// Connection event handlers are invoked asynchronously
// and the state of the connection may have changed when
// the callback is invoked.
nc, err := nats.Connect("demo.nats.io",
nats.DisconnectHandler(func(nc *nats.Conn) {
// handle disconnect event
}),
nats.ReconnectHandler(func(nc *nats.Conn) {
// handle reconnect event
}))
if err != nil {
log.Fatal(err)
}
defer nc.Close()
// Do something with the connection
Options options = new Options.Builder().
server("nats://demo.nats.io:4222").
connectionListener((conn, type) -> {
if (type == Events.RECONNECTED) {
// handle reconnected
} else if (type == Events.DISCONNECTED) {
// handle disconnected, wait for reconnect
}
}).
build();
Connection nc = Nats.connect(options);
// Do something with the connection
nc.close();
let nc = NATS.connect({
maxReconnectAttempts: 10,
servers: ["nats://demo.nats.io:4222"]
});
nc.on('reconnect', (c) => {
console.log('reconnected');
});
nc = NATS()
async def disconnected_cb():
print("Got disconnected!")
async def reconnected_cb():
# See who we are connected to on reconnect.
print("Got reconnected to {url}".format(url=nc.connected_url.netloc))
await nc.connect(
servers=["nats://demo.nats.io:4222"],
reconnect_time_wait=10,
reconnected_cb=reconnected_cb,
disconnected_cb=disconnected_cb,
)
# Do something with the connection.
require 'nats/client'
NATS.start(servers: ["nats://127.0.0.1:1222", "nats://127.0.0.1:1223", "nats://127.0.0.1:1224"]) do |nc|
# Do something with the connection
nc.on_reconnect do
puts "Got reconnected to #{nc.connected_server}"
end
nc.on_disconnect do |reason|
puts "Got disconnected! #{reason}"
end
end
// will throw an exception if connection fails
let nc = await connect({
maxReconnectAttempts: 10,
servers: ["nats://demo.nats.io:4222"]
});
// first argument is the connection (same as nc in this case)
// second argument is the url of the server where the client
// connected
nc.on('reconnect', (conn, server) => {
console.log('reconnected to', server);
});
nc.close();