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Add a global Redraw method for TextWidget

Partially addresses #429, by centralizing widget drawing
This commit is contained in:
Sean Smith
2019-05-07 20:49:46 -04:00
committed by Chris Cummer
parent aedcf9dd51
commit 018d2af3ae
48 changed files with 194 additions and 412 deletions

View File

@@ -11,7 +11,6 @@ type Widget struct {
wtf.TextWidget
*Client
app *tview.Application
settings *Settings
}
@@ -20,7 +19,6 @@ func NewWidget(app *tview.Application, settings *Settings) *Widget {
TextWidget: wtf.NewTextWidget(app, settings.common, false),
Client: NewClient(settings.apiKey),
app: app,
settings: settings,
}
@@ -36,19 +34,17 @@ func (widget *Widget) Refresh() {
builds, err := widget.Client.BuildsFor()
title := fmt.Sprintf("%s - Builds", widget.CommonSettings.Title)
var content string
wrap := false
if err != nil {
widget.View.SetWrap(true)
wrap = true
content = err.Error()
} else {
widget.View.SetWrap(false)
content = widget.contentFrom(builds)
}
widget.app.QueueUpdateDraw(func() {
widget.View.SetTitle(fmt.Sprintf("%s - Builds", widget.CommonSettings.Title))
widget.View.SetText(content)
})
widget.Redraw(title, content, wrap)
}
/* -------------------- Unexported Functions -------------------- */