mirror of
https://github.com/taigrr/gopher-os
synced 2025-01-18 04:43:13 -08:00
Use uint32 for console coordinates and fix dimension bug
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parent
d804b17ed8
commit
fd3ca91138
@ -15,7 +15,7 @@ const (
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// consoles.
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type Device interface {
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// Dimensions returns the width and height of the console in characters.
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Dimensions() (uint16, uint16)
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Dimensions() (uint32, uint32)
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// DefaultColors returns the default foreground and background colors
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// used by this console.
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@ -24,16 +24,16 @@ type Device interface {
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// Fill sets the contents of the specified rectangular region to the
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// requested color. Both x and y coordinates are 1-based (top-left
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// corner has coordinates 1,1).
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Fill(x, y, width, height uint16, fg, bg uint8)
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Fill(x, y, width, height uint32, fg, bg uint8)
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// Scroll the console contents to the specified direction. The caller
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// is responsible for updating (e.g. clear or replace) the contents of
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// the region that was scrolled.
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Scroll(dir ScrollDir, lines uint16)
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Scroll(dir ScrollDir, lines uint32)
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// Write a char to the specified location. Both x and y coordinates are
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// 1-based (top-left corner has coordinates 1,1).
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Write(ch byte, fg, bg uint8, x, y uint16)
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Write(ch byte, fg, bg uint8, x, y uint32)
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// Palette returns the active color palette for this console.
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Palette() color.Palette
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@ -24,8 +24,8 @@ var portWriteByteFn = cpu.PortWriteByte
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// - light gray text (color 7) on black background (color 0).
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// - space as the clear character
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type VgaTextConsole struct {
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width uint16
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height uint16
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width uint32
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height uint32
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fb []uint16
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@ -37,15 +37,15 @@ type VgaTextConsole struct {
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// NewVgaTextConsole creates an new vga text console with its
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// framebuffer mapped to fbPhysAddr.
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func NewVgaTextConsole(columns, rows uint16, fbPhysAddr uintptr) *VgaTextConsole {
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func NewVgaTextConsole(columns, rows uint32, fbPhysAddr uintptr) *VgaTextConsole {
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return &VgaTextConsole{
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width: columns,
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height: rows,
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clearChar: uint16(' '),
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// overlay a 16bit slice over the fbPhysAddr
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fb: *(*[]uint16)(unsafe.Pointer(&reflect.SliceHeader{
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Len: 80 * 25,
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Cap: 80 * 25,
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Len: int(columns * rows),
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Cap: int(columns * rows),
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Data: fbPhysAddr,
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})),
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palette: color.Palette{
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@ -73,7 +73,7 @@ func NewVgaTextConsole(columns, rows uint16, fbPhysAddr uintptr) *VgaTextConsole
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}
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// Dimensions returns the console width and height in characters.
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func (cons *VgaTextConsole) Dimensions() (uint16, uint16) {
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func (cons *VgaTextConsole) Dimensions() (uint32, uint32) {
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return cons.width, cons.height
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}
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@ -85,10 +85,10 @@ func (cons *VgaTextConsole) DefaultColors() (fg uint8, bg uint8) {
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// Fill sets the contents of the specified rectangular region to the requested
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// color. Both x and y coordinates are 1-based.
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func (cons *VgaTextConsole) Fill(x, y, width, height uint16, fg, bg uint8) {
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func (cons *VgaTextConsole) Fill(x, y, width, height uint32, fg, bg uint8) {
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var (
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clr = (((uint16(bg) << 4) | uint16(fg)) << 8) | cons.clearChar
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rowOffset, colOffset uint16
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rowOffset, colOffset uint32
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)
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// clip rectangle
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@ -104,12 +104,12 @@ func (cons *VgaTextConsole) Fill(x, y, width, height uint16, fg, bg uint8) {
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y = cons.height
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}
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if x+width > cons.width {
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width = cons.width - x
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if x+width-1 > cons.width {
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width = cons.width - x + 1
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}
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if y+height > cons.height {
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height = cons.height - y
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if y+height-1 > cons.height {
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height = cons.height - y + 1
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}
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rowOffset = ((y - 1) * cons.width) + (x - 1)
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@ -123,12 +123,12 @@ func (cons *VgaTextConsole) Fill(x, y, width, height uint16, fg, bg uint8) {
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// Scroll the console contents to the specified direction. The caller
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// is responsible for updating (e.g. clear or replace) the contents of
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// the region that was scrolled.
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func (cons *VgaTextConsole) Scroll(dir ScrollDir, lines uint16) {
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func (cons *VgaTextConsole) Scroll(dir ScrollDir, lines uint32) {
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if lines == 0 || lines > cons.height {
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return
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}
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var i uint16
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var i uint32
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offset := lines * cons.width
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switch dir {
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@ -146,7 +146,7 @@ func (cons *VgaTextConsole) Scroll(dir ScrollDir, lines uint16) {
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// Write a char to the specified location. If fg or bg exceed the supported
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// colors for this console, they will be set to their default value. Both x and
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// y coordinates are 1-based
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func (cons *VgaTextConsole) Write(ch byte, fg, bg uint8, x, y uint16) {
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func (cons *VgaTextConsole) Write(ch byte, fg, bg uint8, x, y uint32) {
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if x < 1 || x > cons.width || y < 1 || y > cons.height {
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return
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}
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@ -205,7 +205,7 @@ func probeForVgaTextConsole() device.Driver {
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fbInfo := getFramebufferInfoFn()
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if fbInfo.Type == multiboot.FramebufferTypeEGA {
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drv = NewVgaTextConsole(uint16(fbInfo.Width), uint16(fbInfo.Height), uintptr(fbInfo.PhysAddr))
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drv = NewVgaTextConsole(fbInfo.Width, fbInfo.Height, uintptr(fbInfo.PhysAddr))
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}
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return drv
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@ -11,8 +11,8 @@ import (
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)
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func TestVgaTextDimensions(t *testing.T) {
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cons := NewVgaTextConsole(80, 25, 0)
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if w, h := cons.Dimensions(); w != 80 || h != 25 {
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var cons Device = NewVgaTextConsole(40, 50, 0)
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if w, h := cons.Dimensions(); w != 40 || h != 50 {
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t.Fatalf("expected console dimensions to be 80x25; got %dx%d", w, h)
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}
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}
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@ -27,34 +27,38 @@ func TestVgaTextDefaultColors(t *testing.T) {
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func TestVgaTextFill(t *testing.T) {
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specs := []struct {
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// Input rect
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x, y, w, h uint16
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x, y, w, h uint32
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// Expected area to be cleared
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expX, expY, expW, expH uint16
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expStartX, expStartY, expEndX, expEndY uint32
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}{
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{
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0, 0, 500, 500,
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0, 0, 80, 25,
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1, 1, 80, 25,
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},
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{
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10, 10, 11, 50,
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10, 10, 11, 15,
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10, 10, 20, 25,
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},
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{
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10, 10, 110, 1,
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10, 10, 70, 1,
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10, 10, 80, 10,
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},
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{
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70, 20, 20, 20,
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70, 20, 10, 5,
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70, 20, 80, 39,
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},
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{
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90, 25, 20, 20,
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0, 0, 0, 0,
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80, 25, 80, 25,
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},
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{
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12, 12, 5, 6,
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12, 12, 5, 6,
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12, 12, 16, 17,
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},
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{
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80, 25, 1, 1,
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80, 25, 80, 25,
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},
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}
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@ -74,12 +78,12 @@ nextSpec:
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cons.Fill(spec.x, spec.y, spec.w, spec.h, 0, 0)
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var x, y uint16
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var x, y uint32
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for y = 1; y <= ch; y++ {
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for x = 1; x <= cw; x++ {
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fbVal := fb[((y-1)*cw)+(x-1)]
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if x < spec.expX || y < spec.expY || x >= spec.expX+spec.expW || y >= spec.expY+spec.expH {
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if x < spec.expStartX || y < spec.expStartY || x > spec.expEndX || y > spec.expEndY {
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if fbVal != testPat {
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t.Errorf("[spec %d] expected char at (%d, %d) not to be cleared", specIndex, x, y)
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continue nextSpec
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@ -101,7 +105,7 @@ func TestVgaTextScroll(t *testing.T) {
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cw, ch := cons.Dimensions()
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t.Run("up", func(t *testing.T) {
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specs := []uint16{
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specs := []uint32{
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0,
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1,
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2,
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@ -109,10 +113,10 @@ func TestVgaTextScroll(t *testing.T) {
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nextSpec:
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for specIndex, lines := range specs {
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// Fill buffer with test pattern
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var x, y, index uint16
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var x, y, index uint32
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for y = 0; y < ch; y++ {
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for x = 0; x < cw; x++ {
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fb[index] = (y << 8) | x
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fb[index] = uint16((y << 8) | x)
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index++
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}
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}
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@ -123,7 +127,7 @@ func TestVgaTextScroll(t *testing.T) {
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index = 0
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for y = 0; y < ch-lines; y++ {
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for x = 0; x < cw; x++ {
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expVal := ((y + lines) << 8) | x
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expVal := uint16(((y + lines) << 8) | x)
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if fb[index] != expVal {
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t.Errorf("[spec %d] expected value at (%d, %d) to be %d; got %d", specIndex, x, y, expVal, fb[index])
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continue nextSpec
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@ -135,7 +139,7 @@ func TestVgaTextScroll(t *testing.T) {
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})
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t.Run("down", func(t *testing.T) {
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specs := []uint16{
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specs := []uint32{
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0,
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1,
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2,
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@ -144,10 +148,10 @@ func TestVgaTextScroll(t *testing.T) {
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nextSpec:
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for specIndex, lines := range specs {
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// Fill buffer with test pattern
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var x, y, index uint16
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var x, y, index uint32
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for y = 0; y < ch; y++ {
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for x = 0; x < cw; x++ {
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fb[index] = (y << 8) | x
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fb[index] = uint16((y << 8) | x)
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index++
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}
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}
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@ -158,7 +162,7 @@ func TestVgaTextScroll(t *testing.T) {
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index = lines * cw
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for y = lines; y < ch-lines; y++ {
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for x = 0; x < cw; x++ {
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expVal := ((y - lines) << 8) | x
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expVal := uint16(((y - lines) << 8) | x)
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if fb[index] != expVal {
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t.Errorf("[spec %d] expected value at (%d, %d) to be %d; got %d", specIndex, x, y, expVal, fb[index])
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continue nextSpec
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@ -177,7 +181,7 @@ func TestVgaTextWrite(t *testing.T) {
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t.Run("off-screen", func(t *testing.T) {
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specs := []struct {
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x, y uint16
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x, y uint32
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}{
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{81, 26},
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{90, 24},
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