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Renormalize the redraw function

Have all instances take a function
Update the remaining modules to take this into account
Numerous smaller refactors to make some widgets work more or less the same
This commit is contained in:
Sean Smith
2019-08-27 21:51:37 -04:00
parent 67658e172c
commit 14e7619075
53 changed files with 209 additions and 182 deletions

View File

@@ -5,28 +5,27 @@ import (
)
func (widget *Widget) display(clocks []Clock, dateFormat string, timeFormat string) {
if len(clocks) == 0 {
title := fmt.Sprintf("\n%s", " no timezone data available")
widget.Redraw(widget.CommonSettings().Title, title, true)
return
}
str := ""
for idx, clock := range clocks {
rowColor := widget.settings.colors.rows.odd
if len(clocks) == 0 {
str = fmt.Sprintf("\n%s", " no timezone data available")
} else {
if idx%2 == 0 {
rowColor = widget.settings.colors.rows.even
for idx, clock := range clocks {
rowColor := widget.settings.colors.rows.odd
if idx%2 == 0 {
rowColor = widget.settings.colors.rows.even
}
str += fmt.Sprintf(
" [%s]%-12s %-10s %7s[white]\n",
rowColor,
clock.Label,
clock.Time(timeFormat),
clock.Date(dateFormat),
)
}
str += fmt.Sprintf(
" [%s]%-12s %-10s %7s[white]\n",
rowColor,
clock.Label,
clock.Time(timeFormat),
clock.Date(dateFormat),
)
}
widget.Redraw(widget.CommonSettings().Title, str, false)
widget.Redraw(func() (string, string, bool) { return widget.CommonSettings().Title, str, true })
}