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Renormalize the redraw function

Have all instances take a function
Update the remaining modules to take this into account
Numerous smaller refactors to make some widgets work more or less the same
This commit is contained in:
Sean Smith
2019-08-27 21:51:37 -04:00
parent 67658e172c
commit 14e7619075
53 changed files with 209 additions and 182 deletions

View File

@@ -13,6 +13,7 @@ type Widget struct {
settings *Settings
view *View
err error
}
func NewWidget(app *tview.Application, pages *tview.Pages, settings *Settings) *Widget {
@@ -47,24 +48,27 @@ func (widget *Widget) Refresh() {
widget.view = view
if err != nil {
widget.Redraw(widget.CommonSettings().Title, err.Error(), true)
return
widget.err = err
widget.SetItemCount(0)
} else {
widget.SetItemCount(len(widget.view.Jobs))
}
widget.SetItemCount(len(widget.view.Jobs))
widget.Render()
}
/* -------------------- Unexported Functions -------------------- */
func (widget *Widget) Render() {
widget.RedrawFunc(widget.content)
widget.Redraw(widget.content)
}
func (widget *Widget) content() (string, string, bool) {
title := fmt.Sprintf("%s: [red]%s", widget.CommonSettings().Title, widget.view.Name)
if widget.view == nil {
if widget.err != nil {
return title, widget.err.Error(), true
}
if widget.view == nil || len(widget.view.Jobs) == 0 {
return title, "No content to display", false
}