mirror of
https://github.com/taigrr/wails.git
synced 2026-04-16 19:55:05 -07:00
Merge commit '25a157e6614739fbd4df1da3d11d46afe72ae9a8' as 'v2'
This commit is contained in:
108
v2/internal/html/asset.go
Normal file
108
v2/internal/html/asset.go
Normal file
@@ -0,0 +1,108 @@
|
||||
package html
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"io/ioutil"
|
||||
"net/url"
|
||||
"path/filepath"
|
||||
"regexp"
|
||||
"strings"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
type assetTypes struct {
|
||||
JS string
|
||||
CSS string
|
||||
FAVICON string
|
||||
HTML string
|
||||
}
|
||||
|
||||
// AssetTypes is an enum for the asset type keys
|
||||
var AssetTypes *assetTypes = &assetTypes{
|
||||
JS: "javascript",
|
||||
CSS: "css",
|
||||
FAVICON: "favicon",
|
||||
HTML: "html",
|
||||
}
|
||||
|
||||
// Asset describes an asset type and its path
|
||||
type Asset struct {
|
||||
Type string
|
||||
Path string
|
||||
Data string
|
||||
}
|
||||
|
||||
// Load the asset from disk
|
||||
func (a *Asset) Load(basedirectory string) error {
|
||||
assetpath := filepath.Join(basedirectory, a.Path)
|
||||
data, err := ioutil.ReadFile(assetpath)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
a.Data = string(data)
|
||||
return nil
|
||||
}
|
||||
|
||||
// AsString returns the data as a READ ONLY string
|
||||
func (a *Asset) AsString() string {
|
||||
return a.Data
|
||||
}
|
||||
|
||||
// AsCHexData processes the asset data so it may be used by C
|
||||
func (a *Asset) AsCHexData() string {
|
||||
|
||||
// This will be our final string to hexify
|
||||
dataString := a.Data
|
||||
|
||||
switch a.Type {
|
||||
case AssetTypes.HTML:
|
||||
|
||||
// Escape HTML
|
||||
var re = regexp.MustCompile(`\s{2,}`)
|
||||
result := re.ReplaceAllString(a.Data, ``)
|
||||
result = strings.ReplaceAll(result, "\n", "")
|
||||
result = strings.ReplaceAll(result, "\r\n", "")
|
||||
result = strings.ReplaceAll(result, "\n", "")
|
||||
url := url.URL{Path: result}
|
||||
urlString := strings.ReplaceAll(url.String(), "/", "%2f")
|
||||
|
||||
// Save Data uRI string
|
||||
dataString = "data:text/html;charset=utf-8," + urlString
|
||||
|
||||
case AssetTypes.CSS:
|
||||
|
||||
// Escape CSS data
|
||||
var re = regexp.MustCompile(`\s{2,}`)
|
||||
result := re.ReplaceAllString(a.Data, ``)
|
||||
result = strings.ReplaceAll(result, "\n", "")
|
||||
result = strings.ReplaceAll(result, "\r\n", "")
|
||||
result = strings.ReplaceAll(result, "\n", "")
|
||||
result = strings.ReplaceAll(result, "\t", "")
|
||||
result = strings.ReplaceAll(result, `\`, `\\`)
|
||||
result = strings.ReplaceAll(result, `"`, `\"`)
|
||||
result = strings.ReplaceAll(result, `'`, `\'`)
|
||||
result = strings.ReplaceAll(result, ` {`, `{`)
|
||||
result = strings.ReplaceAll(result, `: `, `:`)
|
||||
dataString = fmt.Sprintf("window.wails._.InjectCSS(\"%s\");", result)
|
||||
}
|
||||
|
||||
// Get byte data of the string
|
||||
bytes := *(*[]byte)(unsafe.Pointer(&dataString))
|
||||
|
||||
// Create a strings builder
|
||||
var cdata strings.Builder
|
||||
|
||||
// Set buffer size to 4k
|
||||
cdata.Grow(4096)
|
||||
|
||||
// Convert each byte to hex
|
||||
for _, b := range bytes {
|
||||
cdata.WriteString(fmt.Sprintf("0x%x, ", b))
|
||||
}
|
||||
|
||||
return cdata.String()
|
||||
}
|
||||
|
||||
func (a *Asset) Dump() {
|
||||
fmt.Printf("{ Type: %s, Path: %s, Data: %+v }\n", a.Type, a.Path, a.Data[:10])
|
||||
}
|
||||
195
v2/internal/html/assetbundle.go
Normal file
195
v2/internal/html/assetbundle.go
Normal file
@@ -0,0 +1,195 @@
|
||||
package html
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"fmt"
|
||||
"io"
|
||||
"io/ioutil"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
|
||||
"github.com/leaanthony/slicer"
|
||||
"github.com/leaanthony/wailsv2/v2/internal/assetdb"
|
||||
"golang.org/x/net/html"
|
||||
)
|
||||
|
||||
// AssetBundle is a collection of Assets
|
||||
type AssetBundle struct {
|
||||
assets []*Asset
|
||||
basedirectory string
|
||||
}
|
||||
|
||||
// NewAssetBundle creates a new AssetBundle struct containing
|
||||
// the given html and all the assets referenced by it
|
||||
func NewAssetBundle(pathToHTML string) (*AssetBundle, error) {
|
||||
|
||||
// Create result
|
||||
result := &AssetBundle{
|
||||
basedirectory: filepath.Dir(pathToHTML),
|
||||
}
|
||||
|
||||
err := result.loadAssets(pathToHTML)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// loadAssets processes the given html file and loads in
|
||||
// all referenced assets
|
||||
func (a *AssetBundle) loadAssets(pathToHTML string) error {
|
||||
|
||||
// Save HTML
|
||||
htmlAsset := &Asset{
|
||||
Type: AssetTypes.HTML,
|
||||
Path: filepath.Base(pathToHTML),
|
||||
}
|
||||
err := htmlAsset.Load(a.basedirectory)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
a.assets = append(a.assets, htmlAsset)
|
||||
|
||||
return a.processHTML(htmlAsset.AsString())
|
||||
}
|
||||
|
||||
// Credit to: https://drstearns.github.io/tutorials/tokenizing/
|
||||
func (a *AssetBundle) processHTML(htmldata string) error {
|
||||
|
||||
// Tokenize the html
|
||||
buf := bytes.NewBufferString(htmldata)
|
||||
tokenizer := html.NewTokenizer(buf)
|
||||
|
||||
for {
|
||||
//get the next token type
|
||||
tokenType := tokenizer.Next()
|
||||
|
||||
//if it's an error token, we either reached
|
||||
//the end of the file, or the HTML was malformed
|
||||
if tokenType == html.ErrorToken {
|
||||
err := tokenizer.Err()
|
||||
if err == io.EOF {
|
||||
//end of the file, break out of the loop
|
||||
break
|
||||
}
|
||||
//otherwise, there was an error tokenizing,
|
||||
//which likely means the HTML was malformed.
|
||||
//since this is a simple command-line utility,
|
||||
//we can just use log.Fatalf() to report the error
|
||||
//and exit the process with a non-zero status code
|
||||
return tokenizer.Err()
|
||||
}
|
||||
|
||||
//process the token according to the token type...
|
||||
if tokenType == html.StartTagToken {
|
||||
//get the token
|
||||
token := tokenizer.Token()
|
||||
|
||||
//if the name of the element is "title"
|
||||
if "link" == token.Data {
|
||||
//the next token should be the page title
|
||||
tokenType = tokenizer.Next()
|
||||
//just make sure it's actually a text token
|
||||
asset := &Asset{}
|
||||
for _, attr := range token.Attr {
|
||||
// Favicon
|
||||
if attr.Key == "rel" && attr.Val == "icon" {
|
||||
asset.Type = AssetTypes.FAVICON
|
||||
}
|
||||
if attr.Key == "href" {
|
||||
asset.Path = attr.Val
|
||||
}
|
||||
// stylesheet
|
||||
if attr.Key == "rel" && attr.Val == "stylesheet" {
|
||||
asset.Type = AssetTypes.CSS
|
||||
}
|
||||
}
|
||||
err := asset.Load(a.basedirectory)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
a.assets = append(a.assets, asset)
|
||||
}
|
||||
if "script" == token.Data {
|
||||
|
||||
tokenType = tokenizer.Next()
|
||||
//just make sure it's actually a text token
|
||||
asset := &Asset{Type: AssetTypes.JS}
|
||||
for _, attr := range token.Attr {
|
||||
if attr.Key == "src" {
|
||||
asset.Path = attr.Val
|
||||
break
|
||||
}
|
||||
}
|
||||
err := asset.Load(a.basedirectory)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
a.assets = append(a.assets, asset)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// WriteToCFile dumps all the assets to C files in the given directory
|
||||
func (a *AssetBundle) WriteToCFile(targetDir string) (string, error) {
|
||||
|
||||
// Write out the assets.c file
|
||||
var cdata strings.Builder
|
||||
|
||||
// Write header
|
||||
header := `// assets.c
|
||||
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL.
|
||||
// This file was auto-generated. DO NOT MODIFY.
|
||||
|
||||
`
|
||||
cdata.WriteString(header)
|
||||
|
||||
// Loop over the Assets
|
||||
var err error
|
||||
assetVariables := slicer.String()
|
||||
var variableName string
|
||||
for index, asset := range a.assets {
|
||||
variableName = fmt.Sprintf("%s%d", asset.Type, index)
|
||||
assetCdata := fmt.Sprintf("const unsigned char %s[]={ %s0x00 };\n", variableName, asset.AsCHexData())
|
||||
cdata.WriteString(assetCdata)
|
||||
assetVariables.Add(variableName)
|
||||
}
|
||||
|
||||
if assetVariables.Length() > 0 {
|
||||
cdata.WriteString(fmt.Sprintf("\nconst char *assets[] = { %s, 0x00 };", assetVariables.Join(", ")))
|
||||
} else {
|
||||
cdata.WriteString("\nconst char *assets[] = { 0x00 };")
|
||||
}
|
||||
|
||||
// Save file
|
||||
assetsFile := filepath.Join(targetDir, "assets.c")
|
||||
err = ioutil.WriteFile(assetsFile, []byte(cdata.String()), 0600)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return assetsFile, nil
|
||||
}
|
||||
|
||||
// ConvertToAssetDB returns an assetdb.AssetDB initialized with
|
||||
// the items in the AssetBundle
|
||||
func (a *AssetBundle) ConvertToAssetDB() (*assetdb.AssetDB, error) {
|
||||
assetdb := assetdb.NewAssetDB()
|
||||
|
||||
// Loop over the Assets
|
||||
for _, asset := range a.assets {
|
||||
assetdb.AddAsset(asset.Path, []byte(asset.Data))
|
||||
}
|
||||
|
||||
return assetdb, nil
|
||||
}
|
||||
|
||||
func (a *AssetBundle) Dump() {
|
||||
println("Assets:")
|
||||
for _, asset := range a.assets {
|
||||
asset.Dump()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user