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Remove the app.Draw() gorountine

Prefer to have widgets force a draw when their data changes. This should
reduce draws (unless the user has a module installed that updates >=
1/sec, the old draw default).

This should also remove a source of some of the race conditions that
users were experiencing (though not all, there are still many).
This commit is contained in:
Chris Cummer
2018-09-24 14:32:36 -07:00
parent 9bd2430063
commit f650bb1698
41 changed files with 135 additions and 121 deletions

View File

@@ -5,7 +5,7 @@ import (
"log"
"github.com/gdamore/tcell"
"github.com/rivo/tview"
"github.com/senorprogrammer/wtf/wtf"
)
@@ -16,9 +16,9 @@ type Widget struct {
selected int
}
func NewWidget() *Widget {
func NewWidget(app *tview.Application) *Widget {
widget := Widget{
TextWidget: wtf.NewTextWidget("Zendesk", "zendesk", true),
TextWidget: wtf.NewTextWidget(app, "Zendesk", "zendesk", true),
}
widget.View.SetInputCapture(widget.keyboardIntercept)