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mirror of https://github.com/taigrr/wtf synced 2025-01-18 04:03:14 -08:00
wtf/weather/widget.go

252 lines
5.3 KiB
Go

package weather
import (
"os"
owm "github.com/briandowns/openweathermap"
"github.com/gdamore/tcell"
"github.com/olebedev/config"
"github.com/rivo/tview"
"github.com/senorprogrammer/wtf/wtf"
)
// Config is a pointer to the global config object.
var Config *config.Config
const HelpText = `
Keyboard commands for Weather:
/: Show/hide this help window
h: Previous weather location
l: Next weather location
arrow left: Previous weather location
arrow right: Next weather location
`
// Widget is the container for weather data.
type Widget struct {
wtf.TextWidget
app *tview.Application
pages *tview.Pages
APIKey string
Data []*owm.CurrentWeatherData
Idx int
}
// NewWidget creates and returns a new instance of the weather Widget.
func NewWidget(app *tview.Application, pages *tview.Pages) *Widget {
widget := Widget{
TextWidget: wtf.NewTextWidget(" Weather ", "weather", true),
app: app,
pages: pages,
APIKey: os.Getenv("WTF_OWM_API_KEY"),
Idx: 0,
}
widget.View.SetInputCapture(widget.keyboardIntercept)
return &widget
}
/* -------------------- Exported Functions -------------------- */
// Fetch retrieves OpenWeatherMap data from the OpenWeatherMap API.
// It takes a list of OpenWeatherMap city IDs.
// It returns a list of OpenWeatherMap CurrentWeatherData structs, one per valid city code.
func (widget *Widget) Fetch(cityIDs []int) []*owm.CurrentWeatherData {
data := []*owm.CurrentWeatherData{}
for _, cityID := range cityIDs {
result, err := widget.currentWeather(widget.APIKey, cityID)
if err == nil {
data = append(data, result)
}
}
return data
}
// Refresh fetches new data from the OpenWeatherMap API and loads the new data into the.
// widget's view for rendering
func (widget *Widget) Refresh() {
if widget.Disabled() {
return
}
widget.Data = widget.Fetch(wtf.ToInts(Config.UList("wtf.mods.weather.cityids", widget.defaultCityCodes())))
widget.UpdateRefreshedAt()
widget.display()
}
// Next displays data for the next city data in the list. If the current city is the last
// city, it wraps to the first city.
func (widget *Widget) Next() {
widget.Idx = widget.Idx + 1
if widget.Idx == len(widget.Data) {
widget.Idx = 0
}
widget.display()
}
// Prev displays data for the previous city in the list. If the previous city is the first
// city, it wraps to the last city.
func (widget *Widget) Prev() {
widget.Idx = widget.Idx - 1
if widget.Idx < 0 {
widget.Idx = len(widget.Data) - 1
}
widget.display()
}
/* -------------------- Unexported Functions -------------------- */
func (widget *Widget) currentData() *owm.CurrentWeatherData {
if len(widget.Data) == 0 {
return nil
}
if widget.Idx < 0 || widget.Idx >= len(widget.Data) {
return nil
}
return widget.Data[widget.Idx]
}
func (widget *Widget) currentWeather(apiKey string, cityCode int) (*owm.CurrentWeatherData, error) {
weather, err := owm.NewCurrent(Config.UString("wtf.mods.weather.tempUnit", "C"), Config.UString("wtf.mods.weather.language", "EN"), apiKey)
if err != nil {
return nil, err
}
err = weather.CurrentByID(cityCode)
if err != nil {
return nil, err
}
return weather, nil
}
func (widget *Widget) defaultCityCodes() []interface{} {
defaultArr := []int{3370352}
var defaults = make([]interface{}, len(defaultArr))
for i, d := range defaultArr {
defaults[i] = d
}
return defaults
}
// icon returns an emoji for the current weather
// src: https://github.com/chubin/wttr.in/blob/master/share/translations/en.txt
// Note: these only work for English weather status. Sorry about that
//
// FIXME: Move these into a configuration file so they can be changed without a compile
func (widget *Widget) icon(data *owm.CurrentWeatherData) string {
var icon string
if len(data.Weather) == 0 {
return ""
}
switch data.Weather[0].Description {
case "broken clouds":
icon = "☁️"
case "clear":
icon = "☀️"
case "clear sky":
icon = "☀️"
case "cloudy":
icon = "⛅️"
case "few clouds":
icon = "🌤"
case "fog":
icon = "🌫"
case "haze":
icon = "🌫"
case "heavy rain":
icon = "💦"
case "heavy snow":
icon = "⛄️"
case "light intensity shower rain":
icon = "☔️"
case "light rain":
icon = "🌦"
case "light shower snow":
icon = "🌦⛄️"
case "light snow":
icon = "🌨"
case "mist":
icon = "🌬"
case "moderate rain":
icon = "🌧"
case "moderate snow":
icon = "🌨"
case "overcast":
icon = "🌥"
case "overcast clouds":
icon = "🌥"
case "partly cloudy":
icon = "🌤"
case "scattered clouds":
icon = "☁️"
case "shower rain":
icon = "☔️"
case "snow":
icon = "❄️"
case "sunny":
icon = "☀️"
case "thunderstorm":
icon = "⛈"
default:
icon = "💥"
}
return icon
}
func (widget *Widget) keyboardIntercept(event *tcell.EventKey) *tcell.EventKey {
switch string(event.Rune()) {
case "/":
widget.showHelp()
return nil
case "h":
widget.Prev()
return nil
case "l":
widget.Next()
return nil
}
switch event.Key() {
case tcell.KeyLeft:
widget.Prev()
return nil
case tcell.KeyRight:
widget.Next()
return nil
default:
return event
}
}
func (widget *Widget) showHelp() {
closeFunc := func() {
widget.pages.RemovePage("help")
widget.app.SetFocus(widget.View)
}
modal := wtf.NewBillboardModal(HelpText, closeFunc)
widget.pages.AddPage("help", modal, false, true)
widget.app.SetFocus(modal)
}