Add ldflags option to build

This commit is contained in:
Lea Anthony
2020-06-22 20:11:56 +10:00
parent bbc16fe03a
commit b9ffe53732
3 changed files with 13 additions and 2 deletions

View File

@@ -29,6 +29,7 @@ func init() {
var typescriptFilename = ""
var verbose = false
var platform = ""
var ldflags = ""
buildSpinner := spinner.NewSpinner()
buildSpinner.SetSpinSpeed(50)
@@ -40,7 +41,8 @@ func init() {
BoolFlag("f", "Force rebuild of application components", &forceRebuild).
BoolFlag("d", "Build in Debug mode", &debugMode).
BoolFlag("verbose", "Verbose output", &verbose).
StringFlag("t", "Generate Typescript definitions to given file (at runtime)", &typescriptFilename)
StringFlag("t", "Generate Typescript definitions to given file (at runtime)", &typescriptFilename).
StringFlag("ldflags", "Extra options for -ldflags", &ldflags)
var b strings.Builder
for _, plat := range getSupportedPlatforms() {
@@ -84,7 +86,7 @@ func init() {
}
}
if !supported {
return fmt.Errorf("Unsupported platform '%s' specified.\nPlease run `wails build -h` to see the supported platform/architecture options.", platform)
return fmt.Errorf("unsupported platform '%s' specified.\nPlease run `wails build -h` to see the supported platform/architecture options", platform)
}
projectOptions.CrossCompile = true
@@ -93,6 +95,9 @@ func init() {
projectOptions.Architecture = plat[1]
}
// Add ldflags
projectOptions.LdFlags = ldflags
// Validate config
// Check if we have a frontend
err = cmd.ValidateFrontendConfig(projectOptions)