Files
wails/v2/cmd/wails/internal/commands/dev/dev.go
2020-10-17 13:47:13 +11:00

262 lines
6.5 KiB
Go

package dev
import (
"fmt"
"io"
"os"
"os/signal"
"runtime"
"strings"
"syscall"
"time"
"github.com/fsnotify/fsnotify"
"github.com/leaanthony/clir"
"github.com/leaanthony/slicer"
"github.com/wailsapp/wails/v2/internal/fs"
"github.com/wailsapp/wails/v2/internal/process"
"github.com/wailsapp/wails/v2/pkg/clilogger"
"github.com/wailsapp/wails/v2/pkg/commands/build"
)
// AddSubcommand adds the `dev` command for the Wails application
func AddSubcommand(app *clir.Cli, w io.Writer) error {
command := app.NewSubCommand("dev", "Development mode")
outputType := "desktop"
validTargetTypes := slicer.String([]string{"desktop", "hybrid", "server"})
// Setup target type flag
description := "Type of application to develop. Valid types: " + validTargetTypes.Join(",")
command.StringFlag("t", description, &outputType)
// Passthrough ldflags
ldflags := ""
command.StringFlag("ldflags", "optional ldflags", &ldflags)
// compiler command
compilerCommand := "go"
command.StringFlag("compiler", "Use a different go compiler to build, eg go1.15beta1", &compilerCommand)
// extensions to trigger rebuilds
extensions := "go"
command.StringFlag("m", "Extensions to trigger rebuilds (comma separated) eg go,js,css,html", &extensions)
command.Action(func() error {
// Validate inputs
if !validTargetTypes.Contains(outputType) {
return fmt.Errorf("output type '%s' is not valid", outputType)
}
// Create logger
logger := clilogger.New(w)
app.PrintBanner()
// TODO: Check you are in a project directory
watcher, err := fsnotify.NewWatcher()
if err != nil {
return err
}
defer watcher.Close()
var debugBinaryProcess *process.Process = nil
var buildFrontend bool = true
var extensionsThatTriggerARebuild = strings.Split(extensions, ",")
// Setup signal handler
quitChannel := make(chan os.Signal, 1)
signal.Notify(quitChannel, os.Interrupt, os.Kill, syscall.SIGTERM)
debounceQuit := make(chan bool, 1)
// Do initial build
logger.Println("Building application for development...")
debugBinaryProcess = restartApp(logger, outputType, ldflags, compilerCommand, buildFrontend, debugBinaryProcess)
go debounce(100*time.Millisecond, watcher.Events, debounceQuit, func(event fsnotify.Event) {
// logger.Println("event: %+v", event)
// Check for new directories
if event.Op&fsnotify.Create == fsnotify.Create {
// If this is a folder, add it to our watch list
if fs.DirExists(event.Name) {
if !strings.Contains(event.Name, "node_modules") {
watcher.Add(event.Name)
logger.Println("Watching directory: %s", event.Name)
}
}
return
}
// Check for file writes
if event.Op&fsnotify.Write == fsnotify.Write {
// logger.Println("modified file: %s", event.Name)
var rebuild bool = false
// Iterate all file patterns
for _, pattern := range extensionsThatTriggerARebuild {
rebuild = strings.HasSuffix(event.Name, pattern)
if err != nil {
logger.Fatal(err.Error())
}
if rebuild {
// Only build frontend when the file isn't a Go file
buildFrontend = !strings.HasSuffix(event.Name, "go")
break
}
}
if !rebuild {
logger.Println("Filename change: %s did not match extension list %s", event.Name, extensions)
return
}
if buildFrontend {
logger.Println("Full rebuild triggered: %s updated", event.Name)
} else {
logger.Println("Partial build triggered: %s updated", event.Name)
}
// Do a rebuild
// Try and build the app
newBinaryProcess := restartApp(logger, outputType, ldflags, compilerCommand, buildFrontend, debugBinaryProcess)
// If we have a new process, save it
if newBinaryProcess != nil {
debugBinaryProcess = newBinaryProcess
}
}
})
// Get project dir
dir, err := os.Getwd()
if err != nil {
return err
}
// Get all subdirectories
dirs, err := fs.GetSubdirectories(dir)
if err != nil {
return err
}
// Setup a watcher for non-node_modules directories
dirs.Each(func(dir string) {
if strings.Contains(dir, "node_modules") {
return
}
logger.Println("Watching directory: %s", dir)
err = watcher.Add(dir)
if err != nil {
logger.Fatal(err.Error())
}
})
// Wait until we get a quit signal
quit := false
for quit == false {
select {
case <-quitChannel:
println()
// Notify debouncer to quit
debounceQuit <- true
quit = true
}
}
// Kill the current program if running
if debugBinaryProcess != nil {
debugBinaryProcess.Kill()
}
logger.Println("Development mode exited")
return nil
})
return nil
}
// Credit: https://drailing.net/2018/01/debounce-function-for-golang/
func debounce(interval time.Duration, input chan fsnotify.Event, quitChannel chan bool, cb func(arg fsnotify.Event)) {
var item fsnotify.Event
timer := time.NewTimer(interval)
exit:
for {
select {
case item = <-input:
timer.Reset(interval)
case <-timer.C:
if item.Name != "" {
cb(item)
}
case <-quitChannel:
break exit
}
}
}
func restartApp(logger *clilogger.CLILogger, outputType string, ldflags string, compilerCommand string, buildFrontend bool, debugBinaryProcess *process.Process) *process.Process {
appBinary, err := buildApp(logger, outputType, ldflags, compilerCommand, buildFrontend)
println()
if err != nil {
logger.Println("[ERROR] Build Failed: %s", err.Error())
return nil
}
logger.Println("Build new binary: %s", appBinary)
// Kill existing binary if need be
if debugBinaryProcess != nil {
killError := debugBinaryProcess.Kill()
if killError != nil {
logger.Fatal("Unable to kill debug binary (PID: %d)!", debugBinaryProcess.PID())
}
debugBinaryProcess = nil
}
// TODO: Generate `backend.js`
// Start up new binary
newProcess := process.NewProcess(logger, appBinary)
err = newProcess.Start()
if err != nil {
// Remove binary
fs.DeleteFile(appBinary)
logger.Fatal("Unable to start application: %s", err.Error())
}
return newProcess
}
func buildApp(logger *clilogger.CLILogger, outputType string, ldflags string, compilerCommand string, buildFrontend bool) (string, error) {
// Create random output file
outputFile := fmt.Sprintf("debug-%d", time.Now().Unix())
// Create BuildOptions
buildOptions := &build.Options{
Logger: logger,
OutputType: outputType,
Mode: build.Debug,
Pack: false,
Platform: runtime.GOOS,
LDFlags: ldflags,
Compiler: compilerCommand,
OutputFile: outputFile,
IgnoreFrontend: !buildFrontend,
}
return build.Build(buildOptions)
}