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Prevent flickering in cmdRunner widgets (#778)
* Prevent flickering in cmdRunner widgets This commit removes flickering in the cmdRunner widgets while preserving the live-update functionality. It amends 45b955 by not redrawing on every write call. Instead, the logic in Refresh is as follows: 1. If the command is already running, it will not try to re-run the command. The default case in the select will trigger a re-draw instead so that new output can be seen. This accommodates long-runing commands eg. tailing a log. 2. If the command is not already running, it will trigger a new run. When the command terminates, it will trigger a re-draw. This means the widget refreshes as soon as possible, to accommodate the original use case of running a command and displaying its output in the widget. In all cases, the widget will not re-draw more often than the refresh interval. This is what eliminates flickering, since the previous implementation before using goroutines was not redrawing more than once per refresh interval. * Remove useless locking in Refresh Since the Refresh command doesn't actually block on anything, and the goroutines have their own locking, Refresh shouldn't lock.
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5f23a0c11f
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@ -18,9 +18,10 @@ type Widget struct {
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settings *Settings
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m sync.Mutex
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buffer *bytes.Buffer
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running bool
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m sync.Mutex
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buffer *bytes.Buffer
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runChan chan bool
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redrawChan chan bool
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}
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// NewWidget creates a new instance of the widget
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@ -35,30 +36,25 @@ func NewWidget(app *tview.Application, settings *Settings) *Widget {
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widget.View.SetWrap(true)
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widget.View.SetScrollable(true)
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widget.runChan = make(chan bool)
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widget.redrawChan = make(chan bool)
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go runCommandLoop(&widget)
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go redrawLoop(&widget)
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widget.runChan <- true
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return &widget
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}
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func (widget *Widget) content() (string, string, bool) {
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result := widget.buffer.String()
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ansiTitle := tview.TranslateANSI(widget.CommonSettings().Title)
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if ansiTitle == defaultTitle {
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ansiTitle = tview.TranslateANSI(widget.String())
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}
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ansiResult := tview.TranslateANSI(result)
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return ansiTitle, ansiResult, false
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}
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// Refresh executes the command and updates the view with the results
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// Refresh signals the runCommandLoop to continue, or triggers a re-draw if the
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// command is still running.
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func (widget *Widget) Refresh() {
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widget.m.Lock()
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defer widget.m.Unlock()
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widget.execute()
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widget.Redraw(widget.content)
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if widget.settings.tail {
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widget.View.ScrollToEnd()
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// Try to run the command. If the command is still running, let it keep
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// running and do a refresh instead. Otherwise, the widget will redraw when
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// the command completes.
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select {
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case widget.runChan <- true:
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default:
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widget.redrawChan <- true
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}
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}
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@ -86,45 +82,11 @@ func (widget *Widget) Write(p []byte) (n int, err error) {
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widget.drainLines(lines - widget.settings.maxLines)
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}
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// Redraw the widget
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widget.Redraw(widget.content)
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return
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return n, err
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}
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/* -------------------- Unexported Functions -------------------- */
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func (widget *Widget) execute() {
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// Make sure the command is not already running
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if widget.running {
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return
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}
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// Reset the buffer
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widget.buffer.Reset()
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// Indicate that the command is running
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widget.running = true
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// Setup the command to run
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cmd := exec.Command(widget.settings.cmd, widget.settings.args...)
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cmd.Stdout = widget
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cmd.Env = widget.environment()
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// Run the command and wait for it to exit in another Go-routine
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go func() {
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err := cmd.Run()
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// The command has exited, print any error messages
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widget.m.Lock()
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if err != nil {
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widget.buffer.WriteString(err.Error())
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}
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widget.running = false
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widget.m.Unlock()
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}()
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}
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// countLines counts the lines of data in the buffer
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func (widget *Widget) countLines() int {
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return bytes.Count(widget.buffer.Bytes(), []byte{'\n'})
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@ -146,3 +108,55 @@ func (widget *Widget) environment() []string {
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)
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return envs
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}
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func runCommandLoop(widget *Widget) {
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// Run the command forever in a loop. Refresh() will put a value into the
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// channel to signal the loop to continue.
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for {
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<-widget.runChan
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widget.resetBuffer()
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cmd := exec.Command(widget.settings.cmd, widget.settings.args...)
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cmd.Stdout = widget
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cmd.Env = widget.environment()
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err := cmd.Run()
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// The command has exited, print any error messages
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if err != nil {
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widget.m.Lock()
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widget.buffer.WriteString(err.Error())
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widget.m.Unlock()
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}
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widget.redrawChan <- true
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}
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}
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func redrawLoop(widget *Widget) {
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for {
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widget.Redraw(widget.content)
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if widget.settings.tail {
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widget.View.ScrollToEnd()
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}
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<-widget.redrawChan
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}
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}
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func (widget *Widget) content() (string, string, bool) {
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widget.m.Lock()
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result := widget.buffer.String()
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widget.m.Unlock()
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ansiTitle := tview.TranslateANSI(widget.CommonSettings().Title)
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if ansiTitle == defaultTitle {
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ansiTitle = tview.TranslateANSI(widget.String())
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}
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ansiResult := tview.TranslateANSI(result)
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return ansiTitle, ansiResult, false
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}
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func (widget *Widget) resetBuffer() {
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widget.m.Lock()
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defer widget.m.Unlock()
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widget.buffer.Reset()
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}
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