1
0
mirror of https://github.com/taigrr/skyline synced 2025-01-18 04:33:13 -08:00

First pass at name and year

This commit is contained in:
Jason Long 2020-06-29 14:20:40 -04:00
parent 475c32c0a4
commit 4361a2da76
3 changed files with 93 additions and 8 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@ -8,12 +8,17 @@ const BASE_WIDTH = 0.167
const BASE_HEIGHT = 0.05
const CUBE_SIZE = 0.0143
const MAX_HEIGHT = 0.14
const FACE_ANGLE = 104.79
let username = "jasonlong"
let year = "2018"
let json = {}
let font = undefined
let fontSize = 0.025
let fontHeight = 0.00658 // Extrusion thickness
let camera, scene, renderer
let bronzeMaterial
var urlParams = new URLSearchParams(window.location.search);
@ -40,12 +45,86 @@ async function loadJSON(username, year) {
loadJSON(username, year)
const fixSideNormals = (geometry) => {
let triangle = new THREE.Triangle()
// "fix" side normals by removing z-component of normals for side faces
var triangleAreaHeuristics = 0.1 * ( fontHeight * fontSize );
for (var i = 0; i < geometry.faces.length; i++) {
let face = geometry.faces[i]
if ( face.materialIndex == 1 ) {
for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
face.vertexNormals[ j ].z = 0
face.vertexNormals[ j ].normalize()
}
let va = geometry.vertices[ face.a ]
let vb = geometry.vertices[ face.b ]
let vc = geometry.vertices[ face.c ]
let s = triangle.set( va, vb, vc ).getArea()
if ( s > triangleAreaHeuristics ) {
for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
face.vertexNormals[ j ].copy(face.normal)
}
}
}
}
}
const createText = () => {
let nameGeo = new THREE.TextGeometry(username, {
font: font,
size: fontSize,
height: fontHeight
})
nameGeo.computeBoundingBox()
nameGeo.computeVertexNormals()
let yearGeo = new THREE.TextGeometry(year, {
font: font,
size: fontSize,
height: fontHeight
})
yearGeo.computeBoundingBox()
yearGeo.computeVertexNormals()
fixSideNormals(nameGeo)
fixSideNormals(yearGeo)
nameGeo = new THREE.BufferGeometry().fromGeometry(nameGeo)
let nameMesh = new THREE.Mesh(nameGeo, bronzeMaterial)
nameMesh.position.x = -0.295
nameMesh.position.y = -0.075
nameMesh.position.z = -0.010
nameMesh.geometry.rotateX(FACE_ANGLE * Math.PI / 2)
nameMesh.geometry.rotateY(Math.PI * 2)
scene.add(nameMesh)
yearGeo = new THREE.BufferGeometry().fromGeometry(yearGeo)
let yearMesh = new THREE.Mesh(yearGeo, bronzeMaterial)
yearMesh.position.x = 0.280
yearMesh.position.y = -0.075
yearMesh.position.z = -0.010
yearMesh.geometry.rotateX(FACE_ANGLE * Math.PI / 2)
yearMesh.geometry.rotateY(Math.PI * 2)
scene.add(yearMesh)
}
const init = () => {
// SCENE
scene = new THREE.Scene()
// CAMERA
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 )
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.01, 100 )
// RENDERER
renderer = new THREE.WebGLRenderer({ antialias: true })
@ -57,7 +136,7 @@ const init = () => {
// MATERIALS
let phongMaterial = new THREE.MeshPhongMaterial( { color: 0x40c463, transparent: true, opacity: 0.2, side: THREE.DoubleSide } )
let bronzeMaterial = new THREE.MeshPhysicalMaterial( { color: 0x645f61, metalness: 1, clearcoat: 0.5, clearcoatRoughness: 0.5, side: THREE.DoubleSide } )
bronzeMaterial = new THREE.MeshPhysicalMaterial( { color: 0x645f61, metalness: 1, clearcoat: 0.5, clearcoatRoughness: 0.5, side: THREE.DoubleSide } )
// LIGHTS
const dLight1 = new THREE.DirectionalLight(0xebeb8c, 0.8)
@ -82,7 +161,7 @@ const init = () => {
gltf.scene.rotation.x = Math.PI/2
gltf.scene.rotation.y = -Math.PI
// let worldAxis = new THREE.AxesHelper(2);
// scene.add(worldAxis)
render()
@ -103,19 +182,23 @@ const init = () => {
scene.add(base.scene)
})
// USERNAME + YEAR
let fontLoader = new THREE.FontLoader()
fontLoader.load('../fonts/helvetiker_regular.typeface.json', function (response) {
font = response
createText()
})
// CONTRIBUTION BARS
let barGroup = new THREE.Group()
let maxCount = json.max
let x = 0
let y = 0
json.contributions.forEach(week => {
y = (CUBE_SIZE * 7)
y = (CUBE_SIZE * 7)
week.days.forEach(day => {
console.log(day.date)
console.log(day.count)
y -= CUBE_SIZE
let height = (MAX_HEIGHT / maxCount * day.count).toFixed(4)
// console.log(height)
let geometry = new THREE.BoxGeometry(CUBE_SIZE, CUBE_SIZE, height)
let cube = new THREE.Mesh(geometry, bronzeMaterial)
cube.position.x = x
@ -128,7 +211,7 @@ const init = () => {
const groupBox = new THREE.Box3().setFromObject(barGroup)
const groupCenter = groupBox.getCenter(new THREE.Vector3())
barGroup.position.x -= groupCenter.x
barGroup.position.y -= groupCenter.y
barGroup.position.y -= groupCenter.y
scene.add(barGroup)
const box = new THREE.Box3().setFromObject(scene)