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glaze.nvim/lua/glaze/view.lua
2026-02-18 19:31:33 -05:00

265 lines
6.3 KiB
Lua

---@brief [[
--- glaze.nvim view/UI
--- Lazy.nvim-style floating window with Charmbracelet aesthetic
---@brief ]]
local M = {}
---@type GlazeFloat?
M._float = nil
---@type number?
M._timer = nil
local SPINNERS = { "", "", "", "" }
local SPINNER_IDX = 1
---Open the Glaze UI.
function M.open()
local Float = require("glaze.float").Float
if M._float and M._float:valid() then
M._float:close()
end
M._float = Float.new({
title = " 󱓞 Glaze ",
})
-- Set up keymaps
M._float:map("u", function()
require("glaze.runner").update_all()
end, "Update all")
M._float:map("i", function()
require("glaze.runner").install_missing()
end, "Install missing")
M._float:map("x", function()
require("glaze.runner").abort()
end, "Abort")
M._float:map("<CR>", function()
M._toggle_details()
end, "Toggle details")
-- Subscribe to runner updates
require("glaze.runner").on_update(function()
M.render()
end)
-- Start update timer for spinner
M._start_timer()
M.render()
end
---@private
function M._start_timer()
if M._timer then
vim.fn.timer_stop(M._timer)
end
M._timer = vim.fn.timer_start(100, function()
if not M._float or not M._float:valid() then
if M._timer then
vim.fn.timer_stop(M._timer)
M._timer = nil
end
return
end
local runner = require("glaze.runner")
if runner.is_running() then
SPINNER_IDX = (SPINNER_IDX % #SPINNERS) + 1
vim.schedule(function()
M.render()
end)
end
end, { ["repeat"] = -1 })
end
---@private
function M._toggle_details()
-- TODO: Implement detail expansion
end
---Render the UI.
function M.render()
if not M._float or not M._float:valid() then
return
end
local glaze = require("glaze")
local runner = require("glaze.runner")
local Text = require("glaze.text").Text
local text = Text.new()
text.wrap = M._float:width() - 4
local icons = glaze.config.ui.icons
-- Header
text:nl()
text:append(" ", "GlazeIcon"):append("Glaze", "GlazeH1"):append(" Go Binary Manager", "GlazeComment"):nl()
text:nl()
-- Stats / Progress
local stats = runner.stats()
if stats.total > 0 then
M._render_progress(text, stats)
text:nl()
end
-- Keybinds
text:append(" ", nil, { indent = 2 })
text:append(" u ", "GlazeButtonActive"):append(" Update ", "GlazeButton")
text:append(" ")
text:append(" i ", "GlazeButtonActive"):append(" Install ", "GlazeButton")
text:append(" ")
text:append(" x ", "GlazeButtonActive"):append(" Abort ", "GlazeButton")
text:append(" ")
text:append(" q ", "GlazeButtonActive"):append(" Close ", "GlazeButton")
text:nl():nl()
-- Tasks section (if running)
if stats.total > 0 then
text:append("Tasks", "GlazeH2"):append(" (" .. stats.done .. "/" .. stats.total .. ")", "GlazeComment"):nl()
text:nl()
for _, task in ipairs(runner.tasks()) do
M._render_task(text, task, icons)
end
text:nl()
end
-- Registered binaries
local binaries = glaze.binaries()
local binary_count = vim.tbl_count(binaries)
text:append("Binaries", "GlazeH2"):append(" (" .. binary_count .. ")", "GlazeComment"):nl()
text:nl()
if binary_count == 0 then
text:append("No binaries registered yet.", "GlazeComment", { indent = 4 }):nl()
text:append("Use ", "GlazeComment", { indent = 4 })
text:append('require("glaze").register(name, url)', "GlazeUrl")
text:append(" to add binaries.", "GlazeComment"):nl()
else
-- Sort by name
local sorted = {}
for name, binary in pairs(binaries) do
table.insert(sorted, { name = name, binary = binary })
end
table.sort(sorted, function(a, b)
return a.name < b.name
end)
for _, item in ipairs(sorted) do
M._render_binary(text, item.binary, icons)
end
end
text:trim()
-- Render to buffer
vim.bo[M._float.buf].modifiable = true
text:render(M._float.buf, glaze._ns)
vim.bo[M._float.buf].modifiable = false
end
---@param text GlazeText
---@param stats table
---@private
function M._render_progress(text, stats)
if not M._float then
return
end
local width = M._float:width() - 6
local done_ratio = stats.total > 0 and (stats.done / stats.total) or 0
local done_width = math.floor(done_ratio * width + 0.5)
if stats.done < stats.total then
text:append("", {
virt_text_win_col = 2,
virt_text = { { string.rep("", done_width), "GlazeProgressDone" } },
})
text:append("", {
virt_text_win_col = 2 + done_width,
virt_text = { { string.rep("", width - done_width), "GlazeProgressTodo" } },
})
end
end
---@param text GlazeText
---@param task GlazeTask
---@param icons GlazeIcons
---@private
function M._render_task(text, task, icons)
local icon, icon_hl
if task.status == "done" then
icon, icon_hl = icons.done, "GlazeIconDone"
elseif task.status == "error" then
icon, icon_hl = icons.error, "GlazeIconError"
elseif task.status == "running" then
icon, icon_hl = SPINNERS[SPINNER_IDX], "GlazeIconRunning"
else
icon, icon_hl = icons.pending, "GlazePending"
end
text:append(" " .. icon .. " ", icon_hl)
text:append(task.binary.name, "GlazeBinary")
-- Time taken
if task.end_time and task.start_time then
local ms = (task.end_time - task.start_time) / 1e6
text:append(string.format(" %.0fms", ms), "GlazeTime")
end
text:nl()
-- Show output for errors or running tasks
if task.status == "error" and #task.output > 0 then
for _, line in ipairs(task.output) do
text:append(line, "GlazeError", { indent = 6 }):nl()
end
end
end
---@param text GlazeText
---@param binary GlazeBinary
---@param icons GlazeIcons
---@private
function M._render_binary(text, binary, icons)
local glaze = require("glaze")
local installed = glaze.is_installed(binary.name)
local icon = installed and icons.done or icons.pending
local icon_hl = installed and "GlazeIconDone" or "GlazePending"
text:append(" " .. icon .. " ", icon_hl)
text:append(binary.name, "GlazeBinary")
if binary.plugin then
text:append(" (" .. binary.plugin .. ")", "GlazePlugin")
end
text:nl()
text:append(binary.url, "GlazeUrl", { indent = 6 }):nl()
end
---Close the UI.
function M.close()
if M._timer then
vim.fn.timer_stop(M._timer)
M._timer = nil
end
if M._float then
M._float:close()
M._float = nil
end
end
return M