mirror of
https://github.com/taigrr/wails.git
synced 2026-04-13 18:38:11 -07:00
* Get it compiling
* Stubs in place to compile
* Semi runs
* add darwin platform for server
* Evaluation working correctly. Still WIP
* Ignore favicon for desktop
* lint
* Remove feature flag code
* More feature flag removal
* Support sending messages to the backend
* Callbacks working
* Add Center + refactor prefs
* Fix logger
* Callback hooks for MOAE
* Update packages
* ignore test builds
* Support Un/Fullscreen
* vscode stuff
* Only show window when rendered
* Get it compiling again!
* Support tons of stuff!
* Tidy up
* More refactoring
* WIP [bugged]
* Got get frame working
* fix setsize and setposition
* Add Mac Application Options
* Add HideTitleBar
* Support more mac window options
* Add Toolbar support for Mac
* Support colour
* Support runtime colour change
* Moved options to own package
* Refactored mac titlebar options
* Support hidden titlebar
* Support HiddenInset Titlebar
* Support TitleBar Default
Fixed merging defaults
* Sample titlebars
* Fix minmax app
* Min/Max size supported
* WIP: Support multiple value return
* Support OpenDialog
* Remove old dialog code
* change service bus topics for dialogs
* Revert changes to v1
* Use options struct for dialogs
* Initial support for OpenDialog
* Support selecting files+dirs
* Support multiple files in dialog
* Support all dialog properties
* Add comments
* Filter support
* Support default directory
* Support SaveDialog
* Tidy Up
* WIP: Basics of window drag
* Support window dragging
* Update tests
* Frameless is calculated for Mac
* Tidy up
* Support vibrancy and transparency for webview
Options Colour -> RGBA
* Rename vibrancy to appearance
* Add default appearance
* Refactor part 1
* Refactor Part 2
* Support Translucent Window Background
* Update runtime test
* Add IsDarkMode
Updated runtime test
* Support theme mode change event
* Misc fixes for events
* Support OnMultiple
* Small fixes to frontend events
* Add System calls to runtime
* Add system calls to js runtime
* Support System calls in Go Runtime
* Port Sync Store
* Refactor store. Add get().
* Refactor system. Add IsDarkMode state store
* Use IsDarkMode state store
* Remove generated files
* Support setting app state at startup
* Add Store to go runtime
* Update runtime to v1.0.3
* Remove unused event messages
* Debugging
* initial kitchen sink
* Fix right click crash
* Better drag support
* WIP
* Remove log package
* Add Log to Go runtime
* Add logging to kitchen sink
* Improved CodeBlock. Dark mode to store.
* Start Events. List styling moved to global scope.
* Make logger a public package
* Revert logger package
* Major logging refactor
* Make Ffenestri use logging subsystem.
* Debug refactor
* Add trace to JS runtime
* Migrate runtime to @wails
* Support Trace in kitchensink
* Support trace in go runtime
* Support log level
* Support Print in JS runtime
* Runtime v1.0.1
* Move Info message to Trace
* Support Print logging
* Updated Logger interface
* Fix number of methods in Log
* Support SetLogLevel() at runtime
Refactor of loglevel
* Made go runtime package public.
Using loglevel store to keep loglevel in sync
* Support dynamic loglevel
* Runtime refactor
* Fully refactored logging
* Better looking scrollbar
* Terminal output component
* Link component
* SetLogLevel fully supported
* Runtime defs update.
Slight System refactor
* More Logging updates
* Move preview for SetLogLevel
* Fix log level reactivity.
Misc fixes and tweaks
* logging: slight refactor
* Update logger constants to fix default values
* @wails/runtime v1.0.4
* Fix change in logging levels
* hook in windowWillClose
* refactor clilogger
* WIP Events.On
* Add Events.On
* Improved error handling?
* Disable annoying smart quotes
* update runtime definitions
* Support Emit & Once. Improved On.
* Remove old event methods
* Remove old Event methods
* Update runtime in kitchensink
* Revert Fatal on JS Error
* Tidy up events runtime
* Finish events page
* Update Browser runtime API
* Unify Browser runtime
* JS Runtime v1.0.8
* Fix browser runtime export
* Remove debug line
* Add Browser examples
* Update title
* Improved runtime.System
* Update runtime.System to make all methods
* Expose System methods in Go runtime
* Add System to kitchensink
* Huge improvement to calls: Now handles objects
* Add JS runtime Dialog
* Dialog WIP
* Js package generation (#554)
* WIP
* Generation of index.js
* Add RelativeToCwd
* Add JSDoc comments
* Convert to ES6 syntax
* Fix typo
* Initial generation of typescript declarations
* Typescript improvements
* Improved @returns jsdoc
* Improved declaration files
* Simplified output
* Rename file
* Tidy up
* Revert "Simplified output"
This reverts commit 15cdf7382b.
* Now parsing actual code
* Support Array types
* Reimagined parser
* Wrap parsing in Parser
* Rewritten module generator (TS Only)
* Final touches
* Slight refactor to improve output
* Struct comments. External struct literal binding
* Reworked project parser *working*
* remove debug info
* Refactor of parser
* remove the spew
* Better Ts support
* Better project generation logic
* Support local functions in bind()
* JS Object generation. Linting.
* Support json tags in module generation
* Updated mod files
* Support vscode file generation
* Better global.d.ts
* add ts-check to templates
* Support TS declaration files
* improved 'generate' command for module
Co-authored-by: Travis McLane <tmclane@gmail.com>
203 lines
4.8 KiB
Go
203 lines
4.8 KiB
Go
package fs
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import (
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"crypto/md5"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"runtime"
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"unsafe"
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"github.com/leaanthony/slicer"
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)
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// LocalDirectory gets the caller's file directory
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// Equivalent to node's __DIRNAME
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func LocalDirectory() string {
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_, thisFile, _, _ := runtime.Caller(1)
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return filepath.Dir(thisFile)
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}
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// RelativeToCwd returns an absolute path based on the cwd
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// and the given relative path
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func RelativeToCwd(relativePath string) (string, error) {
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cwd, err := os.Getwd()
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if err != nil {
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return "", err
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}
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return filepath.Join(cwd, relativePath), nil
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}
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// Mkdir will create the given directory
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func Mkdir(dirname string) error {
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return os.Mkdir(dirname, 0755)
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}
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// DeleteFile will delete the given file
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func DeleteFile(filename string) error {
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return os.Remove(filename)
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}
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// CopyFile from source to target
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func CopyFile(source string, target string) error {
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s, err := os.Open(source)
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if err != nil {
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return err
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}
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defer s.Close()
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d, err := os.Create(target)
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if err != nil {
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return err
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}
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if _, err := io.Copy(d, s); err != nil {
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d.Close()
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return err
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}
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return d.Close()
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}
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// DirExists - Returns true if the given path resolves to a directory on the filesystem
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func DirExists(path string) bool {
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fi, err := os.Lstat(path)
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if err != nil {
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return false
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}
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return fi.Mode().IsDir()
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}
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// FileExists returns a boolean value indicating whether
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// the given file exists
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func FileExists(path string) bool {
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fi, err := os.Lstat(path)
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if err != nil {
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return false
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}
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return fi.Mode().IsRegular()
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}
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// RelativePath returns a qualified path created by joining the
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// directory of the calling file and the given relative path.
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//
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// Example: RelativePath("..") in *this* file would give you '/path/to/wails2/v2/internal`
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func RelativePath(relativepath string, optionalpaths ...string) string {
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_, thisFile, _, _ := runtime.Caller(1)
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localDir := filepath.Dir(thisFile)
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// If we have optional paths, join them to the relativepath
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if len(optionalpaths) > 0 {
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paths := []string{relativepath}
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paths = append(paths, optionalpaths...)
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relativepath = filepath.Join(paths...)
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}
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result, err := filepath.Abs(filepath.Join(localDir, relativepath))
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if err != nil {
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// I'm allowing this for 1 reason only: It's fatal if the path
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// supplied is wrong as it's only used internally in Wails. If we get
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// that path wrong, we should know about it immediately. The other reason is
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// that it cuts down a ton of unnecassary error handling.
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panic(err)
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}
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return result
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}
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// MustLoadString attempts to load a string and will abort with a fatal message if
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// something goes wrong
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func MustLoadString(filename string) string {
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data, err := ioutil.ReadFile(filename)
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if err != nil {
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fmt.Printf("FATAL: Unable to load file '%s': %s\n", filename, err.Error())
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os.Exit(1)
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}
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return *(*string)(unsafe.Pointer(&data))
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}
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// MD5File returns the md5sum of the given file
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func MD5File(filename string) (string, error) {
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f, err := os.Open(filename)
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if err != nil {
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return "", err
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}
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defer f.Close()
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h := md5.New()
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if _, err := io.Copy(h, f); err != nil {
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return "", err
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}
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return fmt.Sprintf("%x", h.Sum(nil)), nil
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}
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// MustMD5File will call MD5File and abort the program on error
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func MustMD5File(filename string) string {
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result, err := MD5File(filename)
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if err != nil {
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println("FATAL: Unable to MD5Sum file:", err.Error())
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os.Exit(1)
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}
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return result
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}
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// MustWriteString will attempt to write the given data to the given filename
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// It will abort the program in the event of a failure
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func MustWriteString(filename string, data string) {
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err := ioutil.WriteFile(filename, []byte(data), 0755)
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if err != nil {
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fatal("Unable to write file", filename, ":", err.Error())
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os.Exit(1)
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}
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}
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// fatal will print the optional messages and die
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func fatal(message ...string) {
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if len(message) > 0 {
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print("FATAL:")
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for text := range message {
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print(text)
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}
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}
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os.Exit(1)
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}
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// GetSubdirectories returns a list of subdirectories for the given root directory
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func GetSubdirectories(rootDir string) (*slicer.StringSlicer, error) {
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var result slicer.StringSlicer
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// Iterate root dir
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err := filepath.Walk(rootDir, func(path string, info os.FileInfo, err error) error {
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if err != nil {
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return err
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}
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// If we have a directory, save it
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if info.IsDir() {
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result.Add(path)
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}
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return nil
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})
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return &result, err
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}
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func DirIsEmpty(dir string) (bool, error) {
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if !DirExists(dir) {
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return false, fmt.Errorf("DirIsEmpty called with a non-existant directory: %s", dir)
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}
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// CREDIT: https://stackoverflow.com/a/30708914/8325411
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f, err := os.Open(dir)
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if err != nil {
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return false, err
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}
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defer f.Close()
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_, err = f.Readdirnames(1) // Or f.Readdir(1)
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if err == io.EOF {
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return true, nil
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}
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return false, err // Either not empty or error, suits both cases
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}
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