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Add a global Redraw method for TextWidget

Partially addresses #429, by centralizing widget drawing
This commit is contained in:
Sean Smith
2019-05-07 20:49:46 -04:00
committed by Chris Cummer
parent aedcf9dd51
commit 018d2af3ae
48 changed files with 194 additions and 412 deletions

View File

@@ -48,7 +48,6 @@ type Widget struct {
Info
app *tview.Application
client *spotify.Client
clientChan chan *spotify.Client
playerState *spotify.PlayerState
@@ -99,7 +98,6 @@ func NewWidget(app *tview.Application, pages *tview.Pages, settings *Settings) *
Info: Info{},
app: app,
client: client,
clientChan: tempClientChan,
playerState: playerState,
@@ -181,18 +179,11 @@ func (w *Widget) refreshSpotifyInfos() error {
// Refresh refreshes the current view of the widget
func (w *Widget) Refresh() {
w.app.QueueUpdateDraw(func() {
w.render()
})
}
func (w *Widget) render() {
err := w.refreshSpotifyInfos()
w.View.Clear()
if err != nil {
w.TextWidget.View.SetText(err.Error())
w.Redraw(w.CommonSettings.Title, err.Error(), true)
} else {
w.TextWidget.View.SetText(w.createOutput())
w.Redraw(w.CommonSettings.Title, w.createOutput(), false)
}
}