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Revise console interface
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src/gopheros/device/video/console/device.go
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45
src/gopheros/device/video/console/device.go
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package console
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import "image/color"
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// ScrollDir defines a scroll direction.
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type ScrollDir uint8
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// The supported list of scroll directions for the console Scroll() calls.
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const (
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Up ScrollDir = iota
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Down
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)
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// The Device interface is implemented by objects that can function as system
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// consoles.
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type Device interface {
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// Dimensions returns the width and height of the console in characters.
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Dimensions() (uint16, uint16)
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// DefaultColors returns the default foreground and background colors
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// used by this console.
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DefaultColors() (fg, bg uint8)
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// Fill sets the contents of the specified rectangular region to the
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// requested color. Both x and y coordinates are 1-based (top-left
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// corner has coordinates 1,1).
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Fill(x, y, width, height uint16, fg, bg uint8)
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// Scroll the console contents to the specified direction. The caller
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// is responsible for updating (e.g. clear or replace) the contents of
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// the region that was scrolled.
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Scroll(dir ScrollDir, lines uint16)
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// Write a char to the specified location. Both x and y coordinates are
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// 1-based (top-left corner has coordinates 1,1).
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Write(ch byte, fg, bg uint8, x, y uint16)
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// Palette returns the active color palette for this console.
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Palette() color.Palette
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// SetPaletteColor updates the color definition for the specified
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// palette index. Passing a color index greated than the number of
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// supported colors should be a no-op.
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SetPaletteColor(uint8, color.RGBA)
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}
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@ -1,48 +0,0 @@
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package console
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// Attr defines a color attribute.
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type Attr uint16
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// The set of attributes that can be passed to Write().
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const (
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Black Attr = iota
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Blue
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Green
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Cyan
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Red
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Magenta
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Brown
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LightGrey
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Grey
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LightBlue
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LightGreen
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LightCyan
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LightRed
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LightMagenta
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LightBrown
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White
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)
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// ScrollDir defines a scroll direction.
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type ScrollDir uint8
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// The supported list of scroll directions for the console Scroll() calls.
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const (
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Up ScrollDir = iota
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Down
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)
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// The Console interface is implemented by objects that can function as physical consoles.
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type Console interface {
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// Dimensions returns the width and height of the console in characters.
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Dimensions() (uint16, uint16)
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// Clear clears the specified rectangular region
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Clear(x, y, width, height uint16)
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// Scroll a particular number of lines to the specified direction.
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Scroll(dir ScrollDir, lines uint16)
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// Write a char to the specified location.
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Write(ch byte, attr Attr, x, y uint16)
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}
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