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website/docs/howdoesitwork.mdx
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website/docs/howdoesitwork.mdx
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---
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sidebar_position: 20
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---
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# How does it work?
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A Wails application is a standard Go application, with a webkit frontend. The Go part of the application consists of the
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application code and a runtime library that provides a number of useful operations, like controlling the application
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window. The frontend is a webkit window that will display the frontend assets. Also available to the frontend is a Javascript
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version of the runtime library. Finally, it is possible to bind Go methods to the frontend, and these will appear as
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Javascript methods that can be called, just as if they were local Javascript methods.
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<div className="text--center">
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<img src="/img/architecture.svg" width='75%'/>
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</div>
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## The Main Application
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### Overview
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The main application consists of a single call to `wails.Run()`. It accepts the
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application configuration which describes the size of the application window, the window title,
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what assets to use, etc. A basic application might look like this:
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```go title="main.go"
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package main
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import (
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"embed"
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"log"
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"github.com/wailsapp/wails/v2"
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"github.com/wailsapp/wails/v2/pkg/options"
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)
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//go:embed frontend/dist
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var assets embed.FS
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func main() {
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app := &App{}
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err := wails.Run(&options.App{
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Title: "Basic Demo",
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Width: 1024,
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Height: 768,
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Assets: &assets,
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OnStartup: app.startup,
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OnShutdown: app.shutdown,
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Bind: []interface{}{
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app,
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},
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})
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if err != nil {
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log.Fatal(err)
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}
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}
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type App struct {
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ctx context.Context
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}
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func (b *App) startup(ctx context.Context) {
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b.ctx = ctx
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}
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func (b *App) shutdown(ctx context.Context) {}
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func (b *App) Greet(name string) string {
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return fmt.Sprintf("Hello %s!", name)
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}
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```
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### Options rundown
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This example has the following options set:
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- `Title` - The text that should appear in the window's title bar
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- `Width` & `Height` - The dimensions of the window
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- `Assets` - The application's frontend assets
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- `OnStartup` - A callback for when the window is created and is about to start loading the frontend assets
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- `OnShutdown` - A callback for when the application is about to quit
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- `Bind` - A slice of struct instances that we wish to expose to the frontend
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A full list of application options can be found in the [Options Reference](/docs/reference/options).
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#### Assets
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The `Assets` option is mandatory as you can't have a Wails application without frontend assets. Those assets can be
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any files you would expect to find in a web application - html, js, css, svg, png, etc. **There is no requirement to
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generate asset bundles** - plain files will do. When the application starts, it will attempt to load `index.html`
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from your assets and the frontend will essentially work as a browser from that point on. It is worth noting that
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there is no requirement on where in the `embed.FS` the files live. It is likely that the embed path uses a nested
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directory relative to your main application code, such as `frontend/dist`:
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```go title="main.go"
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// go:embed frontend/dist
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var assets embed.FS
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```
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At startup, Wails will iterate the embedded files looking for the directory containing `index.html`. All other assets will be loaded relative
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to this directory.
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As production binaries use the files contained in `embed.FS`, there are no external files required to be shipped with
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the application.
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When running in development mode using the `wails dev` command, the assets are loaded off disk, and any changes result
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in a "live reload". The location of the assets needs to be passed to the `wails dev` command using the `-assetdir` flag
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and is likely to be the same as the embed path. It is hoped that in the future we can calculate this from the `embed.FS`
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itself.
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More details can be found in the [Application Development Guide](/docs/guides/appdev).
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#### Application Lifecycle Callbacks
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Just before the frontend is about to load `index.html`, a callback is made to the function provided in [OnStartup](/docs/reference/options#OnStartup).
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A standard Go context is passed to this method. This context is required when calling the runtime so a standard pattern is to save
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a reference to in this method. Just before the application shuts down, the [OnShutdown](/docs/reference/options#OnShutdown) callback is called in the same way,
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again with the context. There is also an [OnDomReady](/docs/reference/options#OnDomReady) callback for when the frontend
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has completed loading all assets in `index.html` and is equivalent of the [`body onload`](https://www.w3schools.com/jsref/event_onload.asp) event in Javascript.
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#### Method Binding
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The `Bind` option is one of the most important options in a Wails application. It specifies which struct methods
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to expose to the frontend. When the application starts, it examines the struct instances listed in `Bind`, determines
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which methods are public (starts with an uppercase letter) and will generate Javascript versions of those methods that
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can be called by the frontend code.
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These methods are located in the frontend at `window.go.<packagename>.<struct>.<method>`.
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In the example above, we bind `app`, which has one public method `Greet`.
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This can be called in Javascript by calling `window.go.main.App.Greet`.
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These methods return a promise. A successful call will result in the first return value from the Go call to be passed
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to the resolve handler. An unsuccessful call is when a Go method that has an error type as it's second return value,
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passes an error instance back to the caller. This is passed back via the reject handler.
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In the example above, `Greet` only returns a `string` so the Javascript call will never reject - unless invalid data
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is passed to it.
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All data types are correctly translated between Go and Javascript. Even structs. If you return a struct from a Go call,
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it will be returned to your frontend as a Javascript map. Note: If you wish to use structs, you **must** define `json` struct
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tags for your fields! It is also possible to send structs back to Go. Any Javascript map passed as an argument that
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is expecting a struct, will be converted to that struct type. To make this process a lot easier, in `dev` mode,
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a TypeScript module is generated, defining all the struct types used in bound methods. Using this module, it's possible
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to construct and send native Javascript objects to the Go code.
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More information on Binding can be found in the [Binding Methods](/docs/guides/application-development#binding-methods)
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section of the [Application Development Guide](/docs/guides/application-development).
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## The Frontend
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### Overview
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The frontend is a collection of files rendered by webkit. It's like a browser and webserver in one.
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There is virtually[^1] no limit to which frameworks or libraries you can use. The main points of interaction between
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the frontend and your Go code are:
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- Calling bound Go methods
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- Calling runtime methods
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[^1]: There is a very small subset of libraries that use features unsupported in WebViews. There are often alternatives and
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workarounds for such cases.
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### Calling bound Go methods
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All bound Go methods are available at `window.go.<package>.<struct>.<method>`. As stated in
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the previous section, these return a Promise where a successful call returns a value to the
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resolve handler and an error returns a value to the reject handler.
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```go title="mycode.js"
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window.go.main.App.Greet("Bill").then((result) => {
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console.log("The greeting is: " + result);
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})
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```
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When running the application in `dev` mode, a javascript module is generated that wraps these
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methods with JSDoc annotations. This really help with development, especially as most
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IDEs will process JSDoc to provide code completion and type hinting. This module is called `go`
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and is generated in the directory specified by the `wailsjsdir` flag. In this module is a file
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called `bindings.js` containing these wrappers. For the above example, the file contains the
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following code:
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```js title="bindings.js"
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const go = {
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"main": {
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"App": {
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/**
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* Greet
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* @param {Person} arg1 - Go Type: string
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* @returns {Promise<string>} - Go Type: string
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*/
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"Greet": (arg1) => {
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return window.go.main.App.Greet(arg1);
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},
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}
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}
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};
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export default go;
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```
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#### Support for structs
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There is also additional support for Go methods that use structs in their signature. All Go structs
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specified by bound method (either as parameters or return types) will have Typescript versions auto
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generated as part of the Go code wrapper module. Using these, it's possible to share the same data
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model between Go and Javascript. These models align with the JSDoc annotations, empowering IDE code
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completion.
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Example: We update our `Greet` method to accept a `Person` instead of a string:
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```go title="main.go"
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type Person struct {
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Name string `json:"name"`
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Age uint8 `json:"age"`
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Address *Address `json:"address"`
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}
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type Address struct {
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Street string `json:"street"`
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Postcode string `json:"postcode"`
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}
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func (a *App) Greet(p Person) string {
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return fmt.Sprintf("Hello %s (Age: %d)!", p.Name, p.Age)
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}
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```
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Our `bindings.js` file has now been updated to reflect the change:
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```js title="bindings.js"
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const go = {
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"main": {
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"App": {
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/**
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* Greet
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* @param {Person} arg1 - Go Type: main.Person
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* @returns {Promise<string>} - Go Type: string
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*/
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"Greet": (arg1) => {
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return window.go.main.App.Greet(arg1);
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},
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}
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}
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};
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export default go;
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```
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Alongside `bindings.js`, there is a file called `models.ts`. This contains our Go structs in TypeScript form:
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```ts title="models.ts"
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export class Address {
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street: string;
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postcode: string;
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static createFrom(source: any = {}) {
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return new Address(source);
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}
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constructor(source: any = {}) {
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if ('string' === typeof source) source = JSON.parse(source);
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this.street = source["street"];
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this.postcode = source["postcode"];
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}
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}
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export class Person {
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name: string;
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age: number;
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address?: Address;
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static createFrom(source: any = {}) {
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return new Person(source);
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}
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constructor(source: any = {}) {
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if ('string' === typeof source) source = JSON.parse(source);
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this.name = source["name"];
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this.age = source["age"];
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this.address = this.convertValues(source["address"], Address);
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}
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convertValues(a: any, classs: any, asMap: boolean = false): any {
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if (!a) {
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return a;
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}
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if (a.slice) {
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return (a as any[]).map(elem => this.convertValues(elem, classs));
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} else if ("object" === typeof a) {
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if (asMap) {
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for (const key of Object.keys(a)) {
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a[key] = new classs(a[key]);
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}
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return a;
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}
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return new classs(a);
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}
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return a;
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}
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}
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```
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So long as you have TypeScript as part of your frontend build configuration, you can use these models in
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the following way:
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```js title="mycode.js"
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import go from "./wailsjs/go/bindings";
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import {Person} from "./wailsjs/go/models";
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let name = "";
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function greet(name) {
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let p = new Person();
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p.name = name;
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p.age = 42;
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go.main.App.Greet(p).then((result) => {
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console.log(result);
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});
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}
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```
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The combination of JSDoc and TypeScript generated models makes for a powerful development environment.
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### Calling runtime methods
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The Javascript runtime is located at `window.runtime` and contains many methods to do various
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tasks such as emit an event or perform logging operations:
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```js title="mycode.js"
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window.runtime.EventsEmit("my-event", 1);
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```
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More details about the JS runtime can be found in the [Runtime Reference](/docs/reference/runtime/intro).
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