mirror of
https://github.com/taigrr/wails.git
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* Get it compiling
* Stubs in place to compile
* Semi runs
* add darwin platform for server
* Evaluation working correctly. Still WIP
* Ignore favicon for desktop
* lint
* Remove feature flag code
* More feature flag removal
* Support sending messages to the backend
* Callbacks working
* Add Center + refactor prefs
* Fix logger
* Callback hooks for MOAE
* Update packages
* ignore test builds
* Support Un/Fullscreen
* vscode stuff
* Only show window when rendered
* Get it compiling again!
* Support tons of stuff!
* Tidy up
* More refactoring
* WIP [bugged]
* Got get frame working
* fix setsize and setposition
* Add Mac Application Options
* Add HideTitleBar
* Support more mac window options
* Add Toolbar support for Mac
* Support colour
* Support runtime colour change
* Moved options to own package
* Refactored mac titlebar options
* Support hidden titlebar
* Support HiddenInset Titlebar
* Support TitleBar Default
Fixed merging defaults
* Sample titlebars
* Fix minmax app
* Min/Max size supported
* WIP: Support multiple value return
* Support OpenDialog
* Remove old dialog code
* change service bus topics for dialogs
* Revert changes to v1
* Use options struct for dialogs
* Initial support for OpenDialog
* Support selecting files+dirs
* Support multiple files in dialog
* Support all dialog properties
* Add comments
* Filter support
* Support default directory
* Support SaveDialog
* Tidy Up
* WIP: Basics of window drag
* Support window dragging
* Update tests
* Frameless is calculated for Mac
* Tidy up
* Support vibrancy and transparency for webview
Options Colour -> RGBA
* Rename vibrancy to appearance
* Add default appearance
* Refactor part 1
* Refactor Part 2
* Support Translucent Window Background
* Update runtime test
* Add IsDarkMode
Updated runtime test
* Support theme mode change event
* Misc fixes for events
* Support OnMultiple
* Small fixes to frontend events
* Add System calls to runtime
* Add system calls to js runtime
* Support System calls in Go Runtime
* Port Sync Store
* Refactor store. Add get().
* Refactor system. Add IsDarkMode state store
* Use IsDarkMode state store
* Remove generated files
* Support setting app state at startup
* Add Store to go runtime
* Update runtime to v1.0.3
* Remove unused event messages
* Debugging
* initial kitchen sink
* Fix right click crash
* Better drag support
* WIP
* Remove log package
* Add Log to Go runtime
* Add logging to kitchen sink
* Improved CodeBlock. Dark mode to store.
* Start Events. List styling moved to global scope.
* Make logger a public package
* Revert logger package
* Major logging refactor
* Make Ffenestri use logging subsystem.
* Debug refactor
* Add trace to JS runtime
* Migrate runtime to @wails
* Support Trace in kitchensink
* Support trace in go runtime
* Support log level
* Support Print in JS runtime
* Runtime v1.0.1
* Move Info message to Trace
* Support Print logging
* Updated Logger interface
* Fix number of methods in Log
* Support SetLogLevel() at runtime
Refactor of loglevel
* Made go runtime package public.
Using loglevel store to keep loglevel in sync
* Support dynamic loglevel
* Runtime refactor
* Fully refactored logging
* Better looking scrollbar
* Terminal output component
* Link component
* SetLogLevel fully supported
* Runtime defs update.
Slight System refactor
* More Logging updates
* Move preview for SetLogLevel
* Fix log level reactivity.
Misc fixes and tweaks
* logging: slight refactor
* Update logger constants to fix default values
* @wails/runtime v1.0.4
* Fix change in logging levels
* hook in windowWillClose
* refactor clilogger
* WIP Events.On
* Add Events.On
* Improved error handling?
* Disable annoying smart quotes
* update runtime definitions
* Support Emit & Once. Improved On.
* Remove old event methods
* Remove old Event methods
* Update runtime in kitchensink
* Revert Fatal on JS Error
* Tidy up events runtime
* Finish events page
* Update Browser runtime API
* Unify Browser runtime
* JS Runtime v1.0.8
* Fix browser runtime export
* Remove debug line
* Add Browser examples
* Update title
* Improved runtime.System
* Update runtime.System to make all methods
* Expose System methods in Go runtime
* Add System to kitchensink
* Huge improvement to calls: Now handles objects
* Add JS runtime Dialog
* Dialog WIP
* Js package generation (#554)
* WIP
* Generation of index.js
* Add RelativeToCwd
* Add JSDoc comments
* Convert to ES6 syntax
* Fix typo
* Initial generation of typescript declarations
* Typescript improvements
* Improved @returns jsdoc
* Improved declaration files
* Simplified output
* Rename file
* Tidy up
* Revert "Simplified output"
This reverts commit 15cdf7382b.
* Now parsing actual code
* Support Array types
* Reimagined parser
* Wrap parsing in Parser
* Rewritten module generator (TS Only)
* Final touches
* Slight refactor to improve output
* Struct comments. External struct literal binding
* Reworked project parser *working*
* remove debug info
* Refactor of parser
* remove the spew
* Better Ts support
* Better project generation logic
* Support local functions in bind()
* JS Object generation. Linting.
* Support json tags in module generation
* Updated mod files
* Support vscode file generation
* Better global.d.ts
* add ts-check to templates
* Support TS declaration files
* improved 'generate' command for module
Co-authored-by: Travis McLane <tmclane@gmail.com>
128 lines
3.1 KiB
Go
128 lines
3.1 KiB
Go
package html
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import (
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"fmt"
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"io/ioutil"
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"log"
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"net/url"
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"path/filepath"
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"regexp"
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"strings"
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"unsafe"
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"github.com/tdewolff/minify"
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"github.com/tdewolff/minify/js"
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)
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type assetTypes struct {
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JS string
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CSS string
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FAVICON string
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HTML string
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}
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// AssetTypes is an enum for the asset type keys
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var AssetTypes *assetTypes = &assetTypes{
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JS: "javascript",
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CSS: "css",
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FAVICON: "favicon",
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HTML: "html",
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}
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// Asset describes an asset type and its path
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type Asset struct {
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Type string
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Path string
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Data string
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}
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// Load the asset from disk
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func (a *Asset) Load(basedirectory string) error {
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assetpath := filepath.Join(basedirectory, a.Path)
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data, err := ioutil.ReadFile(assetpath)
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if err != nil {
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return err
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}
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a.Data = string(data)
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return nil
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}
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// AsString returns the data as a READ ONLY string
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func (a *Asset) AsString() string {
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return a.Data
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}
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// AsCHexData processes the asset data so it may be used by C
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func (a *Asset) AsCHexData() string {
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// This will be our final string to hexify
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dataString := a.Data
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switch a.Type {
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case AssetTypes.HTML:
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// Escape HTML
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var re = regexp.MustCompile(`\s{2,}`)
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result := re.ReplaceAllString(a.Data, ``)
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result = strings.ReplaceAll(result, "\n", "")
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result = strings.ReplaceAll(result, "\r\n", "")
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result = strings.ReplaceAll(result, "\n", "")
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// Inject wailsloader code
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result = strings.Replace(result, `</body>`, `<script id='wailsloader'>window.wailsloader = { html: true, runtime: false, userjs: false, usercss: false };var self=document.querySelector('#wailsloader');self.parentNode.removeChild(self);</script></body>`, 1)
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url := url.URL{Path: result}
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urlString := strings.ReplaceAll(url.String(), "/", "%2f")
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// Save Data uRI string
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dataString = "data:text/html;charset=utf-8," + urlString
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case AssetTypes.CSS:
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// Escape CSS data
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var re = regexp.MustCompile(`\s{2,}`)
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result := re.ReplaceAllString(a.Data, ``)
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result = strings.ReplaceAll(result, "\n", "")
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result = strings.ReplaceAll(result, "\r\n", "")
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result = strings.ReplaceAll(result, "\n", "")
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result = strings.ReplaceAll(result, "\t", "")
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result = strings.ReplaceAll(result, `\`, `\\`)
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result = strings.ReplaceAll(result, `"`, `\"`)
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result = strings.ReplaceAll(result, `'`, `\'`)
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result = strings.ReplaceAll(result, ` {`, `{`)
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result = strings.ReplaceAll(result, `: `, `:`)
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dataString = fmt.Sprintf("window.wails._.InjectCSS(\"%s\");", result)
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case AssetTypes.JS:
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m := minify.New()
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m.AddFunc("application/javascript", js.Minify)
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var err error
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dataString, err = m.String("application/javascript", a.Data+";")
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if err != nil {
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log.Fatal(err)
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}
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a.Data = dataString
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}
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// Get byte data of the string
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bytes := *(*[]byte)(unsafe.Pointer(&dataString))
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// Create a strings builder
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var cdata strings.Builder
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// Set buffer size to 4k
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cdata.Grow(4096)
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// Convert each byte to hex
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for _, b := range bytes {
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cdata.WriteString(fmt.Sprintf("0x%x, ", b))
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}
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return cdata.String()
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}
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// Dump will output the asset to the terminal
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func (a *Asset) Dump() {
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fmt.Printf("{ Type: %s, Path: %s, Data: %+v }\n", a.Type, a.Path, a.Data[:10])
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}
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