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Sergio Rubio d2a3e504cf Vendor dependencies using golang/dep
Output from 'dep status':

PROJECT                               CONSTRAINT     VERSION        REVISION  LATEST   PKGS USED
cloud.google.com/go                   v0.23.0        v0.23.0        0fd7230   v0.23.0  1
github.com/briandowns/openweathermap  ^0.11.0        0.11           1b87579   0.11     1
github.com/gdamore/encoding           branch master  branch master  b23993c   b23993c  1
github.com/gdamore/tcell              ^1.0.0         v1.0.0         061d51a   v1.0.0   2
github.com/go-test/deep               ^1.0.1         v1.0.1         6592d9c   v1.0.1   1
github.com/golang/protobuf            v1.1.0         v1.1.0         b4deda0   v1.1.0   1
github.com/google/go-github           branch master  branch master  2ae5df7   2ae5df7  1
github.com/google/go-querystring      branch master  branch master  53e6ce1   53e6ce1  1
github.com/jessevdk/go-flags          ^1.4.0         v1.4.0         c6ca198   v1.4.0   1
github.com/lucasb-eyer/go-colorful    v1.0           v1.0           345fbb3   v1.0     1
github.com/mattn/go-runewidth         v0.0.2         v0.0.2         9e777a8   v0.0.2   1
github.com/olebedev/config            branch master  branch master  9a10d05   9a10d05  1
github.com/radovskyb/watcher          ^1.0.2         v1.0.2         6145e14   v1.0.2   1
github.com/rivo/tview                 branch master  branch master  71ecf1f   71ecf1f  1
github.com/yfronto/newrelic           branch master  branch master  f7fa0c6   f7fa0c6  1
golang.org/x/net                      branch master  branch master  1e49130   1e49130  2
golang.org/x/oauth2                   branch master  branch master  1e0a3fa   1e0a3fa  5
golang.org/x/text                     v0.3.0         v0.3.0         f21a4df   v0.3.0   5
google.golang.org/api                 branch master  branch master  00e3bb8   00e3bb8  4
google.golang.org/appengine           v1.0.0         v1.0.0         150dc57   v1.0.0   10
gopkg.in/yaml.v2                      ^2.2.1         v2.2.1         5420a8b   v2.2.1   1

See https://golang.github.io/dep/docs/daily-dep.html
2018-06-06 18:29:46 +02:00

181 lines
5.2 KiB
Go

package tview
import (
"github.com/gdamore/tcell"
)
// Configuration values.
const (
FlexRow = iota
FlexColumn
)
// flexItem holds layout options for one item.
type flexItem struct {
Item Primitive // The item to be positioned. May be nil for an empty item.
FixedSize int // The item's fixed size which may not be changed, 0 if it has no fixed size.
Proportion int // The item's proportion.
Focus bool // Whether or not this item attracts the layout's focus.
}
// Flex is a basic implementation of the Flexbox layout. The contained
// primitives are arranged horizontally or vertically. The way they are
// distributed along that dimension depends on their layout settings, which is
// either a fixed length or a proportional length. See AddItem() for details.
//
// See https://github.com/rivo/tview/wiki/Flex for an example.
type Flex struct {
*Box
// The items to be positioned.
items []flexItem
// FlexRow or FlexColumn.
direction int
// If set to true, Flex will use the entire screen as its available space
// instead its box dimensions.
fullScreen bool
}
// NewFlex returns a new flexbox layout container with no primitives and its
// direction set to FlexColumn. To add primitives to this layout, see AddItem().
// To change the direction, see SetDirection().
//
// Note that Box, the superclass of Flex, will have its background color set to
// transparent so that any nil flex items will leave their background unchanged.
// To clear a Flex's background before any items are drawn, set it to the
// desired color:
//
// flex.SetBackgroundColor(tview.Styles.PrimitiveBackgroundColor)
func NewFlex() *Flex {
f := &Flex{
Box: NewBox().SetBackgroundColor(tcell.ColorDefault),
direction: FlexColumn,
}
f.focus = f
return f
}
// SetDirection sets the direction in which the contained primitives are
// distributed. This can be either FlexColumn (default) or FlexRow.
func (f *Flex) SetDirection(direction int) *Flex {
f.direction = direction
return f
}
// SetFullScreen sets the flag which, when true, causes the flex layout to use
// the entire screen space instead of whatever size it is currently assigned to.
func (f *Flex) SetFullScreen(fullScreen bool) *Flex {
f.fullScreen = fullScreen
return f
}
// AddItem adds a new item to the container. The "fixedSize" argument is a width
// or height that may not be changed by the layout algorithm. A value of 0 means
// that its size is flexible and may be changed. The "proportion" argument
// defines the relative size of the item compared to other flexible-size items.
// For example, items with a proportion of 2 will be twice as large as items
// with a proportion of 1. The proportion must be at least 1 if fixedSize == 0
// (ignored otherwise).
//
// If "focus" is set to true, the item will receive focus when the Flex
// primitive receives focus. If multiple items have the "focus" flag set to
// true, the first one will receive focus.
//
// You can provide a nil value for the primitive. This will still consume screen
// space but nothing will be drawn.
func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool) *Flex {
f.items = append(f.items, flexItem{Item: item, FixedSize: fixedSize, Proportion: proportion, Focus: focus})
return f
}
// RemoveItem removes all items for the given primitive from the container,
// keeping the order of the remaining items intact.
func (f *Flex) RemoveItem(p Primitive) *Flex {
for index := len(f.items) - 1; index >= 0; index-- {
if f.items[index].Item == p {
f.items = append(f.items[:index], f.items[index+1:]...)
}
}
return f
}
// Draw draws this primitive onto the screen.
func (f *Flex) Draw(screen tcell.Screen) {
f.Box.Draw(screen)
// Calculate size and position of the items.
// Do we use the entire screen?
if f.fullScreen {
width, height := screen.Size()
f.SetRect(0, 0, width, height)
}
// How much space can we distribute?
x, y, width, height := f.GetInnerRect()
var proportionSum int
distSize := width
if f.direction == FlexRow {
distSize = height
}
for _, item := range f.items {
if item.FixedSize > 0 {
distSize -= item.FixedSize
} else {
proportionSum += item.Proportion
}
}
// Calculate positions and draw items.
pos := x
if f.direction == FlexRow {
pos = y
}
for _, item := range f.items {
size := item.FixedSize
if size <= 0 {
size = distSize * item.Proportion / proportionSum
distSize -= size
proportionSum -= item.Proportion
}
if item.Item != nil {
if f.direction == FlexColumn {
item.Item.SetRect(pos, y, size, height)
} else {
item.Item.SetRect(x, pos, width, size)
}
}
pos += size
if item.Item != nil {
if item.Item.GetFocusable().HasFocus() {
defer item.Item.Draw(screen)
} else {
item.Item.Draw(screen)
}
}
}
}
// Focus is called when this primitive receives focus.
func (f *Flex) Focus(delegate func(p Primitive)) {
for _, item := range f.items {
if item.Item != nil && item.Focus {
delegate(item.Item)
return
}
}
}
// HasFocus returns whether or not this primitive has focus.
func (f *Flex) HasFocus() bool {
for _, item := range f.items {
if item.Item != nil && item.Item.GetFocusable().HasFocus() {
return true
}
}
return false
}