mirror of
https://github.com/taigrr/wtf
synced 2026-03-24 07:32:23 -07:00
Add gerrit widget
This commit is contained in:
3
vendor/github.com/rivo/tview/README.md
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vendored
3
vendor/github.com/rivo/tview/README.md
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@@ -12,6 +12,7 @@ Among these components are:
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- __Input forms__ (include __input/password fields__, __drop-down selections__, __checkboxes__, and __buttons__)
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- Navigable multi-color __text views__
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- Sophisticated navigable __table views__
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- Flexible __tree views__
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- Selectable __lists__
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- __Grid__, __Flexbox__ and __page layouts__
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- Modal __message windows__
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@@ -64,6 +65,8 @@ Add your issue here on GitHub. Feel free to get in touch if you have any questio
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(There are no corresponding tags in the project. I only keep such a history in this README.)
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- v0.17 (2018-06-20)
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- Added `TreeView`.
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- v0.15 (2018-05-02)
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- `Flex` and `Grid` don't clear their background per default, thus allowing for custom modals. See the [Wiki](https://github.com/rivo/tview/wiki/Modal) for an example.
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- v0.14 (2018-04-13)
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10
vendor/github.com/rivo/tview/doc.go
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10
vendor/github.com/rivo/tview/doc.go
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@@ -7,10 +7,12 @@ Widgets
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The package implements the following widgets:
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- TextView: Scrollable windows that display multi-colored text. Text may also
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- TextView: A scrollable window that display multi-colored text. Text may also
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be highlighted.
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- Table: Scrollable display of tabular data. Table cells, rows, or columns may
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also be highlighted.
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- Table: A scrollable display of tabular data. Table cells, rows, or columns
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may also be highlighted.
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- TreeView: A scrollable display for hierarchical data. Tree nodes can be
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highlighted, collapsed, expanded, and more.
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- List: A navigable text list with optional keyboard shortcuts.
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- InputField: One-line input fields to enter text.
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- DropDown: Drop-down selection fields.
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@@ -83,7 +85,7 @@ tag is as follows:
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[<foreground>:<background>:<flags>]
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Each of the three fields can be left blank and trailing fields can be ommitted.
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Each of the three fields can be left blank and trailing fields can be omitted.
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(Empty square brackets "[]", however, are not considered color tags.) Colors
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that are not specified will be left unchanged. A field with just a dash ("-")
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means "reset to default".
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1
vendor/github.com/rivo/tview/table.go
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1
vendor/github.com/rivo/tview/table.go
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@@ -644,7 +644,6 @@ ColumnLoop:
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}
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expWidth := toDistribute * expansion / expansionTotal
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widths[index] += expWidth
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tableWidth += expWidth
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toDistribute -= expWidth
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expansionTotal -= expansion
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}
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90
vendor/github.com/rivo/tview/textview.go
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90
vendor/github.com/rivo/tview/textview.go
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@@ -104,6 +104,10 @@ type TextView struct {
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// during re-indexing. Set to -1 if there is no current highlight.
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fromHighlight, toHighlight int
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// The screen space column of the highlight in its first line. Set to -1 if
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// there is no current highlight.
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posHighlight int
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// A set of region IDs that are currently highlighted.
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highlights map[string]struct{}
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@@ -171,6 +175,7 @@ func NewTextView() *TextView {
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align: AlignLeft,
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wrap: true,
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textColor: Styles.PrimaryTextColor,
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regions: false,
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dynamicColors: false,
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}
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}
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@@ -503,7 +508,7 @@ func (t *TextView) reindexBuffer(width int) {
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return // Nothing has changed. We can still use the current index.
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}
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t.index = nil
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t.fromHighlight, t.toHighlight = -1, -1
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t.fromHighlight, t.toHighlight, t.posHighlight = -1, -1, -1
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// If there's no space, there's no index.
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if width < 1 {
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@@ -522,8 +527,9 @@ func (t *TextView) reindexBuffer(width int) {
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colorTags [][]string
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escapeIndices [][]int
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)
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strippedStr := str
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if t.dynamicColors {
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colorTagIndices, colorTags, escapeIndices, str, _ = decomposeString(str)
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colorTagIndices, colorTags, escapeIndices, strippedStr, _ = decomposeString(str)
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}
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// Find all regions in this line. Then remove them.
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@@ -534,14 +540,18 @@ func (t *TextView) reindexBuffer(width int) {
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if t.regions {
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regionIndices = regionPattern.FindAllStringIndex(str, -1)
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regions = regionPattern.FindAllStringSubmatch(str, -1)
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str = regionPattern.ReplaceAllString(str, "")
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if !t.dynamicColors {
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// We haven't detected escape tags yet. Do it now.
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escapeIndices = escapePattern.FindAllStringIndex(str, -1)
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str = escapePattern.ReplaceAllString(str, "[$1$2]")
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}
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strippedStr = regionPattern.ReplaceAllString(strippedStr, "")
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}
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// Find all escape tags in this line. Escape them.
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if t.dynamicColors || t.regions {
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escapeIndices = escapePattern.FindAllStringIndex(str, -1)
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strippedStr = escapePattern.ReplaceAllString(strippedStr, "[$1$2]")
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}
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// We don't need the original string anymore for now.
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str = strippedStr
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// Split the line if required.
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var splitLines []string
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if t.wrap && len(str) > 0 {
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@@ -585,15 +595,53 @@ func (t *TextView) reindexBuffer(width int) {
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// Shift original position with tags.
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lineLength := len(splitLine)
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remainingLength := lineLength
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tagEnd := originalPos
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totalTagLength := 0
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for {
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if colorPos < len(colorTagIndices) && colorTagIndices[colorPos][0] <= originalPos+lineLength {
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// Which tag comes next?
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nextTag := make([][3]int, 0, 3)
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if colorPos < len(colorTagIndices) {
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nextTag = append(nextTag, [3]int{colorTagIndices[colorPos][0], colorTagIndices[colorPos][1], 0}) // 0 = color tag.
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}
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if regionPos < len(regionIndices) {
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nextTag = append(nextTag, [3]int{regionIndices[regionPos][0], regionIndices[regionPos][1], 1}) // 1 = region tag.
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}
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if escapePos < len(escapeIndices) {
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nextTag = append(nextTag, [3]int{escapeIndices[escapePos][0], escapeIndices[escapePos][1], 2}) // 2 = escape tag.
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}
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minPos := -1
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tagIndex := -1
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for index, pair := range nextTag {
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if minPos < 0 || pair[0] < minPos {
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minPos = pair[0]
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tagIndex = index
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}
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}
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// Is the next tag in range?
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if tagIndex < 0 || minPos >= tagEnd+remainingLength {
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break // No. We're done with this line.
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}
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// Advance.
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strippedTagStart := nextTag[tagIndex][0] - originalPos - totalTagLength
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tagEnd = nextTag[tagIndex][1]
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tagLength := tagEnd - nextTag[tagIndex][0]
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if nextTag[tagIndex][2] == 2 {
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tagLength = 1
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}
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totalTagLength += tagLength
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remainingLength = lineLength - (tagEnd - originalPos - totalTagLength)
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// Process the tag.
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switch nextTag[tagIndex][2] {
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case 0:
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// Process color tags.
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originalPos += colorTagIndices[colorPos][1] - colorTagIndices[colorPos][0]
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foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[colorPos])
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colorPos++
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} else if regionPos < len(regionIndices) && regionIndices[regionPos][0] <= originalPos+lineLength {
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case 1:
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// Process region tags.
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originalPos += regionIndices[regionPos][1] - regionIndices[regionPos][0]
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regionID = regions[regionPos][1]
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_, highlighted = t.highlights[regionID]
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@@ -602,23 +650,21 @@ func (t *TextView) reindexBuffer(width int) {
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line := len(t.index)
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if t.fromHighlight < 0 {
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t.fromHighlight, t.toHighlight = line, line
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t.posHighlight = runewidth.StringWidth(splitLine[:strippedTagStart])
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} else if line > t.toHighlight {
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t.toHighlight = line
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}
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}
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regionPos++
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} else if escapePos < len(escapeIndices) && escapeIndices[escapePos][0] <= originalPos+lineLength {
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case 2:
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// Process escape tags.
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originalPos++
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escapePos++
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} else {
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break
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}
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}
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// Advance to next line.
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originalPos += lineLength
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originalPos += lineLength + totalTagLength
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// Append this line.
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line.NextPos = originalPos
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@@ -683,6 +729,16 @@ func (t *TextView) Draw(screen tcell.Screen) {
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// No, let's move to the start of the highlights.
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t.lineOffset = t.fromHighlight
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}
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// If the highlight is too far to the right, move it to the middle.
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if t.posHighlight-t.columnOffset > 3*width/4 {
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t.columnOffset = t.posHighlight - width/2
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}
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// If the highlight is off-screen on the left, move it on-screen.
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if t.posHighlight-t.columnOffset < 0 {
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t.columnOffset = t.posHighlight - width/4
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}
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}
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t.scrollToHighlights = false
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665
vendor/github.com/rivo/tview/treeview.go
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Normal file
665
vendor/github.com/rivo/tview/treeview.go
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Normal file
@@ -0,0 +1,665 @@
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package tview
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import (
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"github.com/gdamore/tcell"
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)
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// Tree navigation events.
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const (
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treeNone int = iota
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treeHome
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treeEnd
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treeUp
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treeDown
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treePageUp
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treePageDown
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)
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// TreeNode represents one node in a tree view.
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type TreeNode struct {
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// The reference object.
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reference interface{}
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// This node's child nodes.
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children []*TreeNode
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// The item's text.
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text string
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// The text color.
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color tcell.Color
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// Whether or not this node can be selected.
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selectable bool
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// Whether or not this node's children should be displayed.
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expanded bool
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// The additional horizontal indent of this node's text.
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indent int
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// An optional function which is called when the user selects this node.
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selected func()
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// Temporary member variables.
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parent *TreeNode // The parent node (nil for the root).
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level int // The hierarchy level (0 for the root, 1 for its children, and so on).
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graphicsX int // The x-coordinate of the left-most graphics rune.
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textX int // The x-coordinate of the first rune of the text.
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}
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// NewTreeNode returns a new tree node.
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func NewTreeNode(text string) *TreeNode {
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return &TreeNode{
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text: text,
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color: Styles.PrimaryTextColor,
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indent: 2,
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expanded: true,
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selectable: true,
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}
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}
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// Walk traverses this node's subtree in depth-first, pre-order (NLR) order and
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// calls the provided callback function on each traversed node (which includes
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// this node) with the traversed node and its parent node (nil for this node).
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// The callback returns whether traversal should continue with the traversed
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// node's child nodes (true) or not recurse any deeper (false).
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func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool) *TreeNode {
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n.parent = nil
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nodes := []*TreeNode{n}
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for len(nodes) > 0 {
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// Pop the top node and process it.
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node := nodes[len(nodes)-1]
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nodes = nodes[:len(nodes)-1]
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if !callback(node, node.parent) {
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// Don't add any children.
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continue
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}
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// Add children in reverse order.
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for index := len(node.children) - 1; index >= 0; index-- {
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node.children[index].parent = node
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nodes = append(nodes, node.children[index])
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}
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}
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return n
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}
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// SetReference allows you to store a reference of any type in this node. This
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// will allow you to establish a mapping between the TreeView hierarchy and your
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// internal tree structure.
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func (n *TreeNode) SetReference(reference interface{}) *TreeNode {
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n.reference = reference
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return n
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}
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// GetReference returns this node's reference object.
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func (n *TreeNode) GetReference() interface{} {
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return n.reference
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}
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// SetChildren sets this node's child nodes.
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func (n *TreeNode) SetChildren(childNodes []*TreeNode) *TreeNode {
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n.children = childNodes
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return n
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}
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// GetChildren returns this node's children.
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func (n *TreeNode) GetChildren() []*TreeNode {
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return n.children
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}
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||||
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// ClearChildren removes all child nodes from this node.
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func (n *TreeNode) ClearChildren() *TreeNode {
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n.children = nil
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return n
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||||
}
|
||||
|
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// AddChild adds a new child node to this node.
|
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func (n *TreeNode) AddChild(node *TreeNode) *TreeNode {
|
||||
n.children = append(n.children, node)
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return n
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||||
}
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|
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// SetSelectable sets a flag indicating whether this node can be selected by
|
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// the user.
|
||||
func (n *TreeNode) SetSelectable(selectable bool) *TreeNode {
|
||||
n.selectable = selectable
|
||||
return n
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||||
}
|
||||
|
||||
// SetSelectedFunc sets a function which is called when the user selects this
|
||||
// node by hitting Enter when it is selected.
|
||||
func (n *TreeNode) SetSelectedFunc(handler func()) *TreeNode {
|
||||
n.selected = handler
|
||||
return n
|
||||
}
|
||||
|
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// SetExpanded sets whether or not this node's child nodes should be displayed.
|
||||
func (n *TreeNode) SetExpanded(expanded bool) *TreeNode {
|
||||
n.expanded = expanded
|
||||
return n
|
||||
}
|
||||
|
||||
// Expand makes the child nodes of this node appear.
|
||||
func (n *TreeNode) Expand() *TreeNode {
|
||||
n.expanded = true
|
||||
return n
|
||||
}
|
||||
|
||||
// Collapse makes the child nodes of this node disappear.
|
||||
func (n *TreeNode) Collapse() *TreeNode {
|
||||
n.expanded = false
|
||||
return n
|
||||
}
|
||||
|
||||
// ExpandAll expands this node and all descendent nodes.
|
||||
func (n *TreeNode) ExpandAll() *TreeNode {
|
||||
n.Walk(func(node, parent *TreeNode) bool {
|
||||
node.expanded = true
|
||||
return true
|
||||
})
|
||||
return n
|
||||
}
|
||||
|
||||
// CollapseAll collapses this node and all descendent nodes.
|
||||
func (n *TreeNode) CollapseAll() *TreeNode {
|
||||
n.Walk(func(node, parent *TreeNode) bool {
|
||||
n.expanded = false
|
||||
return true
|
||||
})
|
||||
return n
|
||||
}
|
||||
|
||||
// IsExpanded returns whether the child nodes of this node are visible.
|
||||
func (n *TreeNode) IsExpanded() bool {
|
||||
return n.expanded
|
||||
}
|
||||
|
||||
// SetText sets the node's text which is displayed.
|
||||
func (n *TreeNode) SetText(text string) *TreeNode {
|
||||
n.text = text
|
||||
return n
|
||||
}
|
||||
|
||||
// SetColor sets the node's text color.
|
||||
func (n *TreeNode) SetColor(color tcell.Color) *TreeNode {
|
||||
n.color = color
|
||||
return n
|
||||
}
|
||||
|
||||
// SetIndent sets an additional indentation for this node's text. A value of 0
|
||||
// keeps the text as far left as possible with a minimum of line graphics. Any
|
||||
// value greater than that moves the text to the right.
|
||||
func (n *TreeNode) SetIndent(indent int) *TreeNode {
|
||||
n.indent = indent
|
||||
return n
|
||||
}
|
||||
|
||||
// TreeView displays tree structures. A tree consists of nodes (TreeNode
|
||||
// objects) where each node has zero or more child nodes and exactly one parent
|
||||
// node (except for the root node which has no parent node).
|
||||
//
|
||||
// The SetRoot() function is used to specify the root of the tree. Other nodes
|
||||
// are added locally to the root node or any of its descendents. See the
|
||||
// TreeNode documentation for details on node attributes. (You can use
|
||||
// SetReference() to store a reference to nodes of your own tree structure.)
|
||||
//
|
||||
// Nodes can be selected by calling SetCurrentNode(). The user can navigate the
|
||||
// selection or the tree by using the following keys:
|
||||
//
|
||||
// - j, down arrow, right arrow: Move (the selection) down by one node.
|
||||
// - k, up arrow, left arrow: Move (the selection) up by one node.
|
||||
// - g, home: Move (the selection) to the top.
|
||||
// - G, end: Move (the selection) to the bottom.
|
||||
// - Ctrl-F, page down: Move (the selection) down by one page.
|
||||
// - Ctrl-B, page up: Move (the selection) up by one page.
|
||||
//
|
||||
// Selected nodes can trigger the "selected" callback when the user hits Enter.
|
||||
//
|
||||
// The root node corresponds to level 0, its children correspond to level 1,
|
||||
// their children to level 2, and so on. Per default, the first level that is
|
||||
// displayed is 0, i.e. the root node. You can call SetTopLevel() to hide
|
||||
// levels.
|
||||
//
|
||||
// If graphics are turned on (see SetGraphics()), lines indicate the tree's
|
||||
// hierarchy. Alternative (or additionally), you can set different prefixes
|
||||
// using SetPrefixes() for different levels, for example to display hierarchical
|
||||
// bullet point lists.
|
||||
//
|
||||
// See https://github.com/rivo/tview/wiki/TreeView for an example.
|
||||
type TreeView struct {
|
||||
*Box
|
||||
|
||||
// The root node.
|
||||
root *TreeNode
|
||||
|
||||
// The currently selected node or nil if no node is selected.
|
||||
currentNode *TreeNode
|
||||
|
||||
// The movement to be performed during the call to Draw(), one of the
|
||||
// constants defined above.
|
||||
movement int
|
||||
|
||||
// The top hierarchical level shown. (0 corresponds to the root level.)
|
||||
topLevel int
|
||||
|
||||
// Strings drawn before the nodes, based on their level.
|
||||
prefixes []string
|
||||
|
||||
// Vertical scroll offset.
|
||||
offsetY int
|
||||
|
||||
// If set to true, all node texts will be aligned horizontally.
|
||||
align bool
|
||||
|
||||
// If set to true, the tree structure is drawn using lines.
|
||||
graphics bool
|
||||
|
||||
// The color of the lines.
|
||||
graphicsColor tcell.Color
|
||||
|
||||
// An optional function which is called when the user has navigated to a new
|
||||
// tree node.
|
||||
changed func(node *TreeNode)
|
||||
|
||||
// An optional function which is called when a tree item was selected.
|
||||
selected func(node *TreeNode)
|
||||
}
|
||||
|
||||
// NewTreeView returns a new tree view.
|
||||
func NewTreeView() *TreeView {
|
||||
return &TreeView{
|
||||
Box: NewBox(),
|
||||
graphics: true,
|
||||
graphicsColor: Styles.GraphicsColor,
|
||||
}
|
||||
}
|
||||
|
||||
// SetRoot sets the root node of the tree.
|
||||
func (t *TreeView) SetRoot(root *TreeNode) *TreeView {
|
||||
t.root = root
|
||||
return t
|
||||
}
|
||||
|
||||
// GetRoot returns the root node of the tree. If no such node was previously
|
||||
// set, nil is returned.
|
||||
func (t *TreeView) GetRoot() *TreeNode {
|
||||
return t.root
|
||||
}
|
||||
|
||||
// SetCurrentNode sets the currently selected node. Provide nil to clear all
|
||||
// selections. Selected nodes must be visible and selectable, or else the
|
||||
// selection will be changed to the top-most selectable and visible node.
|
||||
//
|
||||
// This function does NOT trigger the "changed" callback.
|
||||
func (t *TreeView) SetCurrentNode(node *TreeNode) *TreeView {
|
||||
t.currentNode = node
|
||||
return t
|
||||
}
|
||||
|
||||
// GetCurrentNode returns the currently selected node or nil of no node is
|
||||
// currently selected.
|
||||
func (t *TreeView) GetCurrentNode() *TreeNode {
|
||||
return t.currentNode
|
||||
}
|
||||
|
||||
// SetTopLevel sets the first tree level that is visible with 0 referring to the
|
||||
// root, 1 to the root's child nodes, and so on. Nodes above the top level are
|
||||
// not displayed.
|
||||
func (t *TreeView) SetTopLevel(topLevel int) *TreeView {
|
||||
t.topLevel = topLevel
|
||||
return t
|
||||
}
|
||||
|
||||
// SetPrefixes defines the strings drawn before the nodes' texts. This is a
|
||||
// slice of strings where each element corresponds to a node's hierarchy level,
|
||||
// i.e. 0 for the root, 1 for the root's children, and so on (levels will
|
||||
// cycle).
|
||||
//
|
||||
// For example, to display a hierarchical list with bullet points:
|
||||
//
|
||||
// treeView.SetGraphics(false).
|
||||
// SetPrefixes([]string{"* ", "- ", "x "})
|
||||
func (t *TreeView) SetPrefixes(prefixes []string) *TreeView {
|
||||
t.prefixes = prefixes
|
||||
return t
|
||||
}
|
||||
|
||||
// SetAlign controls the horizontal alignment of the node texts. If set to true,
|
||||
// all texts except that of top-level nodes will be placed in the same column.
|
||||
// If set to false, they will indent with the hierarchy.
|
||||
func (t *TreeView) SetAlign(align bool) *TreeView {
|
||||
t.align = align
|
||||
return t
|
||||
}
|
||||
|
||||
// SetGraphics sets a flag which determines whether or not line graphics are
|
||||
// drawn to illustrate the tree's hierarchy.
|
||||
func (t *TreeView) SetGraphics(showGraphics bool) *TreeView {
|
||||
t.graphics = showGraphics
|
||||
return t
|
||||
}
|
||||
|
||||
// SetGraphicsColor sets the colors of the lines used to draw the tree structure.
|
||||
func (t *TreeView) SetGraphicsColor(color tcell.Color) *TreeView {
|
||||
t.graphicsColor = color
|
||||
return t
|
||||
}
|
||||
|
||||
// SetChangedFunc sets the function which is called when the user navigates to
|
||||
// a new tree node.
|
||||
func (t *TreeView) SetChangedFunc(handler func(node *TreeNode)) *TreeView {
|
||||
t.changed = handler
|
||||
return t
|
||||
}
|
||||
|
||||
// SetSelectedFunc sets the function which is called when the user selects a
|
||||
// node by pressing Enter on the current selection.
|
||||
func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode)) *TreeView {
|
||||
t.selected = handler
|
||||
return t
|
||||
}
|
||||
|
||||
// Draw draws this primitive onto the screen.
|
||||
func (t *TreeView) Draw(screen tcell.Screen) {
|
||||
t.Box.Draw(screen)
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
x, y, width, height := t.GetInnerRect()
|
||||
|
||||
// Determine visible nodes and their placement.
|
||||
var graphicsOffset, maxTextX int
|
||||
var nodes []*TreeNode
|
||||
selectedIndex := -1
|
||||
topLevelGraphicsX := -1
|
||||
if t.graphics {
|
||||
graphicsOffset = 1
|
||||
}
|
||||
t.root.Walk(func(node, parent *TreeNode) bool {
|
||||
// Set node attributes.
|
||||
node.parent = parent
|
||||
if parent == nil {
|
||||
node.level = 0
|
||||
node.graphicsX = 0
|
||||
node.textX = 0
|
||||
} else {
|
||||
node.level = parent.level + 1
|
||||
node.graphicsX = parent.textX
|
||||
node.textX = node.graphicsX + graphicsOffset + node.indent
|
||||
}
|
||||
if !t.graphics && t.align {
|
||||
// Without graphics, we align nodes on the first column.
|
||||
node.textX = 0
|
||||
}
|
||||
if node.level == t.topLevel {
|
||||
// No graphics for top level nodes.
|
||||
node.graphicsX = 0
|
||||
node.textX = 0
|
||||
}
|
||||
if node.textX > maxTextX {
|
||||
maxTextX = node.textX
|
||||
}
|
||||
if node == t.currentNode && node.selectable {
|
||||
selectedIndex = len(nodes)
|
||||
}
|
||||
|
||||
// Maybe we want to skip this level.
|
||||
if t.topLevel == node.level && (topLevelGraphicsX < 0 || node.graphicsX < topLevelGraphicsX) {
|
||||
topLevelGraphicsX = node.graphicsX
|
||||
}
|
||||
|
||||
// Add and recurse (if desired).
|
||||
if node.level >= t.topLevel {
|
||||
nodes = append(nodes, node)
|
||||
}
|
||||
return node.expanded
|
||||
})
|
||||
|
||||
// Post-process positions.
|
||||
for _, node := range nodes {
|
||||
// If text must align, we correct the positions.
|
||||
if t.align && node.level > t.topLevel {
|
||||
node.textX = maxTextX
|
||||
}
|
||||
|
||||
// If we skipped levels, shift to the left.
|
||||
if topLevelGraphicsX > 0 {
|
||||
node.graphicsX -= topLevelGraphicsX
|
||||
node.textX -= topLevelGraphicsX
|
||||
}
|
||||
}
|
||||
|
||||
// Process selection. (Also trigger events if necessary.)
|
||||
if selectedIndex >= 0 {
|
||||
// Move the selection.
|
||||
newSelectedIndex := selectedIndex
|
||||
MovementSwitch:
|
||||
switch t.movement {
|
||||
case treeUp:
|
||||
for newSelectedIndex > 0 {
|
||||
newSelectedIndex--
|
||||
if nodes[newSelectedIndex].selectable {
|
||||
break MovementSwitch
|
||||
}
|
||||
}
|
||||
newSelectedIndex = selectedIndex
|
||||
case treeDown:
|
||||
for newSelectedIndex < len(nodes)-1 {
|
||||
newSelectedIndex++
|
||||
if nodes[newSelectedIndex].selectable {
|
||||
break MovementSwitch
|
||||
}
|
||||
}
|
||||
newSelectedIndex = selectedIndex
|
||||
case treeHome:
|
||||
for newSelectedIndex = 0; newSelectedIndex < len(nodes); newSelectedIndex++ {
|
||||
if nodes[newSelectedIndex].selectable {
|
||||
break MovementSwitch
|
||||
}
|
||||
}
|
||||
newSelectedIndex = selectedIndex
|
||||
case treeEnd:
|
||||
for newSelectedIndex = len(nodes) - 1; newSelectedIndex >= 0; newSelectedIndex-- {
|
||||
if nodes[newSelectedIndex].selectable {
|
||||
break MovementSwitch
|
||||
}
|
||||
}
|
||||
newSelectedIndex = selectedIndex
|
||||
case treePageUp:
|
||||
if newSelectedIndex+height < len(nodes) {
|
||||
newSelectedIndex += height
|
||||
} else {
|
||||
newSelectedIndex = len(nodes) - 1
|
||||
}
|
||||
for ; newSelectedIndex < len(nodes); newSelectedIndex++ {
|
||||
if nodes[newSelectedIndex].selectable {
|
||||
break MovementSwitch
|
||||
}
|
||||
}
|
||||
newSelectedIndex = selectedIndex
|
||||
case treePageDown:
|
||||
if newSelectedIndex >= height {
|
||||
newSelectedIndex -= height
|
||||
} else {
|
||||
newSelectedIndex = 0
|
||||
}
|
||||
for ; newSelectedIndex >= 0; newSelectedIndex-- {
|
||||
if nodes[newSelectedIndex].selectable {
|
||||
break MovementSwitch
|
||||
}
|
||||
}
|
||||
newSelectedIndex = selectedIndex
|
||||
}
|
||||
t.currentNode = nodes[newSelectedIndex]
|
||||
if newSelectedIndex != selectedIndex {
|
||||
t.movement = treeNone
|
||||
if t.changed != nil {
|
||||
t.changed(t.currentNode)
|
||||
}
|
||||
}
|
||||
selectedIndex = newSelectedIndex
|
||||
|
||||
// Move selection into viewport.
|
||||
if selectedIndex-t.offsetY >= height {
|
||||
t.offsetY = selectedIndex - height + 1
|
||||
}
|
||||
if selectedIndex < t.offsetY {
|
||||
t.offsetY = selectedIndex
|
||||
}
|
||||
} else {
|
||||
// If selection is not visible or selectable, select the first candidate.
|
||||
if t.currentNode != nil {
|
||||
for index, node := range nodes {
|
||||
if node.selectable {
|
||||
selectedIndex = index
|
||||
t.currentNode = node
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if selectedIndex < 0 {
|
||||
t.currentNode = nil
|
||||
}
|
||||
}
|
||||
|
||||
// Scroll the tree.
|
||||
switch t.movement {
|
||||
case treeUp:
|
||||
t.offsetY--
|
||||
case treeDown:
|
||||
t.offsetY++
|
||||
case treeHome:
|
||||
t.offsetY = 0
|
||||
case treeEnd:
|
||||
t.offsetY = len(nodes)
|
||||
case treePageUp:
|
||||
t.offsetY -= height
|
||||
case treePageDown:
|
||||
t.offsetY += height
|
||||
}
|
||||
t.movement = treeNone
|
||||
|
||||
// Fix invalid offsets.
|
||||
if t.offsetY >= len(nodes)-height {
|
||||
t.offsetY = len(nodes) - height
|
||||
}
|
||||
if t.offsetY < 0 {
|
||||
t.offsetY = 0
|
||||
}
|
||||
|
||||
// Draw the tree.
|
||||
posY := y
|
||||
lineStyle := tcell.StyleDefault.Foreground(t.graphicsColor)
|
||||
for index, node := range nodes {
|
||||
// Skip invisible parts.
|
||||
if posY >= y+height+1 {
|
||||
break
|
||||
}
|
||||
if index < t.offsetY {
|
||||
continue
|
||||
}
|
||||
|
||||
// Draw the graphics.
|
||||
if t.graphics {
|
||||
// Draw ancestor branches.
|
||||
ancestor := node.parent
|
||||
for ancestor != nil && ancestor.parent != nil && ancestor.parent.level >= t.topLevel {
|
||||
if ancestor.graphicsX >= width {
|
||||
continue
|
||||
}
|
||||
|
||||
// Draw a branch if this ancestor is not a last child.
|
||||
if ancestor.parent.children[len(ancestor.parent.children)-1] != ancestor {
|
||||
if posY-1 >= y && ancestor.textX > ancestor.graphicsX {
|
||||
PrintJoinedSemigraphics(screen, x+ancestor.graphicsX, posY-1, Borders.Vertical, t.graphicsColor)
|
||||
}
|
||||
if posY < y+height {
|
||||
screen.SetContent(x+ancestor.graphicsX, posY, Borders.Vertical, nil, lineStyle)
|
||||
}
|
||||
}
|
||||
ancestor = ancestor.parent
|
||||
}
|
||||
|
||||
if node.textX > node.graphicsX && node.graphicsX < width {
|
||||
// Connect to the node above.
|
||||
if posY-1 >= y && nodes[index-1].graphicsX <= node.graphicsX && nodes[index-1].textX > node.graphicsX {
|
||||
PrintJoinedSemigraphics(screen, x+node.graphicsX, posY-1, Borders.TopLeft, t.graphicsColor)
|
||||
}
|
||||
|
||||
// Join this node.
|
||||
if posY < y+height {
|
||||
screen.SetContent(x+node.graphicsX, posY, Borders.BottomLeft, nil, lineStyle)
|
||||
for pos := node.graphicsX + 1; pos < node.textX && pos < width; pos++ {
|
||||
screen.SetContent(x+pos, posY, Borders.Horizontal, nil, lineStyle)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the prefix and the text.
|
||||
if node.textX < width && posY < y+height {
|
||||
// Prefix.
|
||||
var prefixWidth int
|
||||
if len(t.prefixes) > 0 {
|
||||
_, prefixWidth = Print(screen, t.prefixes[(node.level-t.topLevel)%len(t.prefixes)], x+node.textX, posY, width-node.textX, AlignLeft, node.color)
|
||||
}
|
||||
|
||||
// Text.
|
||||
if node.textX+prefixWidth < width {
|
||||
style := tcell.StyleDefault.Foreground(node.color)
|
||||
if index == selectedIndex {
|
||||
style = tcell.StyleDefault.Background(node.color).Foreground(t.backgroundColor)
|
||||
}
|
||||
printWithStyle(screen, node.text, x+node.textX+prefixWidth, posY, width-node.textX-prefixWidth, AlignLeft, style)
|
||||
}
|
||||
}
|
||||
|
||||
// Advance.
|
||||
posY++
|
||||
}
|
||||
}
|
||||
|
||||
// InputHandler returns the handler for this primitive.
|
||||
func (t *TreeView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
||||
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
||||
// Because the tree is flattened into a list only at drawing time, we also
|
||||
// postpone the (selection) movement to drawing time.
|
||||
switch key := event.Key(); key {
|
||||
case tcell.KeyTab, tcell.KeyDown, tcell.KeyRight:
|
||||
t.movement = treeDown
|
||||
case tcell.KeyBacktab, tcell.KeyUp, tcell.KeyLeft:
|
||||
t.movement = treeUp
|
||||
case tcell.KeyHome:
|
||||
t.movement = treeHome
|
||||
case tcell.KeyEnd:
|
||||
t.movement = treeEnd
|
||||
case tcell.KeyPgDn, tcell.KeyCtrlF:
|
||||
t.movement = treePageDown
|
||||
case tcell.KeyPgUp, tcell.KeyCtrlB:
|
||||
t.movement = treePageUp
|
||||
case tcell.KeyRune:
|
||||
switch event.Rune() {
|
||||
case 'g':
|
||||
t.movement = treeHome
|
||||
case 'G':
|
||||
t.movement = treeEnd
|
||||
case 'j':
|
||||
t.movement = treeDown
|
||||
case 'k':
|
||||
t.movement = treeUp
|
||||
}
|
||||
case tcell.KeyEnter:
|
||||
if t.currentNode != nil {
|
||||
if t.selected != nil {
|
||||
t.selected(t.currentNode)
|
||||
}
|
||||
if t.currentNode.selected != nil {
|
||||
t.currentNode.selected()
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
7
vendor/github.com/rivo/tview/util.go
generated
vendored
7
vendor/github.com/rivo/tview/util.go
generated
vendored
@@ -120,13 +120,12 @@ func overlayStyle(background tcell.Color, defaultStyle tcell.Style, fgColor, bgC
|
||||
defFg, defBg, defAttr := defaultStyle.Decompose()
|
||||
style := defaultStyle.Background(background)
|
||||
|
||||
if fgColor == "-" {
|
||||
style = style.Foreground(defFg)
|
||||
} else if fgColor != "" {
|
||||
style = style.Foreground(defFg)
|
||||
if fgColor != "" {
|
||||
style = style.Foreground(tcell.GetColor(fgColor))
|
||||
}
|
||||
|
||||
if bgColor == "-" {
|
||||
if bgColor == "-" || bgColor == "" && defBg != tcell.ColorDefault {
|
||||
style = style.Background(defBg)
|
||||
} else if bgColor != "" {
|
||||
style = style.Background(tcell.GetColor(bgColor))
|
||||
|
||||
Reference in New Issue
Block a user