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Renormalize the redraw function

Have all instances take a function
Update the remaining modules to take this into account
Numerous smaller refactors to make some widgets work more or less the same
This commit is contained in:
Sean Smith
2019-08-27 21:51:37 -04:00
parent 67658e172c
commit 14e7619075
53 changed files with 209 additions and 182 deletions

View File

@@ -72,8 +72,8 @@ func (widget *ScrollableWidget) Unselect() {
}
}
func (widget *ScrollableWidget) Redraw(title, content string, wrap bool) {
widget.TextWidget.Redraw(title, content, wrap)
func (widget *ScrollableWidget) Redraw(data func() (string, string, bool)) {
widget.TextWidget.Redraw(data)
widget.app.QueueUpdateDraw(func() {
widget.View.Highlight(strconv.Itoa(widget.Selected)).ScrollToHighlight()
})

View File

@@ -29,16 +29,7 @@ func (widget *TextWidget) TextView() *tview.TextView {
return widget.View
}
func (widget *TextWidget) Redraw(title, text string, wrap bool) {
widget.app.QueueUpdateDraw(func() {
widget.View.Clear()
widget.View.SetWrap(wrap)
widget.View.SetTitle(widget.ContextualTitle(title))
widget.View.SetText(text)
})
}
func (widget *TextWidget) RedrawFunc(data func() (string, string, bool)) {
func (widget *TextWidget) Redraw(data func() (string, string, bool)) {
widget.app.QueueUpdateDraw(func() {
title, content, wrap := data()
widget.View.Clear()