}
}
// start starts the renderer.
func (r *standardRenderer) start() {
if r.ticker == nil {
r.ticker = time.NewTicker(r.framerate)
}
r.done = make(chan struct{})
go r.listen()
}
// stop permanently halts the renderer, rendering the final frame.
func (r *standardRenderer) stop() {
r.flush()
clearLine(r.out)
close(r.done)
r.out.Close()
}
// kill halts the renderer. The final frame will not be rendered.
func (r *standardRenderer) kill() {
clearLine(r.out)
close(r.done)
}
// listen waits for ticks on the ticker, or a signal to stop the renderer.
func (r *standardRenderer) listen() {
for {
select {
case <-r.ticker.C:
if r.ticker != nil {
r.flush()
}
case <-r.done:
r.ticker.Stop()
r.ticker = nil
return
}
}
}
// flush renders the buffer.
func (r *standardRenderer) flush() {
r.mtx.Lock()
defer r.mtx.Unlock()
if r.buf.Len() == 0 || r.buf.String() == r.lastRender {
// Nothing to do
return
}
// Output buffer
out := new(bytes.Buffer)
newLines := strings.Split(r.buf.String(), "\n")
oldLines := strings.Split(r.lastRender, "\n")
skipLines := make(map[int]struct{})
// Clear any lines we painted in the last render.
if r.linesRendered > 0 {
for i := r.linesRendered - 1; i > 0; i-- {
// If the number of lines we want to render hasn't increased and
// new line is the same as the old line we can skip rendering for
// this line as a performance optimization.
if (len(newLines) <= len(oldLines)) && (len(newLines) > i && len(oldLines) > i) && (newLines[i] == oldLines[i]) {
skipLines[i] = struct{}{}
} else if _, exists := r.ignoreLines[i]; !exists {
clearLine(out)
}
cursorUp(out)
}
if _, exists := r.ignoreLines[0]; !exists {
// We need to return to the start of the line here to properly
// erase it. Going back the entire width of the terminal will
// usually be farther than we need to go, but terminal emulators
// will stop the cursor at the start of the line as a rule.
//
// We use this sequence in particular because it's part of the ANSI
// standard (whereas others are proprietary to, say, VT100/VT52).
// If cursor previous line (ESC[ + <n> + F) were better supported
// we could use that above to eliminate this step.
cursorBack(out, r.width)
clearLine(out)
}
}
// Merge the set of lines we're skipping as a rendering optimization with
// the set of lines we've explicitly asked the renderer to ignore.
if r.ignoreLines != nil {
for k, v := range r.ignoreLines {
skipLines[k] = v
}
}
r.linesRendered = 0
// Paint new lines
for i := 0; i < len(newLines); i++ {
if _, skip := skipLines[r.linesRendered]; skip {
// Unless this is the last line, move the cursor down.
if i < len(newLines)-1 {
cursorDown(out)
}
} else {
line := newLines[i]
// Truncate lines wider than the width of the window to avoid
// wrapping, which will mess up rendering. If we don't have the
// width of the window this will be ignored.
//
// Note that on Windows we only get the width of the window on
// program initialization, so after a resize this won't perform
// correctly (signal SIGWINCH is not supported on Windows).
if r.width > 0 {
line = truncate.String(line, uint(r.width))
}
_, _ = io.WriteString(out, line)
if i < len(newLines)-1 {
_, _ = io.WriteString(out, "\r\n")
}
}
r.linesRendered++
}
// Make sure the cursor is at the start of the last line to keep rendering
// behavior consistent.
if r.altScreenActive {
// This case fixes a bug in macOS terminal. In other terminals the
// other case seems to do the job regardless of whether or not we're
// using the full terminal window.
moveCursor(out, r.linesRendered, 0)
} else {
cursorBack(out, r.width)
}
_, _ = r.out.Write(out.Bytes())
r.lastRender = r.buf.String()
r.buf.Reset()
}
// write writes to the internal buffer. The buffer will be outputted via the
// ticker which calls flush().
func (r *standardRenderer) write(s string) {
r.mtx.Lock()
defer r.mtx.Unlock()
r.buf.Reset()
// If an empty string was passed we should clear existing output and
// rendering nothing. Rather than introduce additional state to manage
// this, we render a single space as a simple (albeit less correct)
// solution.
if s == "" {
s = " "
}
_, _ = r.buf.WriteString(s)
}
func (r *standardRenderer) repaint() {
r.lastRender = ""
}
func (r *standardRenderer) altScreen() bool {
return r.altScreenActive
}
func (r *standardRenderer) setAltScreen(v bool) {
r.altScreenActive = v
}
// setIgnoredLines specifies lines not to be touched by the standard Bubble Tea
// renderer.
func (r *standardRenderer) setIgnoredLines(from int, to int) {
// Lock if we're going to be clearing some lines since we don't want
// anything jacking our cursor.
if r.linesRendered > 0 {
r.mtx.Lock()
defer r.mtx.Unlock()
}
if r.ignoreLines == nil {
r.ignoreLines = make(map[int]struct{})
}
for i := from; i < to; i++ {
r.ignoreLines[i] = struct{}{}
}
// Erase ignored lines
if r.linesRendered > 0 {
out := new(bytes.Buffer)
for i := r.linesRendered - 1; i >= 0; i-- {
if _, exists := r.ignoreLines[i]; exists {
clearLine(out)
}
cursorUp(out)
}
moveCursor(out, r.linesRendered, 0) // put cursor back
_, _ = r.out.Write(out.Bytes())
}
}
// clearIgnoredLines returns control of any ignored lines to the standard
// Bubble Tea renderer. That is, any lines previously set to be ignored can be
// rendered to again.
func (r *standardRenderer) clearIgnoredLines() {
r.ignoreLines = nil
}
// insertTop effectively scrolls up. It inserts lines at the top of a given
// area designated to be a scrollable region, pushing everything else down.
// This is roughly how ncurses does it.
//
// To call this function use command ScrollUp().
//
// For this to work renderer.ignoreLines must be set to ignore the scrollable
// region since we are bypassing the normal Bubble Tea renderer here.
//
// Because this method relies on the terminal dimensions, it's only valid for
// full-window applications (generally those that use the alternate screen
// buffer).
//
// This method bypasses the normal rendering buffer and is philosophically
// different than the normal way we approach rendering in Bubble Tea. It's for
// use in high-performance rendering, such as a pager that could potentially
// be rendering very complicated ansi. In cases where the content is simpler
// standard Bubble Tea rendering should suffice.
func (r *standardRenderer) insertTop(lines []string, topBoundary, bottomBoundary int) {
r.mtx.Lock()
defer r.mtx.Unlock()
b := new(bytes.Buffer)
changeScrollingRegion(b, topBoundary, bottomBoundary)
moveCursor(b, topBoundary, 0)
insertLine(b, len(lines))
_, _ = io.WriteString(b, strings.Join(lines, "\r\n"))
changeScrollingRegion(b, 0, r.height)
// Move cursor back to where the main rendering routine expects it to be
moveCursor(b, r.linesRendered, 0)
_, _ = r.out.Write(b.Bytes())
}
// insertBottom effectively scrolls down. It inserts lines at the bottom of
// a given area designated to be a scrollable region, pushing everything else
// up. This is roughly how ncurses does it.
//
// To call this function use the command ScrollDown().
//
// See note in insertTop() for caveats, how this function only makes sense for
// full-window applications, and how it differs from the normal way we do
// rendering in Bubble Tea.
func (r *standardRenderer) insertBottom(lines []string, topBoundary, bottomBoundary int) {
r.mtx.Lock()
defer r.mtx.Unlock()
b := new(bytes.Buffer)
changeScrollingRegion(b, topBoundary, bottomBoundary)
moveCursor(b, bottomBoundary, 0)
_, _ = io.WriteString(b, "\r\n"+strings.Join(lines, "\r\n"))
changeScrollingRegion(b, 0, r.height)
// Move cursor back to where the main rendering routine expects it to be
moveCursor(b, r.linesRendered, 0)
_, _ = r.out.Write(b.Bytes())
}
// handleMessages handles internal messages for the renderer.
func (r *standardRenderer) handleMessages(msg Msg) {
switch msg := msg.(type) {
case WindowSizeMsg:
r.mtx.Lock()
r.width = msg.Width
r.height = msg.Height
r.mtx.Unlock()
case clearScrollAreaMsg:
r.clearIgnoredLines()
// Force a repaint on the area where the scrollable stuff was in this
// update cycle
r.mtx.Lock()
r.lastRender = ""
r.mtx.Unlock()
case syncScrollAreaMsg:
// Re-render scrolling area
r.clearIgnoredLines()
r.setIgnoredLines(msg.topBoundary, msg.bottomBoundary)
r.insertTop(msg.lines, msg.topBoundary, msg.bottomBoundary)
// Force non-scrolling stuff to repaint in this update cycle
r.mtx.Lock()
r.lastRender = ""
r.mtx.Unlock()
case scrollUpMsg:
r.insertTop(msg.lines, msg.topBoundary, msg.bottomBoundary)
case scrollDownMsg:
r.insertBottom(msg.lines, msg.topBoundary, msg.bottomBoundary)
}
}
// HIGH-PERFORMANCE RENDERING STUFF
type syncScrollAreaMsg struct {
lines []string
topBoundary int
bottomBoundary int
}
// SyncScrollArea performs a paint of the entire region designated to be the
// scrollable area. This is required to initialize the scrollable region and
// should also be called on resize (WindowSizeMsg).
//
// For high-performance, scroll-based rendering only.
func SyncScrollArea(lines []string, topBoundary int, bottomBoundary int) Cmd {
return func() Msg {
return syncScrollAreaMsg{
lines: lines,
topBoundary: topBoundary,
bottomBoundary: bottomBoundary,
}
}
}
type clearScrollAreaMsg struct{}
// ClearScrollArea deallocates the scrollable region and returns the control of
// those lines to the main rendering routine.
//
// For high-performance, scroll-based rendering only.
func ClearScrollArea() Msg {
return clearScrollAreaMsg{}
}
type scrollUpMsg struct {
lines []string
topBoundary int
bottomBoundary int
}
// ScrollUp adds lines to the top of the scrollable region, pushing existing
// lines below down. Lines that are pushed out the scrollable region disappear
// from view.
//
// For high-performance, scroll-based rendering only.
func ScrollUp(newLines []string, topBoundary, bottomBoundary int) Cmd {
return func() Msg {
return scrollUpMsg{
lines: newLines,
topBoundary: topBoundary,
bottomBoundary: bottomBoundary,
}
}
}
type scrollDownMsg struct {
lines []string
topBoundary int
bottomBoundary int
}
// ScrollDown adds lines to the bottom of the scrollable region, pushing
// existing lines above up. Lines that are pushed out of the scrollable region
// disappear from view.
//
// For high-performance, scroll-based rendering only.
func ScrollDown(newLines []string, topBoundary, bottomBoundary int) Cmd {
return func() Msg {
return scrollDownMsg{
lines: newLines,
topBoundary: topBoundary,
bottomBoundary: bottomBoundary,
}
}
}