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Add adapted canvas demo for tinygo
This commit is contained in:
parent
53ba73a804
commit
54313e0f51
18
Makefile
18
Makefile
@ -42,13 +42,17 @@ canvas: clean
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cp $$(go env GOROOT)/misc/wasm/wasm_exec.js ./html/wasm_exec.js
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tinygo-canvas: clean
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docker run --rm -v $$(pwd):/go/src/github.com/johanbrandhorst/wasm-experiments tinygo/tinygo:0.6.1 /bin/bash -c "\
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cd /go/src/github.com/johanbrandhorst/wasm-experiments && \
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tinygo build -o ./html/test.wasm -target wasm --no-debug ./canvas/main.go && \
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cp /usr/local/tinygo/targets/wasm_exec.js ./html/wasm_exec.js\
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"
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cp ./canvas/index.html ./html/index.html
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cp ./canvas/main.go ./html/main.go
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#docker run --rm -v $$(pwd):/go/src/github.com/johanbrandhorst/wasm-experiments tinygo/tinygo:0.6.1 /bin/bash -c "\
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# cd /go/src/github.com/johanbrandhorst/wasm-experiments && \
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# tinygo build -o ./html/test.wasm -target wasm --no-debug ./canvas/main.go && \
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# cp /usr/local/tinygo/targets/wasm_exec.js ./html/wasm_exec.js\
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#"
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# Requires tinygo with experimental GC
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# https://github.com/tinygo-org/tinygo/pull/350
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tinygo build -o ./html/test.wasm -target wasm --no-debug ./tinygo-canvas/main.go
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cp ~/go/src/github.com/tinygo-org/tinygo/targets/wasm_exec.js ./html/
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cp ./tinygo-canvas/index.html ./html/index.html
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cp ./tinygo-canvas/main.go ./html/main.go
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.PHONY: ebiten
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ebiten: clean
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@ -82,6 +82,12 @@ send a HTTP request, parse the result and write it to the DOM.
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An updated version of the [repulsion](https://stdiopt.github.io/gowasm-experiments/repulsion)
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demo by [Luis Figuerido](https://github.com/stdiopt) usin Go 1.12.
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### TinyGo-Canvas
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Same as above but slightly adapted for TinyGo but avoiding the use of JS callbacks
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in Go code. Requires an experimental version of TinyGo to build. Based on work
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by [Justin Clift](https://github.com/justinclift).
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### Ebiten
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A short demo of using the [Ebiten game engine](https://github.com/hajimehoshi/ebiten)
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|
201
tinygo-canvas/LICENSE
Normal file
201
tinygo-canvas/LICENSE
Normal file
@ -0,0 +1,201 @@
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||||
Apache License
|
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Version 2.0, January 2004
|
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http://www.apache.org/licenses/
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125
tinygo-canvas/index.html
Normal file
125
tinygo-canvas/index.html
Normal file
@ -0,0 +1,125 @@
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||||
<html>
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<head>
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<title>go webassembly - repulsion</title>
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||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.12.0/styles/monokai.min.css">
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.12.0/highlight.min.js"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.12.0/languages/go.min.js"></script>
|
||||
<script src="wasm_exec.js"></script>
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<script>
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||||
var wasm;
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||||
function countChange(evt) {
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||||
wasm.exports.countChange(evt.target.value);
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||||
}
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function moveHandler(evt) {
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wasm.exports.moveHandler(evt.clientX, evt.clientY);
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||||
}
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function renderFrame(evt) {
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||||
wasm.exports.renderFrame(evt);
|
||||
}
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||||
|
||||
function speedInput(evt) {
|
||||
wasm.exports.speedInput(evt.target.value);
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}
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hljs.configure({ tabReplace: ' ' });
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||||
const go = new Go();
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||||
WebAssembly.instantiateStreaming(fetch('test.wasm'), go.importObject).then(res => {
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||||
wasm = res.instance;
|
||||
go.run(wasm);
|
||||
|
||||
document.addEventListener("mousemove", moveHandler);
|
||||
document.getElementById("count").addEventListener("change", countChange);
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||||
document.getElementById("speed").addEventListener("input", speedInput);
|
||||
})
|
||||
|
||||
window.onload = function () {
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||||
linkRange('count', 'count-value')
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||||
linkRange('speed', 'speed-value')
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||||
|
||||
// Go code background
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||||
fetch('main.go').then(res => res.text()).then(res => {
|
||||
let codeEl = document.getElementById("code")
|
||||
codeEl.innerHTML = res.replace(/&/g, "&")
|
||||
.replace(/>/g, ">")
|
||||
.replace(/</g, "<")
|
||||
hljs.highlightBlock(codeEl)
|
||||
})
|
||||
}
|
||||
function linkRange(id, idValue) {
|
||||
let El = document.getElementById(id)
|
||||
let valEl = document.getElementById(idValue)
|
||||
El.addEventListener("input", function () { valEl.innerHTML = El.value })
|
||||
valEl.innerHTML = El.value
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
body,
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||||
pre {
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||||
margin: 0;
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padding: 0;
|
||||
}
|
||||
|
||||
.control-group {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.control-group label {
|
||||
flex: 0;
|
||||
flex-basis: 100px;
|
||||
}
|
||||
|
||||
.control-group input {
|
||||
flex-grow: 0;
|
||||
}
|
||||
|
||||
.control-group span {
|
||||
width: 50px;
|
||||
}
|
||||
|
||||
.control {
|
||||
position: fixed;
|
||||
padding: 20px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
color: #FFF;
|
||||
top: 0;
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right: 0;
|
||||
}
|
||||
|
||||
#mycanvas {
|
||||
position: fixed;
|
||||
opacity: 0.9;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="code">
|
||||
<pre><code id="code"></code></pre>
|
||||
</div>
|
||||
<canvas id="mycanvas"></canvas>
|
||||
<div class="control">
|
||||
<div id="fps">0</div>
|
||||
<div class="control-group">
|
||||
<label>Speed</label><input id="speed" type="range" min="10" max="1000" value="160"> <span id="speed-value">
|
||||
160</span>
|
||||
</div>
|
||||
<div class="control-group">
|
||||
<label>Number of dots</label><input id="count" type="range" min="10" max="1000" value="100"> <span
|
||||
id="count-value"> 100</span>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
197
tinygo-canvas/main.go
Normal file
197
tinygo-canvas/main.go
Normal file
@ -0,0 +1,197 @@
|
||||
// +build js,wasm
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand"
|
||||
"strconv"
|
||||
"syscall/js"
|
||||
)
|
||||
|
||||
var (
|
||||
width float64
|
||||
height float64
|
||||
mousePos [2]float64
|
||||
ctx, doc js.Value
|
||||
canvasEl js.Value
|
||||
dt DotThing
|
||||
|
||||
tmark float64
|
||||
markCount = 0
|
||||
tdiffSum float64
|
||||
)
|
||||
|
||||
func main() {
|
||||
// Init Canvas stuff
|
||||
doc = js.Global().Get("document")
|
||||
canvasEl = doc.Call("getElementById", "mycanvas")
|
||||
width = doc.Get("body").Get("clientWidth").Float()
|
||||
height = doc.Get("body").Get("clientHeight").Float()
|
||||
canvasEl.Call("setAttribute", "width", width)
|
||||
canvasEl.Call("setAttribute", "height", height)
|
||||
ctx = canvasEl.Call("getContext", "2d")
|
||||
|
||||
// Set up dot thing
|
||||
dt = DotThing{speed: 160}
|
||||
dt.SetNDots(100)
|
||||
dt.lines = false
|
||||
|
||||
js.Global().Call("requestAnimationFrame", js.Global().Get("renderFrame"))
|
||||
}
|
||||
|
||||
// * Handlers for JS callback functions *
|
||||
|
||||
//go:export speedInput
|
||||
func speedInput(fval float64) {
|
||||
dt.speed = fval
|
||||
}
|
||||
|
||||
//go:export countChange
|
||||
func countChange(intVal int) {
|
||||
dt.SetNDots(intVal)
|
||||
}
|
||||
|
||||
//go:export moveHandler
|
||||
func moveHandler(cx int, cy int) {
|
||||
mousePos[0] = float64(cx)
|
||||
mousePos[1] = float64(cy)
|
||||
}
|
||||
|
||||
//go:export renderFrame
|
||||
func renderFrame(now float64) {
|
||||
tdiff := now - tmark
|
||||
tdiffSum += now - tmark
|
||||
markCount++
|
||||
if markCount > 10 {
|
||||
doc.Call("getElementById", "fps").Set("innerHTML", "FPS: "+strconv.FormatFloat(1000/(tdiffSum/float64(markCount)), 'f', 1, 64))
|
||||
tdiffSum, markCount = 0, 0
|
||||
}
|
||||
tmark = now
|
||||
|
||||
// Pool window size to handle resize
|
||||
curBodyW := doc.Get("body").Get("clientWidth").Float()
|
||||
curBodyH := doc.Get("body").Get("clientHeight").Float()
|
||||
if curBodyW != width || curBodyH != height {
|
||||
width, height = curBodyW, curBodyH
|
||||
canvasEl.Set("width", width)
|
||||
canvasEl.Set("height", height)
|
||||
}
|
||||
dt.Update(tdiff / 1000)
|
||||
js.Global().Call("requestAnimationFrame", js.Global().Get("renderFrame"))
|
||||
}
|
||||
|
||||
// DotThing manager
|
||||
type DotThing struct {
|
||||
dots []*Dot
|
||||
lines bool
|
||||
speed float64
|
||||
}
|
||||
|
||||
// Update updates the dot positions and draws
|
||||
func (dt *DotThing) Update(dtTime float64) {
|
||||
if dt.dots == nil {
|
||||
return
|
||||
}
|
||||
ctx.Call("clearRect", 0, 0, width, height)
|
||||
|
||||
// Update
|
||||
for i, dot := range dt.dots {
|
||||
if dot.pos[0] < dot.size {
|
||||
dot.pos[0] = dot.size
|
||||
dot.dir[0] *= -1
|
||||
}
|
||||
if dot.pos[0] > width-dot.size {
|
||||
dot.pos[0] = width - dot.size
|
||||
dot.dir[0] *= -1
|
||||
}
|
||||
|
||||
if dot.pos[1] < dot.size {
|
||||
dot.pos[1] = dot.size
|
||||
dot.dir[1] *= -1
|
||||
}
|
||||
|
||||
if dot.pos[1] > height-dot.size {
|
||||
dot.pos[1] = height - dot.size
|
||||
dot.dir[1] *= -1
|
||||
}
|
||||
|
||||
mdx := mousePos[0] - dot.pos[0]
|
||||
mdy := mousePos[1] - dot.pos[1]
|
||||
d := math.Sqrt(mdx*mdx + mdy*mdy)
|
||||
if d < 200 {
|
||||
dInv := 1 - d/200
|
||||
dot.dir[0] += (-mdx / d) * dInv * 8
|
||||
dot.dir[1] += (-mdy / d) * dInv * 8
|
||||
}
|
||||
for j, dot2 := range dt.dots {
|
||||
if i == j {
|
||||
continue
|
||||
}
|
||||
mx := dot2.pos[0] - dot.pos[0]
|
||||
my := dot2.pos[1] - dot.pos[1]
|
||||
d := math.Sqrt(mx*mx + my*my)
|
||||
if d < 100 {
|
||||
dInv := 1 - d/100
|
||||
dot.dir[0] += (-mx / d) * dInv
|
||||
dot.dir[1] += (-my / d) * dInv
|
||||
}
|
||||
}
|
||||
dot.dir[0] *= 0.1 //friction
|
||||
dot.dir[1] *= 0.1 //friction
|
||||
|
||||
dot.pos[0] += dot.dir[0] * dt.speed * dtTime * 10
|
||||
dot.pos[1] += dot.dir[1] * dt.speed * dtTime * 10
|
||||
|
||||
ctx.Set("globalAlpha", 0.5)
|
||||
ctx.Call("beginPath")
|
||||
hexCol := hexFormat(dot.color)
|
||||
ctx.Set("fillStyle", hexCol)
|
||||
ctx.Set("strokeStyle", hexCol)
|
||||
ctx.Set("lineWidth", dot.size)
|
||||
ctx.Call("arc", dot.pos[0], dot.pos[1], dot.size, 0, 2*math.Pi)
|
||||
ctx.Call("fill")
|
||||
}
|
||||
}
|
||||
|
||||
// SetNDots reinitializes dots with n size
|
||||
func (dt *DotThing) SetNDots(n int) {
|
||||
dt.dots = make([]*Dot, n)
|
||||
for i := 0; i < n; i++ {
|
||||
dt.dots[i] = &Dot{
|
||||
pos: [2]float64{
|
||||
rand.Float64() * width,
|
||||
rand.Float64() * height,
|
||||
},
|
||||
dir: [2]float64{
|
||||
rand.NormFloat64(),
|
||||
rand.NormFloat64(),
|
||||
},
|
||||
color: uint32(rand.Intn(0xFFFFFF)),
|
||||
size: 10,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Adapted from the Go source: https://github.com/golang/go/blob/4ce6a8e89668b87dce67e2f55802903d6eb9110a/src/fmt/format.go#L248-L252
|
||||
func hexFormat(u uint32) string {
|
||||
digits := "0123456789abcdefx"
|
||||
buf := make([]uint8, 6)
|
||||
i := len(buf)
|
||||
for u >= 16 {
|
||||
i--
|
||||
buf[i] = digits[u&0xF]
|
||||
u >>= 4
|
||||
}
|
||||
i--
|
||||
buf[i] = digits[u]
|
||||
return "#" + string(buf)
|
||||
}
|
||||
|
||||
// Dot represents a dot ...
|
||||
type Dot struct {
|
||||
pos [2]float64
|
||||
dir [2]float64
|
||||
color uint32
|
||||
size float64
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user