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Renormalize the redraw function
Have all instances take a function Update the remaining modules to take this into account Numerous smaller refactors to make some widgets work more or less the same
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@@ -48,7 +48,7 @@ func (widget *Widget) Refresh() {
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}
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if err != nil {
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widget.Redraw(widget.CommonSettings().Title, err.Error(), true)
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widget.Redraw(func() (string, string, bool) { return widget.CommonSettings().Title, err.Error(), true })
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return
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}
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var stories []Story
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@@ -67,7 +67,7 @@ func (widget *Widget) Refresh() {
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// Render sets up the widget data for redrawing to the screen
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func (widget *Widget) Render() {
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widget.RedrawFunc(widget.content)
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widget.Redraw(widget.content)
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}
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/* -------------------- Unexported Functions -------------------- */
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