mirror of
https://github.com/taigrr/wails.git
synced 2026-04-14 10:50:53 -07:00
* Get it compiling
* Stubs in place to compile
* Semi runs
* add darwin platform for server
* Evaluation working correctly. Still WIP
* Ignore favicon for desktop
* lint
* Remove feature flag code
* More feature flag removal
* Support sending messages to the backend
* Callbacks working
* Add Center + refactor prefs
* Fix logger
* Callback hooks for MOAE
* Update packages
* ignore test builds
* Support Un/Fullscreen
* vscode stuff
* Only show window when rendered
* Get it compiling again!
* Support tons of stuff!
* Tidy up
* More refactoring
* WIP [bugged]
* Got get frame working
* fix setsize and setposition
* Add Mac Application Options
* Add HideTitleBar
* Support more mac window options
* Add Toolbar support for Mac
* Support colour
* Support runtime colour change
* Moved options to own package
* Refactored mac titlebar options
* Support hidden titlebar
* Support HiddenInset Titlebar
* Support TitleBar Default
Fixed merging defaults
* Sample titlebars
* Fix minmax app
* Min/Max size supported
* WIP: Support multiple value return
* Support OpenDialog
* Remove old dialog code
* change service bus topics for dialogs
* Revert changes to v1
* Use options struct for dialogs
* Initial support for OpenDialog
* Support selecting files+dirs
* Support multiple files in dialog
* Support all dialog properties
* Add comments
* Filter support
* Support default directory
* Support SaveDialog
* Tidy Up
* WIP: Basics of window drag
* Support window dragging
* Update tests
* Frameless is calculated for Mac
* Tidy up
* Support vibrancy and transparency for webview
Options Colour -> RGBA
* Rename vibrancy to appearance
* Add default appearance
* Refactor part 1
* Refactor Part 2
* Support Translucent Window Background
* Update runtime test
* Add IsDarkMode
Updated runtime test
* Support theme mode change event
* Misc fixes for events
* Support OnMultiple
* Small fixes to frontend events
* Add System calls to runtime
* Add system calls to js runtime
* Support System calls in Go Runtime
* Port Sync Store
* Refactor store. Add get().
* Refactor system. Add IsDarkMode state store
* Use IsDarkMode state store
* Remove generated files
* Support setting app state at startup
* Add Store to go runtime
* Update runtime to v1.0.3
* Remove unused event messages
* Debugging
* initial kitchen sink
* Fix right click crash
* Better drag support
* WIP
* Remove log package
* Add Log to Go runtime
* Add logging to kitchen sink
* Improved CodeBlock. Dark mode to store.
* Start Events. List styling moved to global scope.
* Make logger a public package
* Revert logger package
* Major logging refactor
* Make Ffenestri use logging subsystem.
* Debug refactor
* Add trace to JS runtime
* Migrate runtime to @wails
* Support Trace in kitchensink
* Support trace in go runtime
* Support log level
* Support Print in JS runtime
* Runtime v1.0.1
* Move Info message to Trace
* Support Print logging
* Updated Logger interface
* Fix number of methods in Log
* Support SetLogLevel() at runtime
Refactor of loglevel
* Made go runtime package public.
Using loglevel store to keep loglevel in sync
* Support dynamic loglevel
* Runtime refactor
* Fully refactored logging
* Better looking scrollbar
* Terminal output component
* Link component
* SetLogLevel fully supported
* Runtime defs update.
Slight System refactor
* More Logging updates
* Move preview for SetLogLevel
* Fix log level reactivity.
Misc fixes and tweaks
* logging: slight refactor
* Update logger constants to fix default values
* @wails/runtime v1.0.4
* Fix change in logging levels
* hook in windowWillClose
* refactor clilogger
* WIP Events.On
* Add Events.On
* Improved error handling?
* Disable annoying smart quotes
* update runtime definitions
* Support Emit & Once. Improved On.
* Remove old event methods
* Remove old Event methods
* Update runtime in kitchensink
* Revert Fatal on JS Error
* Tidy up events runtime
* Finish events page
* Update Browser runtime API
* Unify Browser runtime
* JS Runtime v1.0.8
* Fix browser runtime export
* Remove debug line
* Add Browser examples
* Update title
* Improved runtime.System
* Update runtime.System to make all methods
* Expose System methods in Go runtime
* Add System to kitchensink
* Huge improvement to calls: Now handles objects
* Add JS runtime Dialog
* Dialog WIP
* Js package generation (#554)
* WIP
* Generation of index.js
* Add RelativeToCwd
* Add JSDoc comments
* Convert to ES6 syntax
* Fix typo
* Initial generation of typescript declarations
* Typescript improvements
* Improved @returns jsdoc
* Improved declaration files
* Simplified output
* Rename file
* Tidy up
* Revert "Simplified output"
This reverts commit 15cdf7382b.
* Now parsing actual code
* Support Array types
* Reimagined parser
* Wrap parsing in Parser
* Rewritten module generator (TS Only)
* Final touches
* Slight refactor to improve output
* Struct comments. External struct literal binding
* Reworked project parser *working*
* remove debug info
* Refactor of parser
* remove the spew
* Better Ts support
* Better project generation logic
* Support local functions in bind()
* JS Object generation. Linting.
* Support json tags in module generation
* Updated mod files
* Support vscode file generation
* Better global.d.ts
* add ts-check to templates
* Support TS declaration files
* improved 'generate' command for module
Co-authored-by: Travis McLane <tmclane@gmail.com>
262 lines
6.5 KiB
Go
262 lines
6.5 KiB
Go
package dev
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import (
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"fmt"
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"io"
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"os"
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"os/signal"
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"runtime"
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"strings"
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"syscall"
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"time"
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"github.com/fsnotify/fsnotify"
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"github.com/leaanthony/clir"
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"github.com/leaanthony/slicer"
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"github.com/wailsapp/wails/v2/internal/fs"
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"github.com/wailsapp/wails/v2/internal/process"
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"github.com/wailsapp/wails/v2/pkg/clilogger"
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"github.com/wailsapp/wails/v2/pkg/commands/build"
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)
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// AddSubcommand adds the `dev` command for the Wails application
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func AddSubcommand(app *clir.Cli, w io.Writer) error {
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command := app.NewSubCommand("dev", "Development mode")
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outputType := "desktop"
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validTargetTypes := slicer.String([]string{"desktop", "hybrid", "server"})
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// Setup target type flag
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description := "Type of application to develop. Valid types: " + validTargetTypes.Join(",")
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command.StringFlag("t", description, &outputType)
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// Passthrough ldflags
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ldflags := ""
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command.StringFlag("ldflags", "optional ldflags", &ldflags)
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// compiler command
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compilerCommand := "go"
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command.StringFlag("compiler", "Use a different go compiler to build, eg go1.15beta1", &compilerCommand)
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// extensions to trigger rebuilds
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extensions := "go"
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command.StringFlag("m", "Extensions to trigger rebuilds (comma separated) eg go,js,css,html", &extensions)
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command.Action(func() error {
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// Validate inputs
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if !validTargetTypes.Contains(outputType) {
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return fmt.Errorf("output type '%s' is not valid", outputType)
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}
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// Create logger
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logger := clilogger.New(w)
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app.PrintBanner()
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// TODO: Check you are in a project directory
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watcher, err := fsnotify.NewWatcher()
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if err != nil {
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return err
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}
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defer watcher.Close()
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var debugBinaryProcess *process.Process = nil
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var buildFrontend bool = true
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var extensionsThatTriggerARebuild = strings.Split(extensions, ",")
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// Setup signal handler
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quitChannel := make(chan os.Signal, 1)
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signal.Notify(quitChannel, os.Interrupt, os.Kill, syscall.SIGTERM)
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debounceQuit := make(chan bool, 1)
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// Do initial build
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logger.Println("Building application for development...")
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debugBinaryProcess = restartApp(logger, outputType, ldflags, compilerCommand, buildFrontend, debugBinaryProcess)
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go debounce(100*time.Millisecond, watcher.Events, debounceQuit, func(event fsnotify.Event) {
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// logger.Println("event: %+v", event)
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// Check for new directories
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if event.Op&fsnotify.Create == fsnotify.Create {
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// If this is a folder, add it to our watch list
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if fs.DirExists(event.Name) {
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if !strings.Contains(event.Name, "node_modules") {
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watcher.Add(event.Name)
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logger.Println("Watching directory: %s", event.Name)
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}
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}
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return
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}
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// Check for file writes
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if event.Op&fsnotify.Write == fsnotify.Write {
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// logger.Println("modified file: %s", event.Name)
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var rebuild bool = false
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// Iterate all file patterns
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for _, pattern := range extensionsThatTriggerARebuild {
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rebuild = strings.HasSuffix(event.Name, pattern)
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if err != nil {
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logger.Fatal(err.Error())
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}
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if rebuild {
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// Only build frontend when the file isn't a Go file
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buildFrontend = !strings.HasSuffix(event.Name, "go")
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break
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}
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}
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if !rebuild {
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logger.Println("Filename change: %s did not match extension list %s", event.Name, extensions)
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return
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}
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if buildFrontend {
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logger.Println("Full rebuild triggered: %s updated", event.Name)
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} else {
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logger.Println("Partial build triggered: %s updated", event.Name)
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}
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// Do a rebuild
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// Try and build the app
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newBinaryProcess := restartApp(logger, outputType, ldflags, compilerCommand, buildFrontend, debugBinaryProcess)
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// If we have a new process, save it
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if newBinaryProcess != nil {
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debugBinaryProcess = newBinaryProcess
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}
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}
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})
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// Get project dir
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dir, err := os.Getwd()
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if err != nil {
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return err
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}
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// Get all subdirectories
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dirs, err := fs.GetSubdirectories(dir)
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if err != nil {
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return err
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}
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// Setup a watcher for non-node_modules directories
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dirs.Each(func(dir string) {
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if strings.Contains(dir, "node_modules") {
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return
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}
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logger.Println("Watching directory: %s", dir)
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err = watcher.Add(dir)
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if err != nil {
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logger.Fatal(err.Error())
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}
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})
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// Wait until we get a quit signal
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quit := false
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for quit == false {
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select {
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case <-quitChannel:
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println()
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// Notify debouncer to quit
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debounceQuit <- true
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quit = true
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}
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}
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// Kill the current program if running
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if debugBinaryProcess != nil {
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debugBinaryProcess.Kill()
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}
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logger.Println("Development mode exited")
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return nil
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})
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return nil
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}
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// Credit: https://drailing.net/2018/01/debounce-function-for-golang/
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func debounce(interval time.Duration, input chan fsnotify.Event, quitChannel chan bool, cb func(arg fsnotify.Event)) {
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var item fsnotify.Event
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timer := time.NewTimer(interval)
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exit:
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for {
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select {
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case item = <-input:
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timer.Reset(interval)
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case <-timer.C:
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if item.Name != "" {
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cb(item)
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}
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case <-quitChannel:
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break exit
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}
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}
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}
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func restartApp(logger *clilogger.CLILogger, outputType string, ldflags string, compilerCommand string, buildFrontend bool, debugBinaryProcess *process.Process) *process.Process {
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appBinary, err := buildApp(logger, outputType, ldflags, compilerCommand, buildFrontend)
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println()
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if err != nil {
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logger.Println("[ERROR] Build Failed: %s", err.Error())
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return nil
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}
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logger.Println("Build new binary: %s", appBinary)
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// Kill existing binary if need be
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if debugBinaryProcess != nil {
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killError := debugBinaryProcess.Kill()
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if killError != nil {
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logger.Fatal("Unable to kill debug binary (PID: %d)!", debugBinaryProcess.PID())
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}
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debugBinaryProcess = nil
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}
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// TODO: Generate `backend.js`
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// Start up new binary
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newProcess := process.NewProcess(logger, appBinary)
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err = newProcess.Start()
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if err != nil {
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// Remove binary
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fs.DeleteFile(appBinary)
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logger.Fatal("Unable to start application: %s", err.Error())
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}
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return newProcess
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}
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func buildApp(logger *clilogger.CLILogger, outputType string, ldflags string, compilerCommand string, buildFrontend bool) (string, error) {
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// Create random output file
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outputFile := fmt.Sprintf("debug-%d", time.Now().Unix())
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// Create BuildOptions
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buildOptions := &build.Options{
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Logger: logger,
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OutputType: outputType,
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Mode: build.Debug,
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Pack: false,
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Platform: runtime.GOOS,
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LDFlags: ldflags,
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Compiler: compilerCommand,
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OutputFile: outputFile,
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IgnoreFrontend: !buildFrontend,
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}
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return build.Build(buildOptions)
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}
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