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https://github.com/taigrr/wtf
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feat: add generators
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47
generator/textwidget.go
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47
generator/textwidget.go
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// +build ignore
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// This package takes care of generates for empty widgets. Each generator is named after the
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// type of widget it generate, so textwidget.go will generate the skeleton for a new TextWidget
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// using the textwidget.tpl template.
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// The TextWidget generator needs one environment variable, called WTF_WIDGET_NAME, which will
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// be the name of the TextWidget it generates. If the variable hasn't been set, the generator
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// will use "NewWiNewTextWidgetdget". On Linux and macOS the command can be run as
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// 'WTF_WIDGET_NAME=MyNewWidget go generate text'.
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package main
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import (
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"os"
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"strings"
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"text/template"
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)
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var (
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widgetName string
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)
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const (
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defaultWidgetName = "NewTextWidget"
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)
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func main() {
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widgetName, present := os.LookupEnv("WTF_WIDGET_NAME")
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if !present {
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widgetName = defaultWidgetName
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}
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data := struct {
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Name string
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}{
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widgetName,
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}
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tpl, _ := template.New("textwidget.tpl").Funcs(template.FuncMap{
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"Lower": strings.ToLower,
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"Title": strings.Title,
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}).ParseFiles("generator/textwidget.tpl")
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out, _ := os.Create("generator/test.go")
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defer out.Close()
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tpl.Execute(out, data)
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}
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69
generator/textwidget.tpl
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69
generator/textwidget.tpl
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// Package {{(Lower .Name)}}
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package {{(Lower .Name)}}
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import (
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"strconv"
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"github.com/gdamore/tcell"
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"github.com/rivo/tview"
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"github.com/wtfutil/wtf/wtf"
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)
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const HelpText = `
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Keyboard commands for {{(Title .Name)}}:
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`
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type Widget struct {
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wtf.HelpfulWidget
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wtf.TextWidget
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}
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func NewWidget(app *tview.Application, pages *tview.Pages) *Widget {
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widget := Widget{
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HelpfulWidget: wtf.NewHelpfulWidget(app, pages, HelpText),
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TextWidget: wtf.NewTextWidget(app, "{{(Title .Name)}}", "{{(Lower .Name)}}", true),
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}
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widget.HelpfulWidget.SetView(widget.View)
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widget.unselect()
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widget.View.SetScrollable(true)
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widget.View.SetRegions(true)
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widget.View.SetInputCapture(widget.keyboardIntercept)
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return &widget
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}
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/* -------------------- Exported Functions -------------------- */
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func (widget *Widget) Refresh() {
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// The last call should always be to the display function
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widget.display()
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}
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/* -------------------- Unexported Functions -------------------- */
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func (widget *Widget) display() {
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widget.View.SetWrap(false)
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widget.View.Clear()
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widget.View.SetTitle(widget.Name)
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widget.View.SetText("Some Text")
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widget.View.Highlight(strconv.Itoa(widget.selected)).ScrollToHighlight()
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}
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func (widget *Widget) unselect() {
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widget.selected = -1
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widget.display()
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}
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func (widget *Widget) keyboardIntercept(event *tcell.EventKey) *tcell.EventKey {
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// This switch statement could handle alphanumeric keys
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switch string(event.Rune()) {
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}
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// This switch statement could handle events like the "enter" key
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switch event.Key() {
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}
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}
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