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mirror of https://github.com/taigrr/wtf synced 2025-01-18 04:03:14 -08:00
wtf/weather/widget.go
Chris Cummer 037c90db85 Widget#focus now a thing
Widgets can inform whether or not they should get tab focus.

Widgets that provide additional functionality should return true.

Widgets that have no extra capability should return false.

This allows the FocusTracker to only tab through and focus on widgets
for which it provides value.
2018-04-28 23:41:51 -07:00

208 lines
4.6 KiB
Go

package weather
import (
"os"
"time"
owm "github.com/briandowns/openweathermap"
"github.com/gdamore/tcell"
"github.com/olebedev/config"
"github.com/senorprogrammer/wtf/wtf"
)
// Config is a pointer to the global config object.
var Config *config.Config
// Widget is the container for weather data.
type Widget struct {
wtf.TextWidget
APIKey string
Data []*owm.CurrentWeatherData
Idx int
}
// NewWidget creates and returns a new instance of the weather Widget.
func NewWidget() *Widget {
widget := Widget{
TextWidget: wtf.NewTextWidget(" Weather ", "weather", true),
APIKey: os.Getenv("WTF_OWM_API_KEY"),
Idx: 0,
}
widget.View.SetInputCapture(widget.keyboardIntercept)
return &widget
}
/* -------------------- Exported Functions -------------------- */
// Fetch retrieves OpenWeatherMap data from the OpenWeatherMap API.
// It takes a list of OpenWeatherMap city IDs.
// It returns a list of OpenWeatherMap CurrentWeatherData structs, one per valid city code.
func (widget *Widget) Fetch(cityIDs []int) []*owm.CurrentWeatherData {
data := []*owm.CurrentWeatherData{}
for _, cityID := range cityIDs {
result, err := widget.currentWeather(widget.APIKey, cityID)
if err == nil {
data = append(data, result)
}
}
return data
}
// Refresh fetches new data from the OpenWeatherMap API and loads the new data into the.
// widget's view for rendering
func (widget *Widget) Refresh() {
if widget.Disabled() {
return
}
widget.Data = widget.Fetch(wtf.ToInts(Config.UList("wtf.mods.weather.cityids", widget.defaultCityCodes())))
widget.display()
widget.RefreshedAt = time.Now()
}
// Next displays data for the next city data in the list. If the current city is the last
// city, it wraps to the first city.
func (widget *Widget) Next() {
widget.Idx = widget.Idx + 1
if widget.Idx == len(widget.Data) {
widget.Idx = 0
}
widget.display()
}
// Prev displays data for the previous city in the list. If the previous city is the first
// city, it wraps to the last city.
func (widget *Widget) Prev() {
widget.Idx = widget.Idx - 1
if widget.Idx < 0 {
widget.Idx = len(widget.Data) - 1
}
widget.display()
}
/* -------------------- Unexported Functions -------------------- */
func (widget *Widget) currentData() *owm.CurrentWeatherData {
if len(widget.Data) == 0 {
return nil
}
if widget.Idx < 0 || widget.Idx >= len(widget.Data) {
return nil
}
return widget.Data[widget.Idx]
}
func (widget *Widget) currentWeather(apiKey string, cityCode int) (*owm.CurrentWeatherData, error) {
weather, err := owm.NewCurrent(Config.UString("wtf.mods.weather.tempUnit", "C"), Config.UString("wtf.mods.weather.language", "EN"), apiKey)
if err != nil {
return nil, err
}
err = weather.CurrentByID(cityCode)
if err != nil {
return nil, err
}
return weather, nil
}
func (widget *Widget) defaultCityCodes() []interface{} {
defaultArr := []int{6176823, 360630, 3413829}
var defaults = make([]interface{}, len(defaultArr))
for i, d := range defaultArr {
defaults[i] = d
}
return defaults
}
// icon returns an emoji for the current weather
// src: https://github.com/chubin/wttr.in/blob/master/share/translations/en.txt
// Note: these only work for English weather status. Sorry about that
//
// FIXME: Move these into a configuration file so they can be changed without a compile
func (widget *Widget) icon(data *owm.CurrentWeatherData) string {
var icon string
if len(data.Weather) == 0 {
return ""
}
switch data.Weather[0].Description {
case "broken clouds":
icon = "☁️"
case "clear":
icon = "☀️"
case "clear sky":
icon = "☀️"
case "cloudy":
icon = "⛅️"
case "few clouds":
icon = "🌤"
case "fog":
icon = "🌫"
case "haze":
icon = "🌫"
case "heavy rain":
icon = "💦"
case "heavy snow":
icon = "⛄️"
case "light intensity shower rain":
icon = "☔️"
case "light rain":
icon = "🌦"
case "light shower snow":
icon = "🌦⛄️"
case "light snow":
icon = "🌨"
case "mist":
icon = "🌬"
case "moderate rain":
icon = "🌧"
case "moderate snow":
icon = "🌨"
case "overcast":
icon = "🌥"
case "overcast clouds":
icon = "🌥"
case "partly cloudy":
icon = "🌤"
case "scattered clouds":
icon = "☁️"
case "shower rain":
icon = "☔️"
case "snow":
icon = "❄️"
case "sunny":
icon = "☀️"
default:
icon = "💥"
}
return icon
}
func (widget *Widget) keyboardIntercept(event *tcell.EventKey) *tcell.EventKey {
switch event.Key() {
case tcell.KeyLeft:
widget.Prev()
return nil
case tcell.KeyRight:
widget.Next()
return nil
default:
return event
}
}