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Add a global Redraw method for TextWidget

Partially addresses #429, by centralizing widget drawing
This commit is contained in:
Sean Smith
2019-05-07 20:49:46 -04:00
committed by Chris Cummer
parent aedcf9dd51
commit 018d2af3ae
48 changed files with 194 additions and 412 deletions

View File

@@ -20,7 +20,6 @@ const HelpText = `
type Widget struct {
wtf.TextWidget
app *tview.Application
teams []OnCallTeam
settings *Settings
}
@@ -47,19 +46,11 @@ func (widget *Widget) Refresh() {
widget.View.SetTitle(widget.ContextualTitle(widget.CommonSettings.Title))
if err != nil {
widget.View.SetWrap(true)
widget.app.QueueUpdateDraw(func() {
widget.View.SetText(err.Error())
})
widget.Redraw(widget.CommonSettings.Title, err.Error(), true)
} else {
widget.teams = teams
widget.Redraw(widget.CommonSettings.Title, widget.contentFrom(widget.teams), true)
}
widget.app.QueueUpdateDraw(func() {
widget.View.SetTitle(widget.ContextualTitle(widget.CommonSettings.Title))
widget.display()
})
}
func (widget *Widget) display() {
@@ -75,6 +66,10 @@ func (widget *Widget) display() {
func (widget *Widget) contentFrom(teams []OnCallTeam) string {
var str string
if teams == nil || len(teams) == 0 {
return "No teams specified"
}
for _, team := range teams {
if len(widget.settings.team) > 0 && widget.settings.team != team.Slug {
continue