Files
wails/v2/cmd/wails/internal/commands/dev/dev.go
2021-11-01 08:57:10 +01:00

587 lines
16 KiB
Go

package dev
import (
"context"
"fmt"
"io"
"net/http"
"os"
"os/exec"
"os/signal"
"path/filepath"
"runtime"
"strconv"
"strings"
"sync"
"syscall"
"time"
"github.com/google/shlex"
"github.com/wailsapp/wails/v2/cmd/wails/internal"
"github.com/wailsapp/wails/v2/internal/gomod"
"github.com/wailsapp/wails/v2/internal/project"
"github.com/pkg/browser"
"github.com/wailsapp/wails/v2/internal/colour"
"github.com/fsnotify/fsnotify"
"github.com/leaanthony/clir"
"github.com/wailsapp/wails/v2/internal/fs"
"github.com/wailsapp/wails/v2/internal/process"
"github.com/wailsapp/wails/v2/pkg/clilogger"
"github.com/wailsapp/wails/v2/pkg/commands/build"
)
const defaultDevServerURL = "http://localhost:34115"
func LogGreen(message string, args ...interface{}) {
text := fmt.Sprintf(message, args...)
println(colour.Green(text))
}
func LogRed(message string, args ...interface{}) {
text := fmt.Sprintf(message, args...)
println(colour.Red(text))
}
func LogDarkYellow(message string, args ...interface{}) {
text := fmt.Sprintf(message, args...)
println(colour.DarkYellow(text))
}
func sliceToMap(input []string) map[string]struct{} {
result := map[string]struct{}{}
for _, value := range input {
result[value] = struct{}{}
}
return result
}
type devFlags struct {
ldflags string
compilerCommand string
assetDir string
extensions string
openBrowser bool
noReload bool
wailsjsdir string
tags string
verbosity int
loglevel string
forceBuild bool
debounceMS int
devServerURL string
appargs string
}
// AddSubcommand adds the `dev` command for the Wails application
func AddSubcommand(app *clir.Cli, w io.Writer) error {
command := app.NewSubCommand("dev", "Development mode")
flags := defaultDevFlags()
command.StringFlag("ldflags", "optional ldflags", &flags.ldflags)
command.StringFlag("compiler", "Use a different go compiler to build, eg go1.15beta1", &flags.compilerCommand)
command.StringFlag("assetdir", "Serve assets from the given directory", &flags.assetDir)
command.StringFlag("e", "Extensions to trigger rebuilds (comma separated) eg go", &flags.extensions)
command.BoolFlag("browser", "Open application in browser", &flags.openBrowser)
command.BoolFlag("noreload", "Disable reload on asset change", &flags.noReload)
command.StringFlag("wailsjsdir", "Directory to generate the Wails JS modules", &flags.wailsjsdir)
command.StringFlag("tags", "tags to pass to Go compiler (quoted and space separated)", &flags.tags)
command.IntFlag("v", "Verbosity level (0 - silent, 1 - standard, 2 - verbose)", &flags.verbosity)
command.StringFlag("loglevel", "Loglevel to use - Trace, Debug, Info, Warning, Error", &flags.loglevel)
command.BoolFlag("f", "Force build application", &flags.forceBuild)
command.IntFlag("debounce", "The amount of time to wait to trigger a reload on change", &flags.debounceMS)
command.StringFlag("devserverurl", "The url of the dev server to use", &flags.devServerURL)
command.StringFlag("appargs", "arguments to pass to the underlying app (quoted and space searated)", &flags.appargs)
command.Action(func() error {
// Create logger
logger := clilogger.New(w)
app.PrintBanner()
experimental := false
userTags := []string{}
for _, tag := range strings.Split(flags.tags, " ") {
thisTag := strings.TrimSpace(tag)
if thisTag != "" {
userTags = append(userTags, thisTag)
}
if thisTag == "exp" {
experimental = true
}
}
if runtime.GOOS == "darwin" && !experimental {
return fmt.Errorf("MacOS version coming soon!")
}
cwd, err := os.Getwd()
if err != nil {
return err
}
projectConfig, err := loadAndMergeProjectConfig(cwd, &flags)
if err != nil {
return err
}
// Update go.mod to use current wails version
err = syncGoModVersion(cwd)
if err != nil {
return err
}
// Run go mod tidy to ensure we're up to date
err = runCommand(cwd, false, "go", "mod", "tidy")
if err != nil {
return err
}
if flags.tags != "" {
err = runCommand(cwd, true, "wails", "generate", "module", "-tags", flags.tags)
} else {
err = runCommand(cwd, true, "wails", "generate", "module")
}
if err != nil {
return err
}
// frontend:dev server command
if projectConfig.DevCommand != "" {
var devCommandWaitGroup sync.WaitGroup
closer := runFrontendDevCommand(cwd, projectConfig.DevCommand, &devCommandWaitGroup)
defer closer(&devCommandWaitGroup)
}
buildOptions := generateBuildOptions(flags)
buildOptions.Logger = logger
buildOptions.UserTags = internal.ParseUserTags(flags.tags)
var debugBinaryProcess *process.Process = nil
// Setup signal handler
quitChannel := make(chan os.Signal, 1)
signal.Notify(quitChannel, os.Interrupt, os.Kill, syscall.SIGTERM)
exitCodeChannel := make(chan int, 1)
// Do initial build
logger.Println("Building application for development...")
newProcess, appBinary, err := restartApp(buildOptions, debugBinaryProcess, flags, exitCodeChannel)
if err != nil {
return err
}
if newProcess != nil {
debugBinaryProcess = newProcess
}
// open browser
if flags.openBrowser {
url := defaultDevServerURL
if flags.devServerURL != "" {
url = flags.devServerURL
}
err = browser.OpenURL(url)
if err != nil {
return err
}
}
// create the project files watcher
watcher, err := initialiseWatcher(cwd, logger.Fatal)
defer func(watcher *fsnotify.Watcher) {
err := watcher.Close()
if err != nil {
logger.Fatal(err.Error())
}
}(watcher)
LogGreen("Watching (sub)/directory: %s", cwd)
LogGreen("Using Dev Server URL: %s", flags.devServerURL)
LogGreen("Using reload debounce setting of %d milliseconds", flags.debounceMS)
// Watch for changes and trigger restartApp()
doWatcherLoop(buildOptions, debugBinaryProcess, flags, watcher, exitCodeChannel, quitChannel)
// Kill the current program if running
if debugBinaryProcess != nil {
err := debugBinaryProcess.Kill()
if err != nil {
return err
}
}
// Remove dev binary
err = os.Remove(appBinary)
if err != nil {
return err
}
LogGreen("Development mode exited")
return nil
})
return nil
}
func syncGoModVersion(cwd string) error {
gomodFilename := filepath.Join(cwd, "go.mod")
gomodData, err := os.ReadFile(gomodFilename)
if err != nil {
return err
}
outOfSync, err := gomod.GoModOutOfSync(gomodData, internal.Version)
if err != nil {
return err
}
if !outOfSync {
return nil
}
LogGreen("Updating go.mod to use Wails '%s'", internal.Version)
newGoData, err := gomod.UpdateGoModVersion(gomodData, internal.Version)
if err != nil {
return err
}
return os.WriteFile(gomodFilename, newGoData, 0755)
}
func runCommand(dir string, exitOnError bool, command string, args ...string) error {
LogGreen("Executing: " + command + " " + strings.Join(args, " "))
cmd := exec.Command(command, args...)
cmd.Dir = dir
output, err := cmd.CombinedOutput()
if err != nil {
println(string(output))
if exitOnError {
os.Exit(1)
}
return err
}
return nil
}
// defaultDevFlags generates devFlags with default options
func defaultDevFlags() devFlags {
return devFlags{
devServerURL: defaultDevServerURL,
compilerCommand: "go",
verbosity: 1,
extensions: "go",
debounceMS: 100,
}
}
// generateBuildOptions creates a build.Options using the flags
func generateBuildOptions(flags devFlags) *build.Options {
result := &build.Options{
OutputType: "dev",
Mode: build.Dev,
Arch: runtime.GOARCH,
Pack: false,
Platform: runtime.GOOS,
LDFlags: flags.ldflags,
Compiler: flags.compilerCommand,
ForceBuild: flags.forceBuild,
IgnoreFrontend: false,
Verbosity: flags.verbosity,
WailsJSDir: flags.wailsjsdir,
}
switch runtime.GOOS {
case "darwin":
result.Pack = false
}
return result
}
// loadAndMergeProjectConfig reconciles flags passed to the CLI with project config settings and updates
// the project config if necessary
func loadAndMergeProjectConfig(cwd string, flags *devFlags) (*project.Project, error) {
projectConfig, err := project.Load(cwd)
if err != nil {
return nil, err
}
var shouldSaveConfig bool
if projectConfig.AssetDirectory == "" && flags.assetDir == "" {
return nil, fmt.Errorf("No asset directory provided. Please use -assetdir to indicate which directory contains your built assets.")
}
if flags.assetDir == "" && projectConfig.AssetDirectory != "" {
flags.assetDir = projectConfig.AssetDirectory
}
if flags.assetDir != projectConfig.AssetDirectory {
projectConfig.AssetDirectory = filepath.ToSlash(flags.assetDir)
}
flags.assetDir, err = filepath.Abs(flags.assetDir)
if err != nil {
return nil, err
}
if flags.devServerURL == defaultDevServerURL && projectConfig.DevServerURL != defaultDevServerURL && projectConfig.DevServerURL != "" {
flags.devServerURL = projectConfig.DevServerURL
}
if flags.devServerURL != projectConfig.DevServerURL {
projectConfig.DevServerURL = flags.devServerURL
shouldSaveConfig = true
}
if flags.wailsjsdir == "" && projectConfig.WailsJSDir != "" {
flags.wailsjsdir = projectConfig.WailsJSDir
}
if flags.wailsjsdir == "" {
flags.wailsjsdir = "./frontend"
}
if flags.wailsjsdir != projectConfig.WailsJSDir {
projectConfig.WailsJSDir = filepath.ToSlash(flags.wailsjsdir)
shouldSaveConfig = true
}
if flags.debounceMS == 100 && projectConfig.DebounceMS != 100 {
if projectConfig.DebounceMS == 0 {
projectConfig.DebounceMS = 100
}
flags.debounceMS = projectConfig.DebounceMS
}
if flags.debounceMS != projectConfig.DebounceMS {
projectConfig.DebounceMS = flags.debounceMS
shouldSaveConfig = true
}
if flags.appargs == "" && projectConfig.AppArgs != "" {
flags.appargs = projectConfig.AppArgs
}
if shouldSaveConfig {
err = projectConfig.Save()
if err != nil {
return nil, err
}
}
return projectConfig, nil
}
// runFrontendDevCommand will run the `frontend:dev` command if it was given, ex- `npm run dev`
func runFrontendDevCommand(cwd string, devCommand string, wg *sync.WaitGroup) func(group *sync.WaitGroup) {
LogGreen("Running frontend dev command: '%s'", devCommand)
ctx, cancel := context.WithCancel(context.Background())
dir := filepath.Join(cwd, "frontend")
cmdSlice := strings.Split(devCommand, " ")
wg.Add(1)
cmd := exec.CommandContext(ctx, cmdSlice[0], cmdSlice[1:]...)
cmd.Stderr = os.Stderr
cmd.Stdout = os.Stdout
cmd.Dir = dir
go func(ctx context.Context, devCommand string, cwd string, wg *sync.WaitGroup) {
err := cmd.Run()
if err != nil {
if err.Error() != "exit status 1" {
LogRed("Error from '%s': %s", devCommand, err.Error())
}
}
LogGreen("Dev command exited!")
wg.Done()
}(ctx, devCommand, cwd, wg)
return func(wg *sync.WaitGroup) {
if runtime.GOOS == "windows" {
// Credit: https://stackoverflow.com/a/44551450
// For whatever reason, killing an npm script on windows just doesn't exit properly with cancel
if cmd != nil && cmd.Process != nil {
kill := exec.Command("TASKKILL", "/T", "/F", "/PID", strconv.Itoa(cmd.Process.Pid))
kill.Stderr = os.Stderr
kill.Stdout = os.Stdout
err := kill.Run()
if err != nil {
if err.Error() != "exit status 1" {
LogRed("Error from '%s': %s", devCommand, err.Error())
}
}
}
} else {
cancel()
}
wg.Wait()
}
}
// initialiseWatcher creates the project directory watcher that will trigger recompile
func initialiseWatcher(cwd string, logFatal func(string, ...interface{})) (*fsnotify.Watcher, error) {
watcher, err := fsnotify.NewWatcher()
if err != nil {
return nil, err
}
// Get all subdirectories
dirs, err := fs.GetSubdirectories(cwd)
if err != nil {
return nil, err
}
// Setup a watcher for non-node_modules directories
dirs.Each(func(dir string) {
if strings.Contains(dir, "node_modules") {
return
}
// Ignore build directory
if strings.HasPrefix(dir, filepath.Join(cwd, "build")) {
return
}
// Ignore dot directories
if strings.HasPrefix(dir, ".") {
return
}
err = watcher.Add(dir)
if err != nil {
logFatal(err.Error())
}
})
return watcher, nil
}
// restartApp does the actual rebuilding of the application when files change
func restartApp(buildOptions *build.Options, debugBinaryProcess *process.Process, flags devFlags, exitCodeChannel chan int) (*process.Process, string, error) {
appBinary, err := build.Build(buildOptions)
println()
if err != nil {
LogRed("Build error - continuing to run current version")
LogDarkYellow(err.Error())
return nil, "", nil
}
// Kill existing binary if need be
if debugBinaryProcess != nil {
killError := debugBinaryProcess.Kill()
if killError != nil {
buildOptions.Logger.Fatal("Unable to kill debug binary (PID: %d)!", debugBinaryProcess.PID())
}
debugBinaryProcess = nil
}
// parse appargs if any
args, err := shlex.Split(flags.appargs)
if err != nil {
buildOptions.Logger.Fatal("Unable to parse appargs: %s", err.Error())
}
// Set environment variables accordingly
os.Setenv("loglevel", flags.loglevel)
os.Setenv("assetdir", flags.assetDir)
os.Setenv("devserverurl", flags.devServerURL)
// Start up new binary with correct args
newProcess := process.NewProcess(appBinary, args...)
err = newProcess.Start(exitCodeChannel)
if err != nil {
// Remove binary
if fs.FileExists(appBinary) {
deleteError := fs.DeleteFile(appBinary)
if deleteError != nil {
buildOptions.Logger.Fatal("Unable to delete app binary: " + appBinary)
}
}
buildOptions.Logger.Fatal("Unable to start application: %s", err.Error())
}
return newProcess, appBinary, nil
}
// doWatcherLoop is the main watch loop that runs while dev is active
func doWatcherLoop(buildOptions *build.Options, debugBinaryProcess *process.Process, flags devFlags, watcher *fsnotify.Watcher, exitCodeChannel chan int, quitChannel chan os.Signal) {
// Main Loop
var (
err error
newBinaryProcess *process.Process
)
var extensionsThatTriggerARebuild = sliceToMap(strings.Split(flags.extensions, ","))
quit := false
interval := time.Duration(flags.debounceMS) * time.Millisecond
timer := time.NewTimer(interval)
rebuild := false
reload := false
for quit == false {
//reload := false
select {
case exitCode := <-exitCodeChannel:
if exitCode == 0 {
quit = true
}
case item := <-watcher.Events:
// Check for file writes
if item.Op&fsnotify.Write == fsnotify.Write {
// Ignore directories
if fs.DirExists(item.Name) {
continue
}
// Iterate all file patterns
ext := filepath.Ext(item.Name)
if ext != "" {
ext = ext[1:]
if _, exists := extensionsThatTriggerARebuild[ext]; exists {
rebuild = true
timer.Reset(interval)
continue
}
}
if strings.HasPrefix(item.Name, flags.assetDir) {
reload = true
}
timer.Reset(interval)
}
// Check for new directories
if item.Op&fsnotify.Create == fsnotify.Create {
// If this is a folder, add it to our watch list
if fs.DirExists(item.Name) {
//node_modules is BANNED!
if !strings.Contains(item.Name, "node_modules") {
err := watcher.Add(item.Name)
if err != nil {
buildOptions.Logger.Fatal("%s", err.Error())
}
LogGreen("Added new directory to watcher: %s", item.Name)
}
}
}
case <-timer.C:
if rebuild {
rebuild = false
LogGreen("[Rebuild triggered] files updated")
// Try and build the app
newBinaryProcess, _, err = restartApp(buildOptions, debugBinaryProcess, flags, exitCodeChannel)
if err != nil {
LogRed("Error during build: %s", err.Error())
continue
}
// If we have a new process, save it
if newBinaryProcess != nil {
debugBinaryProcess = newBinaryProcess
}
}
if reload {
reload = false
_, err = http.Get("http://localhost:34115/wails/reload")
if err != nil {
LogRed("Error during refresh: %s", err.Error())
}
}
case <-quitChannel:
LogGreen("\nCaught quit")
quit = true
}
}
}