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Add a global Redraw method for TextWidget

Partially addresses #429, by centralizing widget drawing
This commit is contained in:
Sean Smith
2019-05-07 20:49:46 -04:00
committed by Chris Cummer
parent aedcf9dd51
commit 018d2af3ae
48 changed files with 194 additions and 412 deletions

View File

@@ -13,7 +13,6 @@ type Widget struct {
wtf.KeyboardWidget
wtf.TextWidget
app *tview.Application
result *TicketArray
selected int
settings *Settings
@@ -25,7 +24,6 @@ func NewWidget(app *tview.Application, settings *Settings) *Widget {
KeyboardWidget: wtf.NewKeyboardWidget(),
TextWidget: wtf.NewTextWidget(app, settings.common, true),
app: app,
settings: settings,
}
@@ -46,16 +44,14 @@ func (widget *Widget) Refresh() {
widget.result = ticketArray
}
widget.app.QueueUpdateDraw(func() {
widget.display()
})
widget.display()
}
/* -------------------- Unexported Functions -------------------- */
func (widget *Widget) display() {
widget.View.SetTitle(fmt.Sprintf("%s (%d)", widget.CommonSettings.Title, widget.result.Count))
widget.View.SetText(widget.textContent(widget.result.Tickets))
title := fmt.Sprintf("%s (%d)", widget.CommonSettings.Title, widget.result.Count)
widget.Redraw(title, widget.textContent(widget.result.Tickets), false)
}
func (widget *Widget) textContent(items []Ticket) string {