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Use custom for of grpc-go and unify client and server

This commit is contained in:
Johan Brandhorst
2018-06-25 15:48:55 +01:00
parent 3d89b1de82
commit c7ec9fde8c
71 changed files with 2734 additions and 4250 deletions

View File

@@ -226,3 +226,45 @@ type Balancer interface {
// ClientConn.RemoveSubConn for its existing SubConns.
Close()
}
// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
// and returns one aggregated connectivity state.
//
// It's not thread safe.
type ConnectivityStateEvaluator struct {
numReady uint64 // Number of addrConns in ready state.
numConnecting uint64 // Number of addrConns in connecting state.
numTransientFailure uint64 // Number of addrConns in transientFailure.
}
// RecordTransition records state change happening in subConn and based on that
// it evaluates what aggregated state should be.
//
// - If at least one SubConn in Ready, the aggregated state is Ready;
// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
// - Else the aggregated state is TransientFailure.
//
// Idle and Shutdown are not considered.
func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
// Update counters.
for idx, state := range []connectivity.State{oldState, newState} {
updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
switch state {
case connectivity.Ready:
cse.numReady += updateVal
case connectivity.Connecting:
cse.numConnecting += updateVal
case connectivity.TransientFailure:
cse.numTransientFailure += updateVal
}
}
// Evaluate.
if cse.numReady > 0 {
return connectivity.Ready
}
if cse.numConnecting > 0 {
return connectivity.Connecting
}
return connectivity.TransientFailure
}