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mirror of https://github.com/taigrr/skyline synced 2025-01-18 04:33:13 -08:00
skyline/js/contributions.js
2020-06-28 21:12:40 -04:00

163 lines
4.5 KiB
JavaScript

import * as THREE from "./three.module.js";
import { GLTFLoader } from './GLTFLoader.js';
import { OrbitControls } from './OrbitControls.js';
import { GUI } from './dat.gui.module.js';
const BASE_LENGTH = 0.834
const BASE_WIDTH = 0.167
const BASE_HEIGHT = 0.05
const CUBE_SIZE = 0.0143
const MAX_HEIGHT = 0.14
let username = "jasonlong"
let year = "2018"
let json = {}
let camera, scene, renderer
var urlParams = new URLSearchParams(window.location.search);
if (urlParams.has('username')) {
username = urlParams.get('username')
}
if (urlParams.has('year')) {
year = urlParams.get('year')
}
// Import JSON data
async function loadJSON(username, year) {
let url = `https://json-contributions.vercel.app/api/user?username=${username}&year=${year}`
let response = await fetch(url)
if (response.ok) {
json = await response.json()
init()
render()
} else {
alert("HTTP-Error: " + response.status)
}
}
loadJSON(username, year)
const init = () => {
// SCENE
scene = new THREE.Scene()
// CAMERA
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 )
// RENDERER
renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setPixelRatio( window.devicePixelRatio )
renderer.setSize( window.innerWidth, window.innerHeight )
renderer.outputEncoding = THREE.sRGBEncoding
renderer.setClearColor(0xffffff, 1)
document.body.appendChild(renderer.domElement)
// MATERIALS
let phongMaterial = new THREE.MeshPhongMaterial( { color: 0x40c463, transparent: true, opacity: 0.2, side: THREE.DoubleSide } )
let bronzeMaterial = new THREE.MeshPhysicalMaterial( { color: 0x645f61, metalness: 1, clearcoat: 0.5, clearcoatRoughness: 0.5, side: THREE.DoubleSide } )
// LIGHTS
const dLight1 = new THREE.DirectionalLight(0xebeb8c, 0.8)
dLight1.position.set(-2, -5, 5);
dLight1.target.position.set(0, 0, 0);
const dLight2 = new THREE.DirectionalLight(0xebeb8c, 0.8)
dLight2.position.set(2, -5, 5);
dLight2.target.position.set(0, 0, 0);
scene.add(dLight1)
scene.add(dLight2)
// LOAD REFERENCE MODEL
let loader = new GLTFLoader().setPath('../models/')
loader.load('ashtom-orig.glb', function (gltf) {
gltf.scene.traverse(function (child) {
if (child.isMesh) {
child.material = phongMaterial
child.material.depthWrite = !child.material.transparent
}
})
gltf.scene.rotation.x = Math.PI/2
gltf.scene.rotation.y = -Math.PI
// let worldAxis = new THREE.AxesHelper(2);
// scene.add(worldAxis)
render()
})
// BASE GEOMETRY
let baseLoader = new GLTFLoader().setPath('../models/')
baseLoader.load('base.glb', function (base) {
base.scene.traverse(function (child) {
if (child.isMesh) {
child.material = bronzeMaterial
child.material.depthWrite = !child.material.transparent
}
})
base.scene.rotation.x = -Math.PI/2
base.scene.rotation.z = -Math.PI
scene.add(base.scene)
})
// CONTRIBUTION BARS
let barGroup = new THREE.Group()
let maxCount = json.max
let x = 0
let y = 0
json.contributions.forEach(week => {
y = (CUBE_SIZE * 7)
week.days.forEach(day => {
console.log(day.date)
console.log(day.count)
y -= CUBE_SIZE
let height = (MAX_HEIGHT / maxCount * day.count).toFixed(4)
// console.log(height)
let geometry = new THREE.BoxGeometry(CUBE_SIZE, CUBE_SIZE, height)
let cube = new THREE.Mesh(geometry, bronzeMaterial)
cube.position.x = x
cube.position.y = y
cube.position.z = BASE_HEIGHT / 2 + height / 2
barGroup.add(cube)
})
x += CUBE_SIZE
})
const groupBox = new THREE.Box3().setFromObject(barGroup)
const groupCenter = groupBox.getCenter(new THREE.Vector3())
barGroup.position.x -= groupCenter.x
barGroup.position.y -= groupCenter.y
scene.add(barGroup)
const box = new THREE.Box3().setFromObject(scene)
const center = box.getCenter(new THREE.Vector3())
camera.lookAt(center)
camera.position.y = -0.4
camera.position.z = 0.3
let controls = new OrbitControls(camera, renderer.domElement)
controls.autoRotate = false
controls.screenSpacePanning = true
controls.addEventListener('change', render);
}
const render = () => {
renderer.render(scene, camera)
}
//
// Event listeners
//
const onWindowResize = () => {
let canvasWidth = window.innerWidth;
let canvasHeight = window.innerHeight;
renderer.setSize( canvasWidth, canvasHeight );
camera.aspect = canvasWidth / canvasHeight;
camera.updateProjectionMatrix();
render()
}
window.addEventListener('resize', onWindowResize, false)