diff --git a/v2/pkg/commands/build/desktop.go b/v2/pkg/commands/build/desktop.go index 5805f562..5d74e894 100644 --- a/v2/pkg/commands/build/desktop.go +++ b/v2/pkg/commands/build/desktop.go @@ -47,12 +47,6 @@ func (d *DesktopBuilder) BuildAssets(options *Options) error { return err } - // Build static assets - err = d.buildCustomAssets(d.projectData) - if err != nil { - return err - } - return nil } diff --git a/v2/pkg/commands/build/internal/assets/README.md b/v2/pkg/commands/build/internal/assets/README.md index 33260e84..e7dc9a65 100644 --- a/v2/pkg/commands/build/internal/assets/README.md +++ b/v2/pkg/commands/build/internal/assets/README.md @@ -6,7 +6,6 @@ The structure is: * dialog - Icons for dialogs * tray - Icons for the system tray - * custom - A place for assets you wish to bundle in the application * mac - MacOS specific files * linux - Linux specific files * windows - Windows specific files @@ -48,16 +47,6 @@ Example: * `mypic.png` - May be referenced using `runtime.Tray.SetIcon("mypic")` -## Custom - -Any file in this directory will be embedded into the app using the Wails asset bundler. -Assets can be retrieved using the following methods: - -* `wails.Assets().Read(filename string) ([]byte, error)` -* `wails.Assets().String(filename string) (string, error)` - -The filename should include the path to the file relative to the `custom` directory. - ## Mac The `mac` directory holds files specific to Mac builds, such as `info.plist`. These may be edited and used as part of the build.